Super Mario Destiny
Posted: Sun Mar 22, 2020 1:50 am
Updated April 28, 2025!
The BETA playable release of Super Mario Destiny, Part 1, is out of the oven and cooling on the kitchen counter!
Artwork completion and playtesting are now underway, and a full website will be dropping any day now.
Stay tuned for website and download link!
--------------------------------------------------------------
** Demo 1 Released Sep. 1, 2020! **
** New details & screenshots released May 2021**
The first playable demo is in the books and we're well on our way to ... DEMO 2! With 20 levels near completion, and a whole lot of updates completed with many more to go, playtesting is now available on a level by level basis.
Levels available to playtest are shown in the "screenshots" section where you can see short videos of the levels available to test!
What I'd like to hear as far as feedback:
- Playability issues, glitches, etc.
- Creative insight and impressions
- Difficulties or confusion with regarding gameplay (custom slopes, map, etc)
- Interest in joining our team with any aspect of design, from GFX to level design to programming
- NOT to hear about where "Luigi's Odyssey" appears throughout, which is the old title
Note: this is far from perfect, even with the levels that are released, but is meant as a showpiece for where the game is heading. Many things are still partially complete including effect sprites for custom npcs, star collections, bonus coins, and additional playable characters.
Trailer 1:

The Story:
Semi-spoilery Plot Info:
The Concept:
The World:
Screenshots
Youtube Site (videos and announcements)
Want to Be A Part of Super Mario Destiny?
Following the release of Demo 1, I'm looking to add to the team for what is shaping up to be, I believe, a very special game experience. I have room for additional GFX artists, level designers, and most importantly, LunaLua programmers. Before I progress much further, I want to finalize what custom HUD elements and libraries are going to be the game's foundation. So if you're interested in adding your unique touch to this game, now's the time to speak up!
Looking for:
Level Designers!! Looking to include a wide variety of level types, difficulty & styles. Submit one level or work with us on creating a dozen. Message me to discuss!
1) Luna Lua help. I've been dinking around with this, but I'm both a neophyte with Luna, and have learned from past experience that I am simply an awful programmer [/humiliating failure].
2) Custom graphics. This is honestly my forte but there's going to be a TON of unique themed content. I need all hands on deck for this.
3) Boss Designer. Because everyone loves a good boss battle.
4) Gametesters. I'm doing some bonkers stuff and as much as I try to play through it all myself, I just can't predict how ppl are going to respond when encountering things for the first time. Obviously, I don't get to have the experience of coming across something new and unexpected.
5) Music. Would def love some more custom tracks if there's anyone out there with musical talent...I have none. I have enough custom work from a friend to be dangerous, but there's always room for more.
The Team So Far:
Myself (BroccoliRampage): Story, Level Design, Lead Baldguy
Omarvel: Custom Assets, Level Design, Only Other Person Who Knows The Whole Story
Arie Drain: (not on site) - Music
Sebastian Eubank (not on site) - Custom graphics
Pixie Gomez (not on site) - Asst. Level Design
Completion: Approx 15% of levels
Version: Beta 4
The BETA playable release of Super Mario Destiny, Part 1, is out of the oven and cooling on the kitchen counter!
Artwork completion and playtesting are now underway, and a full website will be dropping any day now.
Stay tuned for website and download link!
--------------------------------------------------------------
** Demo 1 Released Sep. 1, 2020! **
** New details & screenshots released May 2021**
The first playable demo is in the books and we're well on our way to ... DEMO 2! With 20 levels near completion, and a whole lot of updates completed with many more to go, playtesting is now available on a level by level basis.
Levels available to playtest are shown in the "screenshots" section where you can see short videos of the levels available to test!
What I'd like to hear as far as feedback:
- Playability issues, glitches, etc.
- Creative insight and impressions
- Difficulties or confusion with regarding gameplay (custom slopes, map, etc)
- Interest in joining our team with any aspect of design, from GFX to level design to programming
- NOT to hear about where "Luigi's Odyssey" appears throughout, which is the old title

Note: this is far from perfect, even with the levels that are released, but is meant as a showpiece for where the game is heading. Many things are still partially complete including effect sprites for custom npcs, star collections, bonus coins, and additional playable characters.
Trailer 1:

The Story:
Spoiler: show
Spoiler: show
Spoiler: show
Spoiler: show
Spoiler: show
Spoiler: show
Following the release of Demo 1, I'm looking to add to the team for what is shaping up to be, I believe, a very special game experience. I have room for additional GFX artists, level designers, and most importantly, LunaLua programmers. Before I progress much further, I want to finalize what custom HUD elements and libraries are going to be the game's foundation. So if you're interested in adding your unique touch to this game, now's the time to speak up!
Looking for:
Level Designers!! Looking to include a wide variety of level types, difficulty & styles. Submit one level or work with us on creating a dozen. Message me to discuss!
1) Luna Lua help. I've been dinking around with this, but I'm both a neophyte with Luna, and have learned from past experience that I am simply an awful programmer [/humiliating failure].
2) Custom graphics. This is honestly my forte but there's going to be a TON of unique themed content. I need all hands on deck for this.
3) Boss Designer. Because everyone loves a good boss battle.
4) Gametesters. I'm doing some bonkers stuff and as much as I try to play through it all myself, I just can't predict how ppl are going to respond when encountering things for the first time. Obviously, I don't get to have the experience of coming across something new and unexpected.
5) Music. Would def love some more custom tracks if there's anyone out there with musical talent...I have none. I have enough custom work from a friend to be dangerous, but there's always room for more.
The Team So Far:
Myself (BroccoliRampage): Story, Level Design, Lead Baldguy
Omarvel: Custom Assets, Level Design, Only Other Person Who Knows The Whole Story
Arie Drain: (not on site) - Music
Sebastian Eubank (not on site) - Custom graphics
Pixie Gomez (not on site) - Asst. Level Design
Completion: Approx 15% of levels
Version: Beta 4