The Mysteries of Bowser's Castle [Public Demo]
Posted: Sat Mar 21, 2020 8:23 am
Well, you haven't seen this name in a long time.
Don't worry, it's not going to be an NGCA ripoff this time... But it will still be a hub episode naturally.
My concept generally is the following: the episode consists of a currently only vaguely determined amount of levels (somewhere in-between 20 and 32) albeit said levels would expansive.
Most levels (except for the first two) would follow this formula:
Now what does mean? It means that the first half of the level "introduces" a gimmick, or a set of gimmicks and if the player successfully beats the challenge (and collects the SMW star),
However, the SMW star acts a permanent midway point too that unlocks the two "second halves" of the level. A big upside of this is that the player can beat the two second halves without having to redo the first half.
The two "second halves" would expand upon the gimmick(s) and the theme(s) introduced in the first half.
Besides World 1, the player would also have quite a bit of liberty regarding which stars they would want to collect if they aren't going for a 100%
World 1 would have to be more linear than the worlds after so as to introduce the different kinds of special objects to the player, such as clear pipes, barrels, NPC pass-through blocks, etc. (and also to make sure they are sufficiently familiar with the episode's structure later on)
Progress
World 1

World 2

World 3

World 4

World 5

As you can see in the blue cave screenshot, the levels have a junction in the beginning to make traversing as smooth as possible.
So, what do you think of this concept?
Beta Testers:
Mechdragon777
Erik
Don't worry, it's not going to be an NGCA ripoff this time... But it will still be a hub episode naturally.
My concept generally is the following: the episode consists of a currently only vaguely determined amount of levels (somewhere in-between 20 and 32) albeit said levels would expansive.
Most levels (except for the first two) would follow this formula:
Now what does mean? It means that the first half of the level "introduces" a gimmick, or a set of gimmicks and if the player successfully beats the challenge (and collects the SMW star),
However, the SMW star acts a permanent midway point too that unlocks the two "second halves" of the level. A big upside of this is that the player can beat the two second halves without having to redo the first half.
The two "second halves" would expand upon the gimmick(s) and the theme(s) introduced in the first half.
Besides World 1, the player would also have quite a bit of liberty regarding which stars they would want to collect if they aren't going for a 100%
World 1 would have to be more linear than the worlds after so as to introduce the different kinds of special objects to the player, such as clear pipes, barrels, NPC pass-through blocks, etc. (and also to make sure they are sufficiently familiar with the episode's structure later on)
Progress
World 1
World 2
World 3
World 4
World 5
Screenshots: show
GIFs: show
So, what do you think of this concept?
Beta Testers:
Mechdragon777
Erik






