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SMB1 Night Pipe Oveworld Background (red)
Posted: Fri Mar 20, 2020 4:44 pm
by TheGameyFireBro105
Re: SMB1 Night Pipe Oveworld Background (red)
Posted: Fri Mar 20, 2020 5:25 pm
by FireyPaperMario
If I got one complaint about this custom background, it'll be that there's 8-bit & 16-bit graphics clashing!
Re: SMB1 Night Pipe Oveworld Background (red)
Posted: Mon Mar 23, 2020 11:16 pm
by mechamind
With those "night pipes", I think these clouds are a bit much, but the pipes would look good when the sky is clear.
There might be a way to make clouds work with it, though it would have to be a custom design.
Re: SMB1 Night Pipe Oveworld Background (red)
Posted: Wed Mar 25, 2020 8:21 am
by TheGameyFireBro105
I tried to give it a world 8/special world vibe. Unique bgs mean unique levels.
Re: SMB1 Night Pipe Oveworld Background (red)
Posted: Wed Mar 25, 2020 9:50 pm
by mechamind
And unique levels are definitely good. I like the night pipe theme overall. It's just that there's sometimes that one small detail when designing something, and in this case it's the clouds.
Re: SMB1 Night Pipe Oveworld Background (red)
Posted: Thu Mar 26, 2020 8:32 am
by TheGameyFireBro105
They're the default smb1 night clouds found in smbx

Re: SMB1 Night Pipe Oveworld Background (red)
Posted: Thu Mar 26, 2020 2:27 pm
by mechamind
Okay, now I see it. I might like it more with the blue/black sky color gradient, though I don't know how hard that would be.