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The Beginning of the Subway Lava Cave

Posted: Thu Mar 12, 2020 2:40 pm
by LooKiCH
Here is my updated after 2 years level Underground Mine Lava in project of episode The Giant Tower Adventure, now named The Beginning of the Subway Lava Cave. It is working in ONLY SMBX2 Beta 4. This level contains a large number of animations, graphics and lua-scripts
Updates: show
Custom HUD is made (though the ModernStyledHud template is slightly modified)
All NPCs that rotate, they is rotating through a lua script
Lightened moments
Various scripts added
Changed the background of the cave, it is now in the style of SMB3 and with parallax

Patch 1

Fixed cants
Removed script rooms.lua because item in itembox drops out of another place
Power-up is now shown in the itembox (previously the itembox was in the foreground)

Patch 2

Improved performance (deleted script on block 598, because of this the game lagged a lot)
Blocks-598 were replaced by blocks-109, so that Yoshi could walk on the spikes

Patch 3

There are many things fixed:
All sprite used at this level was completely rendered in SMB3 style
The pixels of Megagoombas and Megabullet are smoothed
Large Goombas are slightly changed: When you hit this NPC, the sound of the fireball is not made (instead of him sound of the shell hit), the spawn of the NPCs is changed when you kill (when you kill the Megagoomba, it is divided into two custom Giant Goombas, and not into two default Giant Goombas, when you kill Giant Goombas - two NPCs from SMB3, and not two NPCs from SMB1) (their IDs were changed to custom so that there would be no breakdowns or ignore scripts)
Fixed a lot of jambs (places are facilitated, fewer NPCs are made)
Added more powerups and checkpoints
When a checkpoint is taken in the fork, other checkpoints are closed (it used to be, but I forgot to set the closing events of other checkpoints) to immediately warn that there were no questions “WHEN I TAKE CHECKPOINT AFTER OPENING THE THIRD SWITCH, REST, AND RESTART OPEN 2 SWITCHES??"
Starman music has been changed to SMB3 style
Particles of fog that Foo launches have been edited, they are now more realistic
The graphics for the strokes of the star (when the star is absent), the ball (on which you need to jump by pressing the UP key, has been changed to a dotted stroke
Added more tips
Checkpoints have been changed on flags to look more solid
Reduced the HP of the Giant Red Koopa, he only has 5 HP
The section with checkpoints before and after opening all the switches and the section with the final stop of the train are combined so that the mario in a hurry does not accidentally die on rails
In the second section with rails, the lava effect is set (since I forgot to put it)
Removed copies of programs in the script

Else Kostya (MegaloInTheHorrorBox) told me that there is one more cant that can be fixed only by creating a custom mob through a script. And this is a quiet crawl out of the minecart (as you know Mario jumps out of the minecart like crazy)
Screenshots: show
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Video: show
Download: show

Re: The Beginning of the Subway Lava Cave

Posted: Thu Mar 12, 2020 3:06 pm
by NoUname
Omg, you also have russian translation? That's great)

Re: The Beginning of the Subway Lava Cave

Posted: Mon Mar 16, 2020 11:37 pm
by MegaDood
I really liked this level, though some of the enemy choice was a bit questionable, I thought it was very well made. However, I felt a few things like the Geometry Dash section or the train part could have either been expanded upon or been their own levels entirely. Anyway, it was a really solid level in my opinion.
Also with those backgrounds, the one at the first section and the train section, how was this done? Is there a tutorial I can refer to for that sort of thing?

Re: The Beginning of the Subway Lava Cave

Posted: Wed Mar 18, 2020 11:52 am
by litchh
This level is really infernal.

Re: The Beginning of the Subway Lava Cave

Posted: Wed Mar 25, 2020 11:05 pm
by LooKiCH
MegaDood wrote:
Mon Mar 16, 2020 11:37 pm
I really liked this level, though some of the enemy choice was a bit questionable, I thought it was very well made. However, I felt a few things like the Geometry Dash section or the train part could have either been expanded upon or been their own levels entirely. Anyway, it was a really solid level in my opinion.
Also with those backgrounds, the one at the first section and the train section, how was this done? Is there a tutorial I can refer to for that sort of thing?
What exactly?

Re: The Beginning of the Subway Lava Cave

Posted: Fri Mar 27, 2020 12:19 am
by Archived
Archived

Re: The Beginning of the Subway Lava Cave

Posted: Sun Mar 29, 2020 5:46 am
by LooKiCH
Eclipsed wrote:
Fri Mar 27, 2020 12:19 am
Image
Stop, you unpacked the patch into a separate folder, but you need to combine it with the first version of the level. Well, if you’re used to just unpacking it into a separate folder, then here the link for full download

Re: The Beginning of the Subway Lava Cave

Posted: Tue Mar 31, 2020 10:44 am
by LooKiCH
litchh wrote:
Wed Mar 18, 2020 11:52 am
This level is really infernal.
He is already lightened

Video of The Beginning of the Subway Lava Cave

Posted: Tue Apr 21, 2020 12:43 pm
by LooKiCH
On my YouTube channel video is published