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Screenshots of Repidgit's game #11
Posted: Tue Feb 25, 2020 6:20 pm
by Ness-Wednesday
Made this to be prepared for when thread #10 reaches 100 pages. :3
Edit: The past thread hit 100 pages
Re: Screenshots of Repidgit's game #11
Posted: Wed Feb 26, 2020 12:39 am
by erkyp3rky
replying to subscribe
Re: Screenshots of Repidgit's game #11
Posted: Wed Feb 26, 2020 1:06 am
by Hammerless Penguin
My computer screen just got a crack today on the top left side. But it didnt stop me from finishing up some work. Thankfully im getting a replacement screen.
have some gifs.

Re: Screenshots of Repidgit's game #11
Posted: Wed Feb 26, 2020 2:17 am
by MECHDRAGON777
Hammerless Penguin wrote: ↑Wed Feb 26, 2020 1:06 am
My computer screen just got a crack today on the top left side. But it didnt stop me from finishing up some work. Thankfully im getting a replacement screen.
have some gifs.
Would it not be better to lock the controls to force the player to look right?
Re: Screenshots of Repidgit's game #11
Posted: Wed Feb 26, 2020 2:31 am
by Hammerless Penguin
I actually did that an hour ago when I realized you could still look right when I looked at the gif again.
Re: Screenshots of Redigit's game #11
Posted: Wed Feb 26, 2020 3:41 am
by Cedur
I don't appreciate enduring a memeish misspell of Redigit's name so I changed it back ;p
Re: Screenshots of Repidgit's game #11
Posted: Wed Feb 26, 2020 6:22 am
by Radiance
The subject will follow the original post tho not the latest reply
Re: Screenshots of Redigit's game #11
Posted: Wed Feb 26, 2020 6:50 am
by Ness-Wednesday
Cedur wrote: ↑Wed Feb 26, 2020 3:41 am
I don't appreciate enduring a memeish misspell of Redigit's name so I changed it back ;p
Repidgit is actually a pun because 11 is the first repdigit.
Re: Screenshots of Repidgit's game #11
Posted: Wed Feb 26, 2020 9:39 pm
by Chilly14
Re: Screenshots of Repidgit's game #11
Posted: Sat Feb 29, 2020 5:48 am
by ShadowStarX
Chilly14 wrote: ↑Wed Feb 26, 2020 9:39 pm
[boing]
Gotta love how casually motionless the Chucks are.
Re: Screenshots of Repidgit's game #11
Posted: Sat Feb 29, 2020 10:42 am
by AirShip
Rainbow Run:

Re: Screenshots of Repidgit's game #11
Posted: Sat Feb 29, 2020 1:04 pm
by 8lue Storm
AirShip wrote: ↑Sat Feb 29, 2020 10:42 am
Rainbow Run:

Re: Screenshots of Repidgit's game #11
Posted: Sat Feb 29, 2020 8:35 pm
by Hammerless Penguin
I decided to remake my level "dangerous planks" I didn't think the level held up well.
obligitory desert screenshot.
I think I already posted this....
Re: Screenshots of Repidgit's game #11
Posted: Mon Mar 02, 2020 5:41 am
by FireyPaperMario
Damn, this screenshot looks like something inspired from kaizo shitz
Re: Screenshots of Repidgit's game #11
Posted: Mon Mar 02, 2020 11:31 am
by Murphmario
FireyPaperMario wrote: ↑Mon Mar 02, 2020 5:41 am
Damn, this screenshot looks like something inspired from kaizo shitz
I'd imagine you can just swim under that large bunch of spikes and climb the rope to get up.
Re: Screenshots of Repidgit's game #11
Posted: Mon Mar 02, 2020 11:32 am
by FireyPaperMario
Murphmario wrote: ↑Mon Mar 02, 2020 11:31 am
I'd imagine you can just swim under that large bunch of spikes and climb the rope to get up.
On my.... I didn't see the climbable rope there, thought you must have to spin jump on the koopa to get across! lmao sorry
Re: Screenshots of Repidgit's game #11
Posted: Mon Mar 02, 2020 1:49 pm
by Taycamgame
Huh. I thought the "thread locks at 100 pages" rule was a thing of the past. I.e. beta 3's thread
Also what is the reasoning behind starting over every 100 pages?
Also while I'm here, I have to showcase something I've been working on over the past week

Above you can see a map screen. In my episode you will be able to view maps of areas and, when you enter new sections for the first time, they will dynamically appear on the map!

Above you can see a stats screen. The episode will play a bit like the Mario & Luigi games where you can gain EXP and even level up when defeating enemies. Level up, increase your strength, and take down tougher foes at ease!
:
Note: The text and some other slight modifications were made by YoshiSuperstar. Take a look:
Re: Screenshots #11
Posted: Mon Mar 02, 2020 2:43 pm
by Emral
(title edit because of horrid default title)
Taycamgame wrote: ↑Mon Mar 02, 2020 1:49 pm
something I've been working on over the past week
Pretty neat concept. From a UI-Design perspective, I'd suggest perhaps redesigning the visual hierarchy a little, though. Visual fidelity is simple enough to always tweak after the fact, but before doing so it might be a good idea to not have "CLOSE WITH RUN KEY" take up what feels like 1/8 of the screen :p. I feel like players will learn that after their first or second visit to the page. A button-looking thing in a corner with one of those undo-arrows and the icon you use in your episode for the run key should be plenty. That should free up the space at the top for you to put the actual name of the overlay the player is currently viewing! Such as "Minimap" or "Profile", in your examples.
Re: Screenshots of Repidgit's game #11
Posted: Mon Mar 02, 2020 2:56 pm
by Cedur
Taycamgame wrote:Huh. I thought the "thread locks at 100 pages" rule was a thing of the past. I.e. beta 3's thread
Also what is the reasoning behind starting over every 100 pages?
Just to answer this:
It's not a thing of the past, as I just asked in the Site Discussion forum.
It is Joey's thing and there used to be some wild controversy during the time he was head admin, but I think for the screenshot threads it's really good since it's so frequented, we would be at 1,200 pages / 12,000 posts if all screenshots were in one thread. Also since number of posts per page was increased from 10 to 20 in late 2015, the rule is now applied way less frequently.
The Beta 3 was a fully deliberate exception since it would be archived anyway upon the next release.
Anyway, your screenshots are related to what you just discussed in the mod channel on novaverse, right?
Re: Screenshots of Repidgit's game #11
Posted: Wed Mar 04, 2020 4:22 pm
by Taycamgame
The screenshots are related to that discussion, correct
And thanks for the suggestions, Enjl. I think removing the text (or atleast making it smaller) could be beneficial because it'd also free up a bit of space, allowing me to put more inside the maps vertically. Not sure if it really matters, but what corner would you suggest the button thing be in?