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SLB 3: The End
Posted: Tue May 13, 2014 11:32 am
by Super Luigi!
All things must come to an end sooner or later! [sub]Not really, but it sounded catchy![/sub] Almost immediately after finishing the second game, I began work on the third. Development began around August of 2012 and didn't quite finish until February 7, 2014. This time, there are four different stories that are held together by a mysterious red bandana-wearing girl. Who is she? What is her name? When did she come into being? Where did she come from? How does she know our heroes? Why am I asking you all these questions? Only time will tell, dear SMBX fans [sub]and hopefully future players![/sub]!
http://www.mediafire.com/download/2q2d2 ... +World.zip
Please note, this game isn't a completely true story. It's more historical fiction.
Re: SLB 3: The End
Posted: Wed May 14, 2014 4:44 pm
by goombaguy
Very improving. It could use some more custom graphics. And it is mostly based on smb3 graphics. Maybe try doing different types of graphics next time (And what I mean by that, is don't add every type of graphic on the same level. That ruins it).
Re: SLB 3: The End
Posted: Wed May 14, 2014 9:44 pm
by Super Luigi!
Sure, 3/4 of my screenshots use SMB 3 graphics, but I do implement other graphic styles. I'm guessing you haven't actually played the game yet? Regardless, if my games interest you, please try them.
Re: SLB 3: The End
Posted: Sat May 17, 2014 4:09 am
by CreatorForce
Very Intersting And Funny, Anyway, Why Is Slender In Your Level SLB 3 ? While I Playing.
Re: SLB 3: The End
Posted: Sat May 17, 2014 8:44 am
by silent_
goombaguy wrote:Very improving. It could use some more custom graphics. And it is mostly based on smb3 graphics. Maybe try doing different types of graphics next time (And what I mean by that, is don't add every type of graphic on the same level. That ruins it).
I highly disagree, because it's best if a level only has one style, since palette-mixing is non-appealing.
This doesn't look that good, sorry. Initially when I saw the first screenshot I wondered why there was a SMB3-styled Mario, but a SMW-styled Luigi, and there's just so much more flaws with this game just in screens, I don't feel like mentioning them. However, I do consider playing the episode and reviewing it, but I would like to know if you're going to fix the constructive criticism I'll give you in the review (I'll still make a review regardless of your answer). Anyway, brilliant work job with what you created; I wish you luck in your SMBX future and I'm eager to see how much you can learn in the future with designing.
Re: SLB 3: The End
Posted: Mon May 19, 2014 1:13 am
by Super Luigi!
I'd suggest playing all three of my games in order, but that's up to you. Additionally, I look forward to your review and what flaws you've described. So, see you later!
Re: SLB 3: The End
Posted: Wed Jun 04, 2014 9:38 pm
by LM280
SparkleYoshiFan wrote:Common, is being negative that necessary?
Well if you don't speak up about its flaws how will the creator get better at level designing?
Re: SLB 3: The End
Posted: Wed Apr 01, 2015 2:10 pm
by RadMetalMarioSMIX
Where'd the Mr. L sprite come from? I want one!!!