Page 1 of 1

Smb3 Spicy koopa.

Posted: Tue Feb 04, 2020 12:38 am
by Troopa Koopa321
A custom graphic I made because I felt bored....

A koopa troopa thats been set on fire. Of course you cant jump on him,grab his shell,and other crap. He also has an optional luna code to make yoshi spit a fire ball when he eats him; but its rather.....unstable..... for smbx2 only.
npc: save as npc-163.png
Image
npc text code
Spoiler: show

Code: Select all

gfxwidth=43
gfxheight=61
width=43
height=58
jumphurt=1
speed=2
nofireball=1
noiceball=1
framestyle=1
effect: save as effect 85.png
Image

heres the luna.lua script. use at your own risk.
Spoiler: show

Code: Select all

function onNPCKill(eventObj,killedNPC,killReason)

	if killedNPC.id == 163 then
		local fire = NPC.spawn(108,player.x+16+(player.direction*16),player.y,player.section)
		fire.speedX = player.direction * 7
		fire.speedY = 0
		SFX.play(42)
	end
end
do whatever you want with this koopa, seriously.

Re: Smb3 Spicy koopa.

Posted: Tue Feb 04, 2020 5:47 am
by FireyPaperMario
Oh my! You should've name the topic and custom GFX name to "These Koopas are on Fire!!!!!", but good job though

Re: Smb3 Spicy koopa.

Posted: Wed Feb 05, 2020 12:11 am
by SuperSmashbroFanX
Can you make an ice koopa next!

Re: Smb3 Spicy koopa.

Posted: Sat Feb 22, 2020 7:54 pm
by TheGameyFireBro105
Very immature:
Spoiler: show
wheres the download!!! I need a download!!!!!!!!!!!!!!!!!!

Re: Smb3 Spicy koopa.

Posted: Sun Feb 23, 2020 4:19 am
by Ace
TheGameyFireBro105 wrote:
Sat Feb 22, 2020 7:54 pm
wheres the download!!! I need a download!!!!!!!!!!!!!!!!!!
Right click -> save image as...

And please, don't freak out like this.

Re: Smb3 Spicy koopa.

Posted: Sun Feb 23, 2020 5:10 pm
by TheGameyFireBro105
Srry. its ok.