SMBX2 BETA 4 Release - Feedback and Suggestions here!

Share and discuss custom LunaLua code and content packs for SMBX2.
Cedur
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Cedur » Sun Feb 02, 2020 5:10 am

Scroll wrote:
Sat Feb 01, 2020 11:09 pm
This is probably what has been awaited for most time in this community. I'll be sure to check this update out soon if my computer lets me

I hope you've read all of the thread, a patch has been talked about

Emral
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Emral » Sun Feb 02, 2020 6:19 am

Cedur wrote:
Sun Feb 02, 2020 5:10 am
Scroll wrote:
Sat Feb 01, 2020 11:09 pm
This is probably what has been awaited for most time in this community. I'll be sure to check this update out soon if my computer lets me

I hope you've read all of the thread, a patch has been talked about
You say that as if the program is currently unusable across the board. The patch will address things that are either minor or only affect a very small subset of people. And if someone is part of that subset, it would be VERY GOOD if they could share as much information about their setup as possible, so that we can find commonalities between all incidents:
https://docs.google.com/spreadsheets/d/ ... 1647707659

TheNightingale
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby TheNightingale » Sun Feb 02, 2020 7:46 am

Cedur wrote:
Sun Feb 02, 2020 5:10 am
Scroll wrote:
Sat Feb 01, 2020 11:09 pm
This is probably what has been awaited for most time in this community. I'll be sure to check this update out soon if my computer lets me

I hope you've read all of the thread, a patch has been talked about
Just read it, had just a bit of time to check here yesterday

Anyway I'm going to download the update to see what I can experience with it, I'm probably going to get errors in this computer though

cato
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby cato » Sun Feb 02, 2020 9:25 am

I just flip through the costume and there is Marisa from Touhou.
My life is fulfilled.

FirestarPlays
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby FirestarPlays » Sun Feb 02, 2020 2:11 pm

Troopa Koopa321 wrote:
Sat Feb 01, 2020 10:05 pm
FirestarPlays wrote:
Sat Feb 01, 2020 9:44 pm
It freezes and then crashes upon startup
Try redownloading the update.
Thank you, that got it working.

candle
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby candle » Sun Feb 02, 2020 2:47 pm

Let's make this the Roaring Twenties of SMBX! :D (To be followed by the Thrilling Thirties, the Fantastic Fourties, the... Well, let's think about that later).

Chiller
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Chiller » Sun Feb 02, 2020 4:54 pm

This release is really awesome but when I loaded up my level from the pal build and tested it my custom bgo was black but in the editor it was normal.

While Testing
Image



In the editor
Image

I have a feeling this has something to do with the new section and colour settings.

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Hammerless Penguin » Sun Feb 02, 2020 5:45 pm

Im not sure why this happens but when you place the red filler tile for the smb3 lava block it becomes invisible when I start the game. Am I the only one with this problem?

Edit: I restarted the entire editor and now it’s visible again. This is probably a glitch that needs to be patched.

in editor
Image

in game
Image

Amyrakunejo
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Amyrakunejo » Sun Feb 02, 2020 11:08 pm

My hardware can't handle this. It crashes when attempting to start an episode. Ah, well...

Murphmario
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Murphmario » Mon Feb 03, 2020 8:51 am

candle wrote:
Sun Feb 02, 2020 2:47 pm
Let's make this the Roaring Twenties of SMBX! :D (To be followed by the Thrilling Thirties, the Fantastic Fourties, the... Well, let's think about that later).
Knowing what comes after the Roaring Twenties, I'm not sure if I want to do that.
Amyrakunejo wrote:
Sun Feb 02, 2020 11:08 pm
My hardware can't handle this. It crashes when attempting to start an episode. Ah, well...
What OS are you using?

JustOneMGuy
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby JustOneMGuy » Mon Feb 03, 2020 2:46 pm

By the way, I found the proper fix for the Koopa clown car disappearing when Bowser attempts to enter into it.
In bowser.lua:

Code: Select all

player:mem(0x108,FIELD_WORD,0);
should be changed to:

Code: Select all

	if player:mem(0x108,FIELD_WORD) ~= 2 then
			player:mem(0x108,FIELD_WORD,0);
		end
(I actually had some laughs when encountering this bug, lol)

FirestarPlays
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby FirestarPlays » Mon Feb 03, 2020 8:44 pm

FirestarPlays wrote:
Sun Feb 02, 2020 2:11 pm
Troopa Koopa321 wrote:
Sat Feb 01, 2020 10:05 pm
FirestarPlays wrote:
Sat Feb 01, 2020 9:44 pm
It freezes and then crashes upon startup
Try redownloading the update.
Thank you, that got it working.
Nevermind, the glitch happens again when you load up ANY episode. Patch this pls hoeloe- It is reproduced by getting a new install, and pressing Play on the launcher. Then go into Create, make a level, and use Lunatester.
(idk how to know my computer model either)

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Amyrakunejo » Mon Feb 03, 2020 11:31 pm

Murphmario wrote:
Mon Feb 03, 2020 8:51 am
What OS are you using?
My hardware is from 2008; that's what matters, not that I'm running Windows 7 AND IT CANNOT RUN WINDOWS 10 NOW OR EVER.

Emral
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Emral » Tue Feb 04, 2020 1:34 am

FirestarPlays wrote:
Mon Feb 03, 2020 8:44 pm
FirestarPlays wrote:
Sun Feb 02, 2020 2:11 pm
Troopa Koopa321 wrote:
Sat Feb 01, 2020 10:05 pm

Try redownloading the update.
Thank you, that got it working.
Nevermind, the glitch happens again when you load up ANY episode. Patch this pls hoeloe- It is reproduced by getting a new install, and pressing Play on the launcher. Then go into Create, make a level, and use Lunatester.
(idk how to know my computer model either)
Yup. Fixed in the upcoming update. For now, go into the data folder and delete autostart.ini.

da_noob8playsMARIOX
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby da_noob8playsMARIOX » Tue Feb 04, 2020 2:30 am

when ever i open smbx2 i just get a white screen

Wiimeiser
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Wiimeiser » Tue Feb 04, 2020 3:03 am

Not sure if this is intended, but Tantrunts don't trigger brittle blocks or die when falling down pits.

cato
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby cato » Tue Feb 04, 2020 8:32 am

There is something funny. If you make a pipe warp going from down and down, then switch the warp to doors, you will only enter doors pressing down.
Should the doors warping option be fixed to be up and up?

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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Blake_Ashton_Corp » Tue Feb 04, 2020 11:50 am

It would be great if I can make the Super Bell/Double Cherry.

Emral
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Emral » Tue Feb 04, 2020 1:19 pm

cato wrote:
Tue Feb 04, 2020 8:32 am
There is something funny. If you make a pipe warp going from down and down, then switch the warp to doors, you will only enter doors pressing down.
Should the doors warping option be fixed to be up and up?
This has always been the case.
Wiimeiser wrote:
Tue Feb 04, 2020 3:03 am
Not sure if this is intended, but Tantrunts don't trigger brittle blocks or die when falling down pits.
Only NPCs with the isheavy flag in NPC config set to true trigger brittle blocks.
No NPCs die when falling down pits, and from my testing Tantrunt appears to de/respawn like any other standard NPC.

Murphmario
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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Postby Murphmario » Tue Feb 04, 2020 8:07 pm

Since playable characters are going to be worked on in Beta 5, I'd like to suggest that Mega Man gets his own NPCs for health and weapon energy restoration instead of just regular (they would give the same amount as a large health energy upon being picked up) and 1-UP Mushrooms (obvious as to what these would do). In terms of the other characters picking these items up, the small health pickups could turn the player big once they collect enough, the big ones would pretty much just be the heart NPC, and maybe the weapon ammo pickups could function the same but giving the fire power-up instead?


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