Share and discuss custom LunaLua code and content packs for SMBX2.
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Emral
- Cute Yoshi Egg
- Posts: 9784
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Fri Jan 31, 2020 3:23 pm
Hey all!
The storm of preview builds is over and we're back to regularly scheduled builds appropriate for making episodes with.
There's way too many changes to list them all, so I'll just copypaste stuff and let you read the changelog and blog post.
DOWNLOAD
As usual, first link down. Now there's a bright border, too!
http://codehaus.wohlsoft.ru/downloads.html
INSTALLATION
The installer is directly created from a ZIP archive of our repository and will deploy the project into the directory you specify. The package will be installed to “$TARGETDIR/SMBX2”, but you’re free to change the name of the folder afterwards.
HOW TO UPDATE
Some stuff broke in the conversion. The newest blog post details what might break and how to combat it. Sorry!
http://codehaus.wohlsoft.ru/blog/2020/0 ... to-update/
CHANGELOG
Every change since PAL is detailed here:
http://codehaus.wohlsoft.ru/changelogs/beta4.html
BUGS
This time around, please use the button in the lower right corner of the launcher to report bugs. They'll be sent to us by E-Mail, ensuring that we get them!
HANDBOOK
The handbook still exists! We're looking into making a proper documentation in the coming months, but for now the handbook has been updated with new info:
https://docs.google.com/document/d/1uOd ... sp=sharing
LUA TUTORIALS
The lua tutorials still exist:
https://www.youtube.com/playlist?list=P ... eONYCNMzI_
Thanks from the entire SMBX2 Dev Team!
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MarioLover64
- Spike
- Posts: 259
- Joined: Fri Apr 26, 2019 6:09 pm
Postby MarioLover64 » Fri Jan 31, 2020 3:27 pm
if admin passwords prevent installation, use 7zip to access the files
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Mushroom King
- Blooper
- Posts: 179
- Joined: Sun May 25, 2014 5:09 am
Postby Mushroom King » Fri Jan 31, 2020 3:27 pm
Congratulations for the release. If I understand the changelog, the effect resize should works fine now?
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Chipss
- Hoopster
- Posts: 106
- Joined: Fri Jul 25, 2014 9:47 pm
- Pronouns: he/him
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Contact:
Postby Chipss » Fri Jan 31, 2020 3:42 pm
No feedback for now. Have fun with Beta 4 everyone! Been a long time coming.
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ben
- Tweeter
- Posts: 168
- Joined: Mon Dec 07, 2015 4:23 pm
Postby ben » Fri Jan 31, 2020 3:43 pm
Thanks for the release of beta 4 from version 2.0.0 Enjl "and" thanks to everyone who worked on it and generally on 2.0.0.
Last edited by ben on Sat Feb 03, 2024 9:57 am, edited 1 time in total.
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Hammerless Penguin
- Snifit
- Posts: 203
- Joined: Sat Sep 22, 2018 6:17 am
- Flair: Just kicking that kirby to the curb!
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Contact:
Postby Hammerless Penguin » Fri Jan 31, 2020 3:46 pm
It’s finally here! I’m away from my PC right now but I can’t wait to see all the new stuff soon.
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Reign
- Ripper II
- Posts: 327
- Joined: Tue Jan 21, 2014 4:22 am
Postby Reign » Fri Jan 31, 2020 3:48 pm
This has been highly anticipated! Everything on the change list looks magnificent. Thank you for your hard work. Now it's time to start building new episodes.
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Oshi
- Rip Van Fish
- Posts: 1223
- Joined: Sun Aug 16, 2015 12:34 pm
- Flair: ==> cool text! <==
- Pronouns: he/him
Postby Oshi » Fri Jan 31, 2020 3:55 pm
So I see it's time to come back from the dead again.
Also, um Mario Challange seems to be broken?
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Squishy Rex
- Posts: 1948
- Joined: Sat Dec 21, 2013 4:30 am
- Pronouns: he/him
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Contact:
Postby Squishy Rex » Fri Jan 31, 2020 4:18 pm
Excellent, can’t wait to check it out. It’s been a long time coming but I’m sure it’s been worth the wait. Kudos to the whole Dev team, you’ve all put in a hell of a lot of work to make this possible.
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SuperSmashbroFanX
- Banned
- Posts: 83
- Joined: Sun Jan 26, 2020 6:33 am
Postby SuperSmashbroFanX » Fri Jan 31, 2020 4:58 pm
This is so cool. But it sucks that custom npcs made with Luna lua is broken now! What if the people that made one then aren’t active anymore? And I don’t know how to use Luna lua!!!
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Sednaiur
- Volcano Lotus
- Posts: 579
- Joined: Fri Dec 20, 2013 2:16 pm
Postby Sednaiur » Fri Jan 31, 2020 5:04 pm
I would like to use the button on the launcher to report bugs, but I am unfortunate enough to not be able to start the launcher. It just acts the exact same as the PAL launcher did for me, which means no reaction on clicking, double clicking etc.
Anyways - Here is a screenshot of what I am getting after hitting an anti-nitro block, while any amount of nitro blocks other than 0 are in the level. Nothing else is in the level, safe for a few normal blocks.
Otherwise, a really nice work so far. I especially like the DK-barrels and Shovel Knight-elements.
EDIT: The best new feature so far has to be the darkness-featre. It can easily be abused to create nice effects such as a boggy atmosphere or a support for a sandstorm to look more like it. Very nice indeed.
Last edited by Sednaiur on Fri Jan 31, 2020 5:26 pm, edited 1 time in total.
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Animebryan
- Spike
- Posts: 262
- Joined: Fri Jun 03, 2016 5:40 pm
- Flair: Need help!
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Contact:
Postby Animebryan » Fri Jan 31, 2020 5:14 pm
Darkness & Weather effects built into the editor? YES! My time has finally come! I can pull my episode out of hiatus! Thank you!
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Wiimeiser
- Snifit
- Posts: 215
- Joined: Mon Jun 24, 2019 4:36 am
- Flair: What?
Postby Wiimeiser » Fri Jan 31, 2020 5:15 pm
The crash on transitioning between .lvlx files is not fixed, in fact, it appears to be a hardcoded limitation of VisualBasic. If I had a way to upload episodes I could send you a test episode to prove this fact, though you should have gotten three identical reports in short succession.
EDIT: This even happens with the original level from The Invasion 2, so this is not a limitation of .lvlx files. Is it working for anyone else? I also get a strange script error on line 677 in particles.lua (Imgur seems to be acting up right now) so something might be going horribly wrong. I'l have to try and see if 1.4 works...
EDIT2: Also, should I start over? Will most custom NPCs still work, I wonder?
EDIT3: Here's a set of files I tested.
Last edited by Wiimeiser on Fri Jan 31, 2020 5:36 pm, edited 3 times in total.
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RDV
- Rex
- Posts: 34
- Joined: Sat Jan 18, 2014 10:00 am
Postby RDV » Fri Jan 31, 2020 5:22 pm
thanks
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Wiimeiser
- Snifit
- Posts: 215
- Joined: Mon Jun 24, 2019 4:36 am
- Flair: What?
Postby Wiimeiser » Fri Jan 31, 2020 5:47 pm
On the other hand it's good to see that this has finally come out, and right at the end of January, still as promised.
Still, I wonder why this particular code is acting up on a level-to-level transition:
if(not path:match("^%a:")) then
if(isOverworld) then
path = Misc.episodePath()..path;
else
path = Level.folderPath()..path;
end
end
(This is the particular code block that's referenced in the error)
Line 702:
emitterDefs[p],emitterStacks[p] = particles.loadEmitterProperties(p);
Line 882:
p,s = parseFile(source);
Not seeing anything wrong here...
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DrMekar
- Eerie
- Posts: 780
- Joined: Sat Apr 08, 2017 7:16 am
- Flair: CUSTOM CHARACTER CREATOR
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Contact:
Postby DrMekar » Fri Jan 31, 2020 5:52 pm
Finally. Have been looking forward to this. My Favorite Feature are the effects and especially the Screen Effects. The New Launcher Menu also looks fantastic and way better than the old one. The only "critism" I had would be that
the 2.0 Characters can't still be selected from the Beginning, so that's just a Quality of Life Issue.
Overall almost all of expectations got met and sometimes even surpassed.
P.S: Also looks like I can finally release finished Stuff again, Yeah!
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Ljw1765
- Koopa
- Posts: 17
- Joined: Thu Sep 01, 2016 10:36 pm
Postby Ljw1765 » Fri Jan 31, 2020 6:20 pm
Awesome! Congrats on the release guys! Very much looking forward to playing around with this.
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MrCaves
- Fighter Fly
- Posts: 49
- Joined: Sat Jun 08, 2019 12:51 pm
Postby MrCaves » Fri Jan 31, 2020 6:23 pm
OMG i've been waiting for this day for so long! YES, Beta 4 is finally here! Im so happy right now.
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Wiimeiser
- Snifit
- Posts: 215
- Joined: Mon Jun 24, 2019 4:36 am
- Flair: What?
Postby Wiimeiser » Fri Jan 31, 2020 6:37 pm
Been playing with the crash for a little bit. It doesn't happen at all in episodes where the world map is disabled, though every time I transition between levels the debugger errors trying to find a nonexistent entity called "f" though that's probably just the specific episode I was testing (The Odd Star House) and may be related to a deprecated feature. The episode does not use .lvlx files, though, it uses the 1.3 .lvl format, but evidence strongly suggests that enabling overworld maps is the cause.
EDIT: No, that's not it. No idea what's going on in my case, then. The Odd Star House works almost perfectly and is fully playable but everything else is just completely broken beyond any ability to repair, and I'm 99% sure it's an insurmountable limitation in VB6. Any ideas? Or will I be sitting here forever waiting for an answer that will never come? I must be missing something obvious, I must be...
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Hoeloe
- Foo
- Posts: 1463
- Joined: Sat Oct 03, 2015 6:18 pm
- Flair: The Codehaus Girl
- Pronouns: she/her
Postby Hoeloe » Fri Jan 31, 2020 7:11 pm
Wiimeiser wrote: ↑Fri Jan 31, 2020 6:37 pm
every time I transition between levels the debugger errors trying to find a nonexistent entity called "f" though that's probably just the specific episode I was testing
If you'd just posted the error message, I could have immediately told you that to fix this you just need to create a folder called "logs" in the data folder of your SMBX installation.
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