Cloudtop Castlewalls [Contest Level 7 Entry]
Posted: Mon May 12, 2014 11:42 am
Forums for SMBX
https://www.smbxgame.com/forums/
I did that in my contest level, too. That's possible with layers. Put the block in one layer, disable that layer, then add the NPC at the same position as the block (coins work as well as Goombas etc.), and enable the layer again. Job done.FanofSMBX wrote:Hey, how did you put a blue coin inside a block?!?
The crazy thing is I saw the blue coin IN the block in the screenshot!SuperWingedYoshi wrote:I did that in my contest level, too. That's possible with layers. Put the block in one layer, disable that layer, then add the NPC at the same position as the block (coins work as well as Goombas etc.), and enable the layer again. Job done.FanofSMBX wrote:Hey, how did you put a blue coin inside a block?!?
Gonna test this level now, the screenshots look really promising!
Ah, I see what you mean. That might as well just be the preview from the level edtor. You know, when you have a brick, note, ? etc. block and it shows you the content.FanofSMBX wrote:The crazy thing is I saw the blue coin IN the block in the screenshot!SuperWingedYoshi wrote:I did that in my contest level, too. That's possible with layers. Put the block in one layer, disable that layer, then add the NPC at the same position as the block (coins work as well as Goombas etc.), and enable the layer again. Job done.FanofSMBX wrote:Hey, how did you put a blue coin inside a block?!?
Gonna test this level now, the screenshots look really promising!
Cloudtop Castlewalls - 9.6/10
This SM3DL-influenced level is just so gorgeous. Everywhere the player goes, they are required to do some form of exploration in order to get ahold of the really unique gimmicks that make up this level, and what I really liked was the idea that new, special gimmicks are mixed in with old, overused ones such as switches. First off, the idea of a carryable NPC with nogravity=1 enabled is rather unique and original, as they are required to use it to collect one of the Ace Coins. Second off, the idea of a timed red coin hunt is interesting and well-thought out, but the player does not know when the timer is going to run out, and I liked the Mystery Box gimmick as well, which is also rather original. As well as in the gimmicks, the level excels brilliantly in terms of design and the combination of both castle and cloud tiles has been used before, but here the two have been spun around to create a unique texture, particularly with the music notes inside the cloud tiles, creating a level looking almost as if shinbison had made it. However, the spike placement is a little off as a few are placed right next to mushroom platforms meaning that the jump is restricted so hitting the spike is likely. But the pros outweigh the cons here so this level is deserved of a high score.
Whoops I forgot to put a credit file in the level. You're credited I think so.MechaLxNiiur wrote:Ice, stop to steal my graphics!, it's something that really bothers me.
Want proof?
As you can see, I'm the only person who has created these GFX recolored and expanded.Spoiler: show
What really bothers me is that I see this type to steal very frecuent in you.
Yeah, that's true. He stole your signature quote without permission, so I was misled to assume you had done this level.Nexus wrote:Someone accused me of helping this level called "castlewars".
Did you updated this level or whatzlakerboy357 wrote:May I ask an actual review of this level by a Level Judge?