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Re: MrDoubleA's NPC Pack v1.4 - Big Boo, Reznor Wheel, Dust Bunnies, Number Platforms and more!

Posted: Thu Dec 30, 2021 8:55 pm
by Wrath666
Murphmario wrote:
Thu Dec 30, 2021 7:10 pm
Wrath666 wrote:
Thu Dec 30, 2021 5:32 pm
How do I make things like NPCs, Blocks & BGOs Subspace exclusive?
There should be an NPC that you put over other NPCs to make them exclusive to Subspace. Try hovering over stuff to get descriptions of how they function.
Yeah, I read the tooltip description but it only mentions NPCs. Does it work for blocks or BGOs?

EDIT: Nope! Only works for NPCs & doesn't even do that right. Not only that, your starting position in the Subspace section doesn't even match where the door was put. And, you can't bring exclusive NPCs like the Key out of subspace either.

Re: MrDoubleA's NPC Pack v1.4 - Big Boo, Reznor Wheel, Dust Bunnies, Number Platforms and more!

Posted: Tue Jan 25, 2022 6:30 pm
by AutumnMood
Hey I made an extension for the monitors in this pack, adding powerup NPCs that grant the monitor effects. :D

Full details within

Re: MrDoubleA's NPC Pack v1.4 - Big Boo, Reznor Wheel, Dust Bunnies, Number Platforms and more!

Posted: Wed Jan 26, 2022 3:53 pm
by mariofan101+
Please, can you do try to make the dash pepper npc?
Mario can eat it, and gain more speed, and run over water and screech a bit longer

Re: MrDoubleA's NPC Pack v1.4 - Big Boo, Reznor Wheel, Dust Bunnies, Number Platforms and more!

Posted: Wed Feb 23, 2022 1:32 pm
by Mal8rk
do both goal tapes always have to have a timer?

Re: MrDoubleA's NPC Pack v1.4 - Big Boo, Reznor Wheel, Dust Bunnies, Number Platforms and more!

Posted: Sun Feb 27, 2022 2:28 am
by Wowsie
Why Am i falling through the seesaw

Re: MrDoubleA's NPC Pack v1.4 - Big Boo, Reznor Wheel, Dust Bunnies, Number Platforms and more!

Posted: Sun Feb 27, 2022 8:40 am
by SuperAlex
Why fallinga from seessu, because This code has custom invisible blocks that count as semisolid slopes and stickers in a length pero Center of seesaw, and using semisolid slopes in movement does the player falls. When jumps

Re: MrDoubleA's NPC Pack v1.4 - Big Boo, Reznor Wheel, Dust Bunnies, Number Platforms and more!

Posted: Tue Mar 22, 2022 10:56 pm
by LittleBigPhil
I edited the spike NPCs to more closely match the SMM2 ones.
Download: show
Changelog: show
1.3: show
3/27
Balls break POW blocks.
Giant spikeballs break blocks that are below.
Giant spikeballs break cloud blocks specifically when the cloud is below.
Balls that aren't the small snowball can trigger switches.
Added a setting to the balls that causes them to start out ignoring gravity.
Added a setting to the spikes that makes them throw antigravity balls.
Antigravity balls gain gravity from many interactions.
Balls can't hurt NPCs that ignore block collision (e.g. boos and podoboos).
Heavier NPCs (e.g. thwomps) don't take damage from balls unless they have multiple hitpoints, and they destroy balls.
NPCs that block NPCs (e.g. Enjl's munchers) destroy balls.
Snowballs have bouyancy, friction, and traction in water (SMM2 doesn't let snowballs come into contact with water, so I took liberties).
1.2: show
3/24
Added extra settings.
Turning around by non-slopes (e.g. springs) now sets speed to the default rolling speed.
More accurate slope angle detection.
More accurate hidden block behavior.
Separated rotational and horizontal speed.
Improved throwing physics
Improved bouncing physics.
Tweaked some numbers for closer behavior to SMM2.
Added remote collecting to balls that are interacted with by the player.
1.1: show
3/23
Spike balls will keep rolling through enemies.
The snowballs can be grabbed and kicked.
Yoshi can grab and spit back out the small balls.
Blocks directly above the balls will be hit by them.
Hidden blocks will be uncovered by the balls that won't break them.
Giant spike balls will destroy more block types.
I'm pretty happy with it for a first time using Lua.

Re: MrDoubleA's NPC Pack v1.4 - Big Boo, Reznor Wheel, Dust Bunnies, Number Platforms and more!

Posted: Wed Mar 23, 2022 9:59 am
by SuperAlex
LittleBigPhil wrote:
Tue Mar 22, 2022 10:56 pm
I edited the spike NPCs to more closely match the SMM2 ones.
Yeah, that was a good update but, I don't how to code the Spike/Snowball effect pieces
Image

Re: MrDoubleA's NPC Pack v1.4 - Big Boo, Reznor Wheel, Dust Bunnies, Number Platforms and more!

Posted: Wed Mar 23, 2022 12:54 pm
by LittleBigPhil
SuperAlex wrote:
Wed Mar 23, 2022 9:59 am
Yeah, that was a good update but, I don't how to code the Spike/Snowball effect pieces
I shouldn't post while tired. I forgot to include the most important file. I edited the link to actually work now.

Re: MrDoubleA's NPC Pack v1.4 - Big Boo, Reznor Wheel, Dust Bunnies, Number Platforms and more!

Posted: Tue Apr 12, 2022 12:04 am
by Sambo
I found a bug with the one-way walls. Setting shakeOnInteration to false in the config has no effect. You just need to change line 27 in oneWayWall_ai.lua to this to fix it:

Code: Select all

            if config.shakeOnInteraction then
                data.shakeTarget = 8
            end

Re: MrDoubleA's NPC Pack v1.4 - Big Boo, Reznor Wheel, Dust Bunnies, Number Platforms and more!

Posted: Tue Apr 26, 2022 5:17 pm
by TheGameyFireBro105
When is next update?

Re: MrDoubleA's NPC Pack v1.4 - Big Boo, Reznor Wheel, Dust Bunnies, Number Platforms and more!

Posted: Thu May 05, 2022 5:52 pm
by ANueUtsuho
I seem to be having difficulties with all the NPCs here. Anytime I try to use one I keep getting script errors dealing with collision, and then the npcs only play their animations on a loop without doing anything.

Re: MrDoubleA's NPC Pack v1.4 - Big Boo, Reznor Wheel, Dust Bunnies, Number Platforms and more!

Posted: Thu May 05, 2022 8:14 pm
by SuperAlex
ANueUtsuho wrote:
Thu May 05, 2022 5:52 pm
I seem to be having difficulties with all the NPCs here. Anytime I try to use one I keep getting script errors dealing with collision, and then the npcs only play their animations on a loop without doing anything.
Did You load all the Library of the custom Npcs, maybe check your folder quickly, or take screenshots about this problem to solve.
TheGameyFireBro105 wrote:
Tue Apr 26, 2022 5:17 pm
When is next update?
Please be patient , The User was busy on other things.

Re: MrDoubleA's NPC Pack v1.4 - Big Boo, Reznor Wheel, Dust Bunnies, Number Platforms and more!

Posted: Mon May 09, 2022 11:37 pm
by ANueUtsuho
SuperAlex wrote:
Thu May 05, 2022 8:14 pm
ANueUtsuho wrote:
Thu May 05, 2022 5:52 pm
I seem to be having difficulties with all the NPCs here. Anytime I try to use one I keep getting script errors dealing with collision, and then the npcs only play their animations on a loop without doing anything.
Did You load all the Library of the custom Npcs, maybe check your folder quickly, or take screenshots about this problem to solve.

Something like this keeps popping up
Image

Re: MrDoubleA's NPC Pack v1.4 - Big Boo, Reznor Wheel, Dust Bunnies, Number Platforms and more!

Posted: Sat Jun 11, 2022 7:35 am
by Mushroom King
There is a small bug with the right and left One-Way Wall where the player is able to throw things like fireballs or shells through it by just standing next, making the collision expected not happening.

Re: MrDoubleA's NPC Pack v1.4 - Big Boo, Reznor Wheel, Dust Bunnies, Number Platforms and more!

Posted: Sun Jul 03, 2022 1:45 am
by Deltom
I used your Custom Bully but when It falls in lava...
Image

Re: MrDoubleA's NPC Pack v1.4 - Big Boo, Reznor Wheel, Dust Bunnies, Number Platforms and more!

Posted: Tue Aug 02, 2022 7:09 pm
by TheTrueMarioMaster
Are the download links broken or something?
Image

Re: MrDoubleA's NPC Pack v1.4 - Big Boo, Reznor Wheel, Dust Bunnies, Number Platforms and more!

Posted: Tue Aug 02, 2022 10:42 pm
by Murphmario
TheTrueMarioMaster wrote:
Tue Aug 02, 2022 7:09 pm
Are the download links broken or something?
Image
They're working for me.

Re: MrDoubleA's NPC Pack v1.4 - Big Boo, Reznor Wheel, Dust Bunnies, Number Platforms and more!

Posted: Wed Aug 03, 2022 6:36 am
by deice
TheTrueMarioMaster wrote:
Tue Aug 02, 2022 7:09 pm
Are the download links broken or something?
this is an error both with how your browser of choice interprets filenames as well as discord's cdn. while op is at fault for using discord of all things to store files, the links do work on both mozilla and chrome so it's highly unlikely anyone would've known about this issue

Re: MrDoubleA's NPC Pack v1.4 - Big Boo, Reznor Wheel, Dust Bunnies, Number Platforms and more!

Posted: Wed Aug 03, 2022 6:40 pm
by TheTrueMarioMaster
I tried it on Google Chrome too and it's not working. Although clicking the link causes my antivirus to pop up so maybe that affects it in some way. All I really need is the chain chomps from that pack for the level I'm working on.

Edit: I finally got the download working. It downloaded in Internet Explorer of all browsers it could work in.