Share and discuss custom LunaLua code and content packs for SMBX2.
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MrDoubleA
- Flurry
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Postby MrDoubleA » Sat Apr 10, 2021 8:42 pm
bubbyboytoo wrote: ↑Sat Apr 10, 2021 8:32 pm
Is there an easy way to change their IDs? I'd like to mash all of these into my episode at once just so I can use them at my leisure but that's a lot of tedious and fiddly work renaming the files and not messing anything up. Maybe a separate download of all of them together might be a good idea?
Just chucking all of them into your episode is a really bad idea. Just put them into the folder of whatever needs them.
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The Handwoven Box
- Swooper
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Postby The Handwoven Box » Sun Apr 18, 2021 1:31 am
I renamed all of Boom Boom's ID's from 751 to 755 since your Goal tape uses 751, and I keep getting this issue when Boom Boom goes into his shell (Para Boom Boom does not have this issue)
Last edited by The Handwoven Box on Tue Apr 20, 2021 1:17 am, edited 1 time in total.
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MrDoubleA
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Postby MrDoubleA » Sun Apr 18, 2021 7:57 am
The Handwoven Box wrote: ↑Sun Apr 18, 2021 1:31 am
I renamed all of Boom Boom's ID's from 751 to 755 since your Goal tape uses 751, and I keep getting this issue when Boom Boom goes into his shell (Para Boom Boom does not have this issue)
If you change the ID's, you should add the same amount to all of them. So here you'd want to increase all of their ID's by 1.
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newgamer762
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Postby newgamer762 » Mon Apr 19, 2021 10:53 am
I sometime fell from the seesaw when I was walking on it,why?
Sorry I dunno how to post a mp4 file.
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MarioLover64
- Spike
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Postby MarioLover64 » Mon Apr 19, 2021 4:43 pm
newgamer762 wrote: ↑Mon Apr 19, 2021 10:53 am
I sometime fell from the seesaw when I was walking on it,why?
Sorry I dunno how to post a mp4 file.
The seesaws use semisolid slopes, which are very jank (thanks redigit)
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SpoonyBardOL
- Swooper
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Postby SpoonyBardOL » Thu Apr 22, 2021 6:39 pm
I've noticed an issue with Carryable Pipes which I think is new, when you use them to warp between sections the BGM won't change if it should. I'm fairly sure this didn't use to be an issue, so maybe it came up in in the most recent patch? Maybe something to do with manually changing the player section via lua?
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newgamer762
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Postby newgamer762 » Fri Apr 23, 2021 9:22 pm
MarioLover64 wrote: ↑Mon Apr 19, 2021 4:43 pm
newgamer762 wrote: ↑Mon Apr 19, 2021 10:53 am
I sometime fell from the seesaw when I was walking on it,why?
Sorry I dunno how to post a mp4 file.
The seesaws use semisolid slopes, which are very jank (thanks redigit)
Yeah,just now I changed the blocks' file,I made the semisolid=false.Though Mario seems strange when he walks on it,but at least he won't fall off the platform for no reason,though it has some new problems.
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MrDoubleA
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Postby MrDoubleA » Tue Aug 17, 2021 4:24 pm
Well, it's been a while since an update, huh? But it's here! Featuring: the big boo boss, reznor wheel, dust bunnies, goal orbs, YI doors, YI number platforms, custom galoombas, subspace potions, mega blaargs/nep-enuts, and some decorative lamps!
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Chilly14
- Snifit
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Postby Chilly14 » Tue Aug 17, 2021 5:20 pm
YOOOO BIG BOO???
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Murphmario
- Chargin' Chuck
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Postby Murphmario » Tue Aug 17, 2021 9:29 pm
Tried unlocking a locked YI's boss door that's a one-way warp. Doing so crashed my SMBX.
Edit: It occurs with regular doors and two-way warps as well. Using the vanilla key NPC for unlocking if that helps.
Edit 2: The NPC settings for the doors are listed as "Goal Tape Settings".
Edit 3: Turns out this isn't a bug with MDA's doors, and is in fact a bug from SMBX 1.3.
Last edited by Murphmario on Wed Aug 18, 2021 9:14 am, edited 1 time in total.
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AirShip
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Postby AirShip » Tue Aug 17, 2021 10:49 pm
Don't know why I don't posted nothing here yet, this pack is marvelous!
I really like the majority of npcs here, they are super useful and distinct one from another!
Good Job, MrDoubleA!
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Murphmario
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Postby Murphmario » Wed Aug 18, 2021 12:22 pm
Actually, question about the doors: is there any way to make them open from only one side instead of the middle?
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MrDoubleA
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Postby MrDoubleA » Wed Aug 18, 2021 1:21 pm
Murphmario wrote: ↑Wed Aug 18, 2021 12:22 pm
Actually, question about the doors: is there any way to make them open from only one side instead of the middle?
Without editing the code, no. But it's fairly easy to do so.
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JordanTRS
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Postby JordanTRS » Thu Sep 16, 2021 5:13 pm
I really like this, especially the custom SMW goaltape and the addition of Reznors and Spike. The one thing I'd say is that I'd love to see the score tally system from the custom SMW goaltape brought over to other exits, such as the SMB3 card roulette or the SMB1 axe.
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Chilly14
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Postby Chilly14 » Fri Sep 17, 2021 10:10 pm
If you wait long enough, the Dust Bunnies will seem like they're "breaking apart", soon "reforming" afterward. Is it a bug?
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MrDoubleA
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Postby MrDoubleA » Sat Sep 18, 2021 1:13 pm
Chilly14 wrote: ↑Fri Sep 17, 2021 10:10 pm
If you wait long enough, the Dust Bunnies will seem like they're "breaking apart", soon "reforming" afterward. Is it a bug?
I've never had anything like this happen... could you send the level? This seems like it could be a GPU-specific thing.
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Murphmario
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Postby Murphmario » Sat Sep 25, 2021 2:00 am
Subspace bugs out when using Rooms.lua. It just shows a completely purple screen while in subspace unless the game is paused.
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MrDoubleA
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Postby MrDoubleA » Sat Sep 25, 2021 8:54 am
Murphmario wrote: ↑Sat Sep 25, 2021 2:00 am
Subspace bugs out when using Rooms.lua. It just shows a completely purple screen while in subspace unless the game is paused.
You could most likely fix it by just putting a room in section 20.
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Wrath666
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Postby Wrath666 » Thu Dec 30, 2021 5:32 pm
How do I make things like NPCs, Blocks & BGOs Subspace exclusive?
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Murphmario
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Postby Murphmario » Thu Dec 30, 2021 7:10 pm
Wrath666 wrote: ↑Thu Dec 30, 2021 5:32 pm
How do I make things like NPCs, Blocks & BGOs Subspace exclusive?
There should be an NPC that you put over other NPCs to make them exclusive to Subspace. Try hovering over stuff to get descriptions of how they function.
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