MrDoubleA's NPC Pack v1.5 - Claws, Blockhoppers, Burt the Bashful and more!

Share and discuss custom LunaLua code and content packs for SMBX2.
MarioLover64
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Re: MrDoubleA's NPC Pack v1.3 - Swinging Platforms, Keys, Monitors, and more!

Postby MarioLover64 » Tue Mar 16, 2021 12:57 am

Chain Chomps don't work well with either semisolids or ledges

Semisolids the chain hangs down, not with the chomp
And ledges, chomps fall off them, which is not how they behave in Mario Maker

MrDoubleA
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Re: MrDoubleA's NPC Pack v1.3 - Swinging Platforms, Keys, Monitors, and more!

Postby MrDoubleA » Tue Mar 16, 2021 5:09 am

MarioLover64 wrote:
Tue Mar 16, 2021 12:57 am
Chain Chomps don't work well with either semisolids or ledges

Semisolids the chain hangs down, not with the chomp
And ledges, chomps fall off them, which is not how they behave in Mario Maker
Oh yeah I'm aware, I've been wanted to redo them for a while now.

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Re: MrDoubleA's NPC Pack v1.3 - Swinging Platforms, Keys, Monitors, and more!

Postby Zeplex » Sat Mar 20, 2021 9:18 am

Can you make smm2 koopalings?

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Re: MrDoubleA's NPC Pack v1.3 - Swinging Platforms, Keys, Monitors, and more!

Postby SuperAlex » Mon Mar 22, 2021 7:55 pm

Zeplex wrote:
Sat Mar 20, 2021 9:18 am
Can you make smm2 koopalings?
IIt seems to me that MrDoubleA is not going to create it because it may be a difficult job, or it make. At least I'm making the frames for 7 Koopalings but without Luna, I just put "ini" file and send it no more.

MrDoubleA
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Re: MrDoubleA's NPC Pack v1.3 - Swinging Platforms, Keys, Monitors, and more!

Postby MrDoubleA » Mon Mar 22, 2021 7:58 pm

SuperAlex wrote:
Mon Mar 22, 2021 7:55 pm
Zeplex wrote:
Sat Mar 20, 2021 9:18 am
Can you make smm2 koopalings?
IIt seems to me that MrDoubleA is not going to create it because it may be a difficult job, or it make. At least I'm making the frames for 7 Koopalings but without Luna, I just put "ini" file and send it no more.
They're not particularly difficult, but they're fairly boring, there's a lot, and I already am working on a good bit of stuff at the moment. Maybe in the future, though.

MisterZygarde64
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Re: MrDoubleA's NPC Pack v1.3 - Swinging Platforms, Keys, Monitors, and more!

Postby MisterZygarde64 » Tue Mar 23, 2021 12:07 am

Even though I’m unable to play SMBX2 as of now, I’m really impressed with what you did here. I’m excited for what you have in store for the future. Part of me does wish you based the Fire Piranha Plant off their appearance in Super Mario Maker’s SMW style

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Re: MrDoubleA's NPC Pack v1.3 - Swinging Platforms, Keys, Monitors, and more!

Postby SuperAlex » Tue Mar 23, 2021 10:13 am

MrDoubleA wrote:
Mon Mar 22, 2021 7:58 pm
SuperAlex wrote:
Mon Mar 22, 2021 7:55 pm
Zeplex wrote:
Sat Mar 20, 2021 9:18 am
Can you make smm2 koopalings?
IIt seems to me that MrDoubleA is not going to create it because it may be a difficult job, or it make. At least I'm making the frames for 7 Koopalings but without Luna, I just put "ini" file and send it no more.
They're not particularly difficult, but they're fairly boring, there's a lot, and I already am working on a good bit of stuff at the moment. Maybe in the future, though.
MrDoubleA I already have the Koopaling ready, I just need to put Luna.lua at all.
SMM2 Koopalings

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Re: MrDoubleA's NPC Pack v1.3 - Swinging Platforms, Keys, Monitors, and more!

Postby georgespezi12 » Wed Mar 24, 2021 4:59 pm

Image
Mario cannot sprint when speed shoes expires

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Re: MrDoubleA's NPC Pack v1.3 - Swinging Platforms, Keys, Monitors, and more!

Postby Marioman2007 » Thu Mar 25, 2021 4:19 am

SuperAlex wrote:
Tue Mar 23, 2021 10:13 am
I already have the Koopaling ready, I just need to put Luna.lua at all.
SMM2 Koopalings
these are cool!

Danat Nukem
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Re: MrDoubleA's NPC Pack v1.3 - Swinging Platforms, Keys, Monitors, and more!

Postby Danat Nukem » Wed Mar 31, 2021 9:39 am

Why swinging platforms are not swinging? I add NPC-754 for NPC-753 as platform, that need to rotate, and it's not working anyway.
It's just static.
Image

MrDoubleA
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Re: MrDoubleA's NPC Pack v1.3 - Swinging Platforms, Keys, Monitors, and more!

Postby MrDoubleA » Wed Mar 31, 2021 1:58 pm

Danat Nukem wrote:
Wed Mar 31, 2021 9:39 am
Why swinging platforms are not swinging? I add NPC-754 for NPC-753 as platform, that need to rotate, and it's not working anyway.
It's just static.
Image
I've seen this issue before, and I have absolutely no idea why it sometimes happens, sorry.

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Re: MrDoubleA's NPC Pack v1.3 - Swinging Platforms, Keys, Monitors, and more!

Postby ANueUtsuho » Fri Apr 02, 2021 1:26 pm

MrDoubleA wrote:
Wed Mar 31, 2021 1:58 pm
Danat Nukem wrote:
Wed Mar 31, 2021 9:39 am
Why swinging platforms are not swinging? I add NPC-754 for NPC-753 as platform, that need to rotate, and it's not working anyway.
It's just static.
Image
I've seen this issue before, and I have absolutely no idea why it sometimes happens, sorry.
Yeah, I had the same problem.

newgamer762
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Re: MrDoubleA's NPC Pack v1.3 - Swinging Platforms, Keys, Monitors, and more!

Postby newgamer762 » Sat Apr 03, 2021 9:42 am

Hey,about the mechakoopas....



Image
When I kill a blasta mechakoopa,this happens.



Image
When I kill his bullet,this happens.


The others are all right.

What's wrong with the code? What does this message mean? Could you fix it or tell me what to do :?

MrDoubleA
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Re: MrDoubleA's NPC Pack v1.3 - Swinging Platforms, Keys, Monitors, and more!

Postby MrDoubleA » Sun Apr 04, 2021 6:13 am

newgamer762 wrote:
Sat Apr 03, 2021 9:42 am
Hey,about the mechakoopas....



Image
When I kill a blasta mechakoopa,this happens.



Image
When I kill his bullet,this happens.


The others are all right.

What's wrong with the code? What does this message mean? Could you fix it or tell me what to do :?
Seems like you changed the ID's wrong. The ID's of the effects of most of the NPC's in this pack are relative to the NPC's themselves (so if you increase all of the NPC ID's by, say, 10, you have to increase all of the effect ID's by 10.)

newgamer762
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Re: MrDoubleA's NPC Pack v1.3 - Swinging Platforms, Keys, Monitors, and more!

Postby newgamer762 » Sun Apr 04, 2021 1:59 pm

Yeah, now it works. Thanks, bro.

Also, making a SMM2 Bowser Jr. should be a good idea, nobody have ever made Bowser Jr. before.

MrDoubleA
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Re: MrDoubleA's NPC Pack v1.3 - Swinging Platforms, Keys, Monitors, and more!

Postby MrDoubleA » Sun Apr 04, 2021 6:27 pm

Danat Nukem wrote:
Wed Mar 31, 2021 9:39 am
Why swinging platforms are not swinging? I add NPC-754 for NPC-753 as platform, that need to rotate, and it's not working anyway.
It's just static.
Image
ANueUtsuho wrote:
Fri Apr 02, 2021 1:26 pm
MrDoubleA wrote:
Wed Mar 31, 2021 1:58 pm
Danat Nukem wrote:
Wed Mar 31, 2021 9:39 am
Why swinging platforms are not swinging? I add NPC-754 for NPC-753 as platform, that need to rotate, and it's not working anyway.
It's just static.
Image
I've seen this issue before, and I have absolutely no idea why it sometimes happens, sorry.
Yeah, I had the same problem.
So turns out that it doesn't work if you have a slightly outdated version of SMBX2. So the solution is to update.

Danat Nukem
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Re: MrDoubleA's NPC Pack v1.3 - Swinging Platforms, Keys, Monitors, and more!

Postby Danat Nukem » Mon Apr 05, 2021 2:27 pm

MrDoubleA wrote:
Sun Apr 04, 2021 6:27 pm
Danat Nukem wrote:
Wed Mar 31, 2021 9:39 am
Why swinging platforms are not swinging? I add NPC-754 for NPC-753 as platform, that need to rotate, and it's not working anyway.
It's just static.
Image
ANueUtsuho wrote:
Fri Apr 02, 2021 1:26 pm
MrDoubleA wrote:
Wed Mar 31, 2021 1:58 pm


I've seen this issue before, and I have absolutely no idea why it sometimes happens, sorry.
Yeah, I had the same problem.
So turns out that it doesn't work if you have a slightly outdated version of SMBX2. So the solution is to update.
Yeah... but i using final version of SMBX2, with fresh patch :?

MrDoubleA
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Re: MrDoubleA's NPC Pack v1.3 - Swinging Platforms, Keys, Monitors, and more!

Postby MrDoubleA » Mon Apr 05, 2021 2:36 pm

Danat Nukem wrote:
Mon Apr 05, 2021 2:27 pm
MrDoubleA wrote:
Sun Apr 04, 2021 6:27 pm
Danat Nukem wrote:
Wed Mar 31, 2021 9:39 am
Why swinging platforms are not swinging? I add NPC-754 for NPC-753 as platform, that need to rotate, and it's not working anyway.
It's just static.
Image
ANueUtsuho wrote:
Fri Apr 02, 2021 1:26 pm


Yeah, I had the same problem.
So turns out that it doesn't work if you have a slightly outdated version of SMBX2. So the solution is to update.
Yeah... but i using final version of SMBX2, with fresh patch :?
Press F2. If it doesn't say 2.0.0.b4.3.1 then you have an old version.

Danat Nukem
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Re: MrDoubleA's NPC Pack v1.3 - Swinging Platforms, Keys, Monitors, and more!

Postby Danat Nukem » Mon Apr 05, 2021 3:48 pm

MrDoubleA wrote:
Mon Apr 05, 2021 2:36 pm
Danat Nukem wrote:
Mon Apr 05, 2021 2:27 pm
MrDoubleA wrote:
Sun Apr 04, 2021 6:27 pm




So turns out that it doesn't work if you have a slightly outdated version of SMBX2. So the solution is to update.
Yeah... but i using final version of SMBX2, with fresh patch :?
Press F2. If it doesn't say 2.0.0.b4.3.1 then you have an old version.
Oh, i get it, i just replace some general files from previous version few days ago, and thats why platforms not rotated, now is all working

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Re: MrDoubleA's NPC Pack v1.3 - Swinging Platforms, Keys, Monitors, and more!

Postby bubbyboytoo » Sat Apr 10, 2021 8:32 pm

Is there an easy way to change their IDs? I'd like to mash all of these into my episode at once just so I can use them at my leisure but that's a lot of tedious and fiddly work renaming the files and not messing anything up. Maybe a separate download of all of them together might be a good idea?


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