Share and discuss custom LunaLua code and content packs for SMBX2.
|
|
|
|
-
Teemster2
- Rocky Wrench
- Posts: 622
- Joined: Sat Jan 18, 2014 11:56 am
Postby Teemster2 » Sun Jul 05, 2020 4:36 pm
CJ_RLushi wrote: ↑Sun Jun 21, 2020 10:01 pm
If you look at SMBX2's Progress sheet, you'll notice that those same plants that are in this pack, are reserved there, since, in fact, those plants are reserved to get basegame, so I wouldn't be surprised if they get basegame really
They have been in the WIP mode forever so I'm not surprised other people are making them.
The problem with the original pirahna plants was they all looked different. It was impossible to have a green pirahna move left, right, up or down. Instead you had to mix pirahnas which looked unfinished and unpolished. Having a level where red piranahs moved all in one certain direction and green ones moved all in another direction just did not work and the mega pirahna only moved in 1 direction too. These things should have been fixed by the original game creator red.
I wish new pirahna plants would be base game.
|
|
|
|
|
|
|
|
|
-
Emral
- Cute Yoshi Egg
- Posts: 9722
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sun Jul 05, 2020 5:03 pm
Teemster2 wrote: ↑Sun Jul 05, 2020 4:36 pm
The problem with the original pirahna plants was they all looked different. It was impossible to have a green pirahna move left, right, up or down.
Many people have done the impossible by means of using custom graphics.
|
|
|
|
|
|
|
|
|
-
Squishy Rex
- Posts: 1938
- Joined: Sat Dec 21, 2013 4:30 am
- Pronouns: he/him
Postby Squishy Rex » Sun Jul 05, 2020 9:40 pm
Enjl wrote: ↑Sun Jul 05, 2020 5:03 pm
Teemster2 wrote: ↑Sun Jul 05, 2020 4:36 pm
The problem with the original pirahna plants was they all looked different. It was impossible to have a green pirahna move left, right, up or down.
Many people have done the impossible by means of using custom graphics.
The custom graphics wouldn't even be that hard to make either. The fact that we have now have the ability to use a multitude of Piranha Plants with various AIs far outweighs a small issue like that. Give people enough time and custom reskins will end up being readily available. Heck there's even graphics I've made in the past that actually now serve a purpose because a working version of said object now exists thanks to Lua.
|
|
|
|
|
|
|
|
|
-
Roger Mario
- Cheep-Cheep
- Posts: 14
- Joined: Sat Jun 20, 2020 10:29 pm
Postby Roger Mario » Sun Jul 05, 2020 10:33 pm
Hello If Someone could help me? how would I Install the Kritter's Npc It is really advanced and I don't know where to place all the files.
|
|
|
|
|
|
|
|
|
-
MegaDood
- Torpedo Ted
- Posts: 1723
- Joined: Wed Nov 01, 2017 2:43 am
Postby MegaDood » Mon Jul 06, 2020 2:38 am
Roger Mario wrote: ↑Sun Jul 05, 2020 10:33 pm
Hello If Someone could help me? how would I Install the Kritter's Npc It is really advanced and I don't know where to place all the files.
Do you have a custom folder?
In the worlds folder just make a level file and a folder each with the same name, and you can place the npc's files all in there.
It works the same for custom graphics too.
|
|
|
|
|
|
|
|
|
-
Teemster2
- Rocky Wrench
- Posts: 622
- Joined: Sat Jan 18, 2014 11:56 am
Postby Teemster2 » Tue Jul 07, 2020 10:18 am
Enjl wrote: ↑Sun Jul 05, 2020 5:03 pm
Teemster2 wrote: ↑Sun Jul 05, 2020 4:36 pm
The problem with the original pirahna plants was they all looked different. It was impossible to have a green pirahna move left, right, up or down.
Many people have done the impossible by means of using custom graphics.
That was a solution that worked but now it looks like we won't have to do that as people are working on fixing the problem.
The original creator redigit should have fixed this before even releasing the game in my opinion.
|
|
|
|
|
|
|
|
|
-
Emral
- Cute Yoshi Egg
- Posts: 9722
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Tue Jul 07, 2020 10:23 am
I'm so confused. People have done it in 1.3, so I'm not even sure what you're talking about at this point. What even is the problem?
|
|
|
|
|
|
|
|
|
-
WolfHero
- Shy Guy
- Posts: 5
- Joined: Thu May 07, 2020 11:41 pm
Postby WolfHero » Thu Jul 09, 2020 8:35 pm
Hiya, I've been using the carryable pipes portion of this pack for a while, and one of the key issues I've been struggling with is that when you try to throw/place one too close to any block, it poofs away. This tends to break levels if every pipe is mandatory to the design of the level.
Is there any way I can prevent this? I can ask the player to be careful with them, but it doesn't feel right. Is this inevitable, since it's an NPC and that's just how NPCs work?
|
|
|
|
|
|
|
|
|
-
DarkFluo74
- Koopa
- Posts: 19
- Joined: Sat Jul 04, 2020 11:05 am
- Flair: Everything is vine
Postby DarkFluo74 » Tue Jul 14, 2020 3:51 pm
WOAW that's so cool ! I might use it ! Woaw that's good !
|
|
|
|
|
|
|
|
|
-
MrDoubleA
- Flurry
- Posts: 385
- Joined: Mon Aug 20, 2018 7:02 am
- Flair: How much munchers?
- Pronouns: he/him
Postby MrDoubleA » Tue Aug 18, 2020 8:55 pm
What NPC's from this pack do you have installed? Does it still occur when you remove the NPC''s? Please report some basic information.
|
|
|
|
|
|
|
|
|
-
MrDoubleA
- Flurry
- Posts: 385
- Joined: Mon Aug 20, 2018 7:02 am
- Flair: How much munchers?
- Pronouns: he/him
Postby MrDoubleA » Thu Aug 20, 2020 4:51 pm
what about the other question? does it still occur without the seesaw?
|
|
|
|
|
|
|
|
|
-
JulianSteve_18
- Koopa
- Posts: 18
- Joined: Sat Dec 28, 2019 3:32 pm
Postby JulianSteve_18 » Sun Aug 30, 2020 6:51 pm
How do I make the plants that shoot fireballs in SMB1 have exactly the same function as Mario Forever? (when he throws the 3 balls)
|
|
|
|
|
|
|
|
|
-
SpoonyBardOL
- Swooper
- Posts: 52
- Joined: Thu Aug 04, 2016 5:56 pm
Postby SpoonyBardOL » Thu Sep 03, 2020 5:37 am
Something I've noticed with the Piranha plants, they're rendering behind BGOs:
|
|
|
|
|
|
|
|
|
-
MrDoubleA
- Flurry
- Posts: 385
- Joined: Mon Aug 20, 2018 7:02 am
- Flair: How much munchers?
- Pronouns: he/him
Postby MrDoubleA » Fri Sep 04, 2020 8:06 am
SpoonyBardOL wrote: ↑Thu Sep 03, 2020 5:37 am
Something I've noticed with the Piranha plants, they're rendering behind BGOs:
Huh, no idea why I did that. I'll fix in the next update. In the meantime, here's a version with that fixed.
|
|
|
|
|
|
|
|
|
-
TheGameyFireBro105
- Eerie
- Posts: 742
- Joined: Thu Jan 09, 2020 6:09 pm
- Flair: Good at remakes
- Pronouns: he/him
Postby TheGameyFireBro105 » Fri Sep 04, 2020 11:15 am
Probably to have them jump from water like the SMB3 cheep cheeps in World 6-6 and a few other stages. i mean those enemies would also be pretty cool; water based thwimps!!!
|
|
|
|
|
|
|
|
|
-
Roger Mario
- Cheep-Cheep
- Posts: 14
- Joined: Sat Jun 20, 2020 10:29 pm
Postby Roger Mario » Sun Sep 06, 2020 3:08 pm
MegaDood wrote: ↑Mon Jul 06, 2020 2:38 am
Roger Mario wrote: ↑Sun Jul 05, 2020 10:33 pm
Hello If Someone could help me? how would I Install the Kritter's Npc It is really advanced and I don't know where to place all the files.
Do you have a custom folder?
In the worlds folder just make a level file and a folder each with the same name, and you can place the npc's files all in there.
It works the same for custom graphics too.
Oh thanks!
|
|
|
|
|
|
|
|
|
-
Murphmario
- Chargin' Chuck
- Posts: 2382
- Joined: Fri Dec 20, 2013 7:07 pm
- Pronouns: he/him
Postby Murphmario » Thu Sep 10, 2020 10:30 pm
Issue with the Piranha Plants: They don't respect players coming out of pipes, and as such the player will get hurt if they come out of the other end of a pipe warp that has a Piranha Plant on top of it.
|
|
|
|
|
Return to “LunaLua”
Users browsing this forum: Doodoxing and 4 guests
|