Looks good, a few things tho.
1.. Charging chuck can NOT be killed by spinjump!
2. How did you do the interface? I've recently downloaded 1.4.4 and I have no clue how to use the TeaScript it seems harder to use than LunaLua.
CC_Comedic_Comentator wrote:Looks good, a few things tho.
1.. Charging chuck can NOT be killed by spinjump!
2. How did you do the interface? I've recently downloaded 1.4.4 and I have no clue how to use the TeaScript it seems harder to use than LunaLua.
If you mean the hud its made with bitmap and its little difficult to get it working if you are new to teascript so if you want to learn teascript i recommend to check the text document about helping with teascript in the 1.4.4 smbx folder and try to write basic scripts.
You can also join 38A discord channel and ask there for help if you need some!
Re: Chilly Xmas Night [SMBX 1.4.4]
Posted: Thu Apr 13, 2017 9:50 pm
by krakin
Eri7 wrote:I like your level and the background , its just amazing!
But why did you post a topic about the level now and not sooner?
How sooner exactly?
This level really makes me want Christmas back again, I just love it.
Re: Chilly Xmas Night [SMBX 1.4.4]
Posted: Fri Apr 14, 2017 7:12 am
by Eri7
practicalshorty014 wrote:
Eri7 wrote:I like your level and the background , its just amazing!
But why did you post a topic about the level now and not sooner?
How sooner exactly?
This level really makes me want Christmas back again, I just love it.
On the same date as the video of the level was uploaded to youtube or early march.
Everyone's first thoughts when they give feedback about something ^
All in all this was a pretty nicely built level and I enjoyed playing through it twice
Re: Windy Sakura Mountains [SMBX 1.4.3]
Posted: Fri Oct 27, 2017 9:51 am
by 5QU3L3T0N
Good level disign, awesome looking... I LOVE this level!
Re: Windy Sakura Mountains [SMBX 1.4.3]
Posted: Fri Oct 27, 2017 10:36 am
by Turret 3471
OH! This is the level that introduced me to 1.4! You did an amazing job with this, it's definitely my favorite custom level of all time! =D
Desert - Dorai Vanilla SMBX 1.4.4
Posted: Sat Dec 02, 2017 8:28 am
by Xilore_Inaba
Hello,this is a normal Desert Level,inspired in NSMB and SMB3,i hope you like it.
Screenshots
I got a question. Did you make the Luigi sprite yourself or recolor it?
Re: Desert - Dorai Vanilla SMBX 1.4.4
Posted: Fri Dec 15, 2017 6:21 pm
by Shadow_Flame
Hi there, Xilore_Inaba. I downloaded your level and here is what I think after playing it:
- Graphics are top notch, really love them! Pleasant to look at and match perfectly with the background.
- Music fits the level very well.
- The length of the level is OK as it's neither endlessly long, nor super short and it does provide a challenge for players.
- Terrain is random and creative at times. I like the effect of the sinking platforms and the mini-water sections.
- Some spots might be tricky to pass through, especially the ones with the 3 Fire Bros and the one with the last Chain Chomp as it's a very narrow space and that block hits you back, thus making things twice as difficult (not to mention if you're small Mario).
- I like the background of the mini-castle at the end and how you've created the illusion that the player stays inside it.
- It took me some time at first to realise how to get inside that secret pipe towards the end but got a sense of achievement once I figured it out
Overall, this is a very good level with fitting music, backgrounds, challenging moments and enemies. I'd give this level 9/10.