General discussion about Super Mario Bros. X.
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Dollarluigi
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Postby Dollarluigi » Sat Nov 02, 2019 1:06 am
Hey, all. Dollarluigi here. Or Rehncohro, as I go by on most places these days. It's been a while since I've talked about anything on here but I just had an idea not too long ago. Some people like myself end up creating a handful of projects that never end up being fully completed so I end up having a lot of levels sitting around on my computer. My idea is instead of building everything from the ground up, it'll be a collection of levels made by different users whether or not they've been put into a completed/released/published episode. If you'd like to join, pick some of your favorite levels you've made for any of your projects (might change amount depending on amount of participants), whether or not the projects are complete to be featured in the episode. Levels submitted must be serious levels and be playable in version 1.3.
List Of Participants: https://docs.google.com/document/d/1c-m ... sp=sharing
Last edited by Dollarluigi on Fri Dec 06, 2019 7:19 pm, edited 1 time in total.
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Cedur
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Postby Cedur » Sat Nov 02, 2019 9:17 am
Dollarluigi wrote:be playable in version 1.3.
this will turn people away. X2 is the standard in this community (and 1.4.4 / 1.4.5 to some extent). Backwards compatibility with 1.3 can't be granted.
Most people who made 1.3-compatible classic episodes are not around anymore I think.
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Dollarluigi
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Postby Dollarluigi » Sat Nov 02, 2019 12:57 pm
Cedur wrote: ↑Sat Nov 02, 2019 9:17 am
Dollarluigi wrote:be playable in version 1.3.
this will turn people away. X2 is the standard in this community (and 1.4.4 / 1.4.5 to some extent). Backwards compatibility with 1.3 can't be granted.
Most people who made 1.3-compatible classic episodes are not around anymore I think.
Well, that's unfortunate. The main reason I'm doing this is because I use mainly 1.3
I've tried the newer versions myself and I just can't really get into them.
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DrMekar
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Postby DrMekar » Sat Nov 02, 2019 4:10 pm
Intresting idea mate, but like Cedur said, not many people are going build backwards
compatible levels with 1.3.
I wish you luck finding people though, if you find nobody, I could offer you to be the first
creator to join the SMBXDM: Legacy Project (Hench because I didn't published anythink about
it yet).
It's basically the similair to your idea, though I'd also do it alone. 1.3 levels are fully fine if there
Custom Graphics and Music. I'd only update the depreached items then and leave the levels be.
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Teemster2
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Postby Teemster2 » Sat Nov 02, 2019 5:15 pm
Dollarluigi wrote: ↑Sat Nov 02, 2019 12:57 pm
Cedur wrote: ↑Sat Nov 02, 2019 9:17 am
Dollarluigi wrote:be playable in version 1.3.
this will turn people away. X2 is the standard in this community (and 1.4.4 / 1.4.5 to some extent). Backwards compatibility with 1.3 can't be granted.
Most people who made 1.3-compatible classic episodes are not around anymore I think.
Well, that's unfortunate. The main reason I'm doing this is because I use mainly 1.3
I've tried the newer versions myself and I just can't really get into them.
I'm just wondering what makes 2.0 not as good for you? Is there something about it you don't like?
The hundreds of new npc's alone makes me fall in love with 2.0.
I could never get into 1.3. I spent a lot of time creating this level and then came a crash and I had nothing saved. The bugs and crashes is why I gave up on 1.3 and 2.0 fixes some of these problems. I know it will add some too but eventually most of them should get fixed.
Anyways I wish you the best with your project.
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Dollarluigi
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Postby Dollarluigi » Sat Nov 02, 2019 8:16 pm
It's a got a lot of new content, sure, but I'm not really big on how it's set up. I'd also much rather use the original editor to PGE, but that's just me.
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Emral
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Postby Emral » Sat Nov 09, 2019 4:23 am
Dollarluigi wrote: ↑Sat Nov 02, 2019 8:16 pm
It's a got a lot of new content, sure, but I'm not really big on how it's set up. I'd also much rather use the original editor to PGE, but that's just me.
A lot of people before you said the same thing before they seriously tried the new editor.
What about the setup in particular do you not like? A few specific mentions could help us improve it.
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Dollarluigi
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Postby Dollarluigi » Sat Nov 23, 2019 5:42 pm
Nah, I think the main thing is I'm just too used to 1.3's editor.
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Cedur
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Postby Cedur » Sun Nov 24, 2019 8:05 am
It's not good to be used to blatant flaws like "shitty item selection", "no undo" etc (pls check my signature post)
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SimmondsSuperSponge
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Postby SimmondsSuperSponge » Sun Nov 24, 2019 2:59 pm
What about PGE editor? isnt it compatible with 1.3?
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Cedur
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Postby Cedur » Sun Nov 24, 2019 3:23 pm
SimmondsSuperSponge wrote: ↑Sun Nov 24, 2019 2:59 pm
What about PGE editor? isnt it compatible with 1.3?
as long as you don't use any X2-only stuff (scripts and extra NPCs / blocks / BGOs) it will be alright. Keep in mind that X2PAL replaces a bunch of now "deprecated" objects, such as the 1-way checkpoint, old lineguides, thwomps, Bowser flamestatues ... (anything that is crossed red in PAL's editor)
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Dollarluigi
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Postby Dollarluigi » Sun Nov 24, 2019 6:52 pm
PGE is a completely different editor compared to the 1.3 one and I'm just not ready to make the jump. I used it for a bit for one of my projects and then quickly went back to 1.3
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Teemster2
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Postby Teemster2 » Sun Nov 24, 2019 11:49 pm
Dollarluigi wrote: ↑Sun Nov 24, 2019 6:52 pm
PGE is a completely different editor compared to the 1.3 one and I'm just not ready to make the jump. I used it for a bit for one of my projects and then quickly went back to 1.3
I tried 1.3 years ago and after doing a lot of work to a level the game crashed and I lost everything. The bugs and crashes made me long for a more "polished" version with fewer problems.
Granted there will be new bugs but those will eventually be removed too.
I also hate replacing npc's with npc's because 1.3 is limited in the number it has.
Some people love 1.3 and more power to them but I will never look back.
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Cedur
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Postby Cedur » Mon Nov 25, 2019 7:49 am
I'm really tired of people claiming "I can't make the jump", because it's barely a jump at all once you already understand the SMBX editor's mechanics. Why does the different look of the GUI even matter? Everything is well-labeled and quite self-explanatory.
Is this like the same bullshit in the way of "I'm so used to copy and paste via context menu, I can't use shortcuts"?
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Dollarluigi
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Postby Dollarluigi » Fri Dec 06, 2019 7:17 pm
No matter what happens, I'm sticking to 1.3 for this project at least. I did try 2.0 again not too long ago and before I knew it, I was back to 1.3.
When I try working on a level in 2.0, I end up losing where the level is in the editor and can't figure out how to get back to where the level is, so I end up re-opening the level file to get back to where the level is. Is there a way around this?
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Emral
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Postby Emral » Sat Dec 07, 2019 1:48 am
Use the navigation tools at the top (near the zoom tools). The icons are boxes with corners highlighted. They will snap the camera to one of the four corners of the section. You can also navigate the editor with the arrow keys or the drag tool, rather than the scrollbar.
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Roebloz
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Postby Roebloz » Sat Dec 07, 2019 10:09 am
Well, ive made quite a few levels on 1.3, so i could help you with this!!!!
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Cedur
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Postby Cedur » Sat Dec 07, 2019 12:17 pm
Dollarluigi wrote:When I try working on a level in 2.0, I end up losing where the level is in the editor and can't figure out how to get back to where the level is, so I end up re-opening the level file to get back to where the level is. Is there a way around this?
this sounds nonsensical, or at least it's your own fault if you move out of the level boundaries at great speed. The only instance I know is zooming in/out and then reloading the level. Otherwise there should be no navigation problems at all.
EDIT: I didn't read Enjl's post to the full end lol
Last edited by Cedur on Sat Dec 07, 2019 1:11 pm, edited 1 time in total.
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Emral
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Postby Emral » Sat Dec 07, 2019 1:03 pm
Cedur wrote: ↑Sat Dec 07, 2019 12:17 pm
Dollarluigi wrote:When I try working on a level in 2.0, I end up losing where the level is in the editor and can't figure out how to get back to where the level is, so I end up re-opening the level file to get back to where the level is. Is there a way around this?
this sounds nonsensical, or at least it's your own fault if you move out of the level boundaries at great speed. The only instance I know is zooming in/out and then reloading the level. Otherwise there should be no navigation problems at all.
literally the scroll bar mentioned in my response to that post
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Dollarluigi
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Postby Dollarluigi » Thu Apr 23, 2020 1:20 pm
I appreciate the responses, so I'll keep that in mind when I do switch over to 2.0. As for this project, I guess I shouldn't be surprised how few are interested since many of you have moved on already. But like I said earlier, if I do something like this again, I'll definitely use 2.0.
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