the smw hack that shall not be named

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sleepy
Rocky Wrench
Rocky Wrench
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the smw hack that shall not be named

Postby sleepy » Sat May 10, 2014 10:16 pm

This is my current project: the hack that shall be not be named (name coming in 3014!)

story: uhh bowser steals peach because he's meanie

Major Patches:
Brick Block Patch
Classic Piranha Plant Patch
Minor Patches:
none

Screenies

And So It Begins...

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ooh, coins

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woah shiny blocks woah

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shiny blocks go boom D:

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i should probably fix this lol

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shiny thing

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kool

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the end of my motivation :(

More to come!

Planned so far:
3 worlds
approximately 8 levels each

please critcize my terrible level design

Julia Pseudo
Ludwig
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Re: the smw hack that shall not be named

Postby Julia Pseudo » Sun May 11, 2014 3:49 am

Ooh fancy. Vanilla-style hacks are definitely my favorite kind (I know this has a couple of patches but it's pretty vanilla-seeming). I hope to see more soon.

sleepy
Rocky Wrench
Rocky Wrench
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Re: the smw hack that shall not be named

Postby sleepy » Sun May 11, 2014 4:05 am

Yeah, this hack will be mostly Vanilla, only things non-Vanilla is some custom sprites (Hammer Bros., Fire Bros., etc.) and the patches.

silent_
Van De Graf
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Re: the smw hack that shall not be named

Postby silent_ » Sun May 11, 2014 7:35 am

I would recommend adding scenery/decoration, and perhaps some pipes that are either empty or have Piranha Plants in them, but otherwise, keep it up.

MercuryPenny
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Re: the smw hack that shall not be named

Postby MercuryPenny » Sun May 11, 2014 11:00 am

Looks cool but the crazy dirt formations are passe. Hope to see more.

Julia Pseudo
Ludwig
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Re: the smw hack that shall not be named

Postby Julia Pseudo » Sun May 11, 2014 11:24 am

MercuryPenny wrote:Looks cool but the crazy dirt formations are passe. Hope to see more.
Naaaaaah, man, those dirt formations are awesome in my opinion. It's a great use of the vanilla tilesets.

sleepy
Rocky Wrench
Rocky Wrench
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Joined: Sun Apr 27, 2014 4:33 pm

Re: the smw hack that shall not be named

Postby sleepy » Sun May 11, 2014 11:58 am

the dirt formations actually aren't crazy, it's way of using logic to show the ground connects to each other

i don't like seeing ground floating

it dun make sense D:

Mable
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Re: the smw hack that shall not be named

Postby Mable » Sun May 11, 2014 12:20 pm

scenery/decoration is only for noobs and pretty 66/100 don't do this or you will ruin this hack ~ypeels 2014

Serious Note: Looks good very enjoyable like the koopa bla bla nice hills much Mario. Keep it up and make the best out of it.

sleepy
Rocky Wrench
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Re: the smw hack that shall not be named

Postby sleepy » Mon May 12, 2014 9:21 am

I should have some progress tonight, depends whether I feel like it when I get home

I added some decor, but I can't upload from here

DarkMatt
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Re: the smw hack that shall not be named

Postby DarkMatt » Mon May 12, 2014 2:28 pm

The ground is colored to look like shit and there's not much going on except carahzy ground placement.

Maybe if this was made in 2000 you'd get away with it, but I tried doing something like back in...2004? 2005? Somewhere around there. I showed it to a group of romhack connoisseurs. They booed me out of the forum.

sleepy
Rocky Wrench
Rocky Wrench
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Re: the smw hack that shall not be named

Postby sleepy » Tue May 13, 2014 11:31 am

that's because mario is in Shit Land

it's dark out. therefore ground is darker, i guess that can make the dirt look like shit but w/e

DarkMatt
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Re: the smw hack that shall not be named

Postby DarkMatt » Tue May 13, 2014 12:49 pm

I don't think white clouds compliments being dark.

You're just being really bad with colors. No palette in these screens is meshing well.

sleepy
Rocky Wrench
Rocky Wrench
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Re: the smw hack that shall not be named

Postby sleepy » Tue May 13, 2014 1:00 pm

DarkMatt wrote:I don't think white clouds compliments being dark.
i haven't gotten around to doing that yet lol


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