[NPC PACK??] YI L̶E̶M̶O̶N̶S̶ MELONS!!!!

Share and discuss custom LunaLua code and content packs for SMBX2.

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Troopa Koopa321
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[NPC PACK??] YI L̶E̶M̶O̶N̶S̶ MELONS!!!!

Postby Troopa Koopa321 » Sun Oct 06, 2019 9:54 am

They Dont behave exactly like the ones in the original game but close enough, It doesn't act closely B̶e̶c̶a̶u̶s̶e̶ ̶i̶t̶s̶ ̶a̶ ̶h̶e̶a̶v̶i̶l̶y̶ ̶m̶o̶d̶i̶f̶i̶e̶d̶ ̶v̶e̶r̶s̶i̶o̶n̶ ̶o̶f̶ ̶8̶l̶u̶e̶ ̶s̶t̶o̶r̶m̶s̶ ̶l̶u̶n̶a̶ ̶l̶u̶a̶ ̶c̶o̶d̶e̶ ̶F̶r̶o̶m̶ ̶y̶o̶s̶h̶i̶'̶s̶ ̶a̶d̶v̶e̶n̶t̶u̶r̶e̶ ̶t̶o̶ ̶m̶a̶g̶e̶n̶t̶a̶ ̶m̶o̶u̶n̶t̶a̶i̶n̶,̶ ̶8̶l̶u̶e̶ ̶S̶t̶o̶r̶m̶ ̶p̶l̶s̶ ̶d̶o̶n̶t̶ ̶k̶i̶l̶l̶ ̶m̶e̶ ̶w̶h̶e̶n̶ ̶i̶m̶ ̶s̶l̶e̶e̶p̶ ̶o̶k̶ ̶I̶ ̶c̶r̶e̶d̶i̶t̶e̶d̶ ̶u̶

GREEN LEMON COMING SOON

Here is a picture in a lossless format for image files that supports both animated and static images.
Image

Download
https://filebin.net/occ8vf3x2ax5fr8q

RudeGuy
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Re: [NPC PACK??] YI L̶E̶M̶O̶N̶S̶ MELONS!!!!

Postby RudeGuy » Sun Oct 06, 2019 10:14 am

looking at the gif, the fireball spit by yoshi doesn't seem to be aligned very well.

Emral
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Re: [NPC PACK??] YI L̶E̶M̶O̶N̶S̶ MELONS!!!!

Postby Emral » Sun Oct 06, 2019 10:19 am

This doesn't go over the 751-1000 range and only has a luna.lua. It's not a NPC pack. It's just a graphics pack with code slapped in and thus in the wrong forum.
NPC packs posted here are meant to be able to just be drag-and-dropped into the level folder without interfering with other NPC packs (except maybe for the occupied ID) and without interfering with anything outside of the NPC pack itself (think: basegame npcs or unrelated mechanics).

Also all player fireballs in levels with this code will be unable to move vertically.

Troopa Koopa321
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Re: [NPC PACK??] YI L̶E̶M̶O̶N̶S̶ MELONS!!!!

Postby Troopa Koopa321 » Sun Oct 06, 2019 10:30 am

RudeGuy wrote:
Sun Oct 06, 2019 10:14 am
looking at the gif, the fireball spit by yoshi doesn't seem to be aligned very well.
It wasnt aligned very well because I was constantly crouching when using yoshi. The fire ball is perfectly fine in game when you dont crouch when using it
Enjl wrote: This doesn't go over the 751-1000 range and only has a luna.lua. It's not a NPC pack. It's just a graphics pack with code slapped in and thus in the wrong forum.
NPC packs posted here are meant to be able to just be drag-and-dropped into the level folder without interfering with other NPC packs (except maybe for the occupied ID) and without interfering with anything outside of the NPC pack itself (think: basegame npcs or unrelated mechanics).

Also all player fireballs in levels with this code will be unable to move vertically.
oof. Well I guess this can be moved to the graphics forum. I currently don't know how to make custom npcs in the 751-1000 range but I do know how to modify the default ones however. I have no clue why the fire balls are acting strange but I may have to fix something in the code thats interfering with it.

Added in 9 minutes 46 seconds:
Nevermind, I just realized im a clumsy piece of crap and still had npc 13 being modified when I was experimenting with the code. Its completely fixed now.
Image

link
https://filebin.net/occ8vf3x2ax5fr8q

8lue Storm
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Re: [NPC PACK??] YI L̶E̶M̶O̶N̶S̶ MELONS!!!!

Postby 8lue Storm » Sun Jan 05, 2020 1:20 pm

Yoshi's adventure to magenta mountain sucks lol
Nice code though! I was thinking of doing this sometime.

Troopa Koopa321
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Re: [NPC PACK??] YI L̶E̶M̶O̶N̶S̶ MELONS!!!!

Postby Troopa Koopa321 » Wed Jan 15, 2020 2:03 pm

Thanks, I’d like to see your attempt at creating the "L̶e̶m̶o̶n̶s̶" melons.


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