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[NPC Pack] SMW Pokey
Posted: Wed Sep 25, 2019 9:14 pm
by Emral
After posting
here I begun communicating with Ivy, who made the other Pokey script I was aware of, and asked for their permission to continue their work to address some common issues with existing Pokey scripts.
Took about half an hour to get it all up and running. Should be stable. There might be an error I missed somewhere though. It's 3am.
Here's the download link:
https://drive.google.com/file/d/1eFrYYX ... sp=sharing
And a demo:
This NPC uses 2 IDs. The one that has an INI file is the "body" segment, and the only one you need to place in the editor.
NPC config:
walkspeed /default 1) - walk speed of the body segment (only needed on the body segment, 999 by default)
pokeybody (default 999) - id of the body segment (needed on both IDs)
pokeyhead (default 1000) - id of the head segment (needed on both IDs)
Re: [NPC Pack] SMW Pokey
Posted: Thu Sep 26, 2019 12:14 am
by PROX
Awesome! Thanks so much!
Re: [NPC Pack] SMW Pokey
Posted: Thu Sep 26, 2019 12:47 am
by TheTrueMarioMaster
Ironic how I bring up SMW Pokeys the previous day in a discord chat then suddenly I see them as an NPC pack today.
Re: [NPC Pack] SMW Pokey
Posted: Thu Sep 26, 2019 1:02 am
by PROX
TheTrueMarioMaster wrote: ↑Thu Sep 26, 2019 12:47 am
Ironic how I bring up SMW Pokeys the previous day in a discord chat then suddenly I see them as an NPC pack today.
I made a request earlier
Re: [NPC Pack] SMW Pokey
Posted: Thu Sep 26, 2019 4:16 am
by Mushroom King
This look nice but why the body part had the head effect when hit?
Re: [NPC Pack] SMW Pokey
Posted: Thu Sep 26, 2019 4:36 am
by Emral
Mushroom King wrote: ↑Thu Sep 26, 2019 4:16 am
This look nice but why the body part had the head effect when hit?
Not.. quite sure why that's a problem....
Re: [NPC Pack] SMW Pokey
Posted: Thu Sep 26, 2019 5:22 am
by PROX
I love that you can do this now!
Re: [NPC Pack] SMW Pokey
Posted: Thu Sep 26, 2019 3:36 pm
by Mushroom King
Are they instantly defeated if hit in the head or having Yoshi eat the head? I don't have access to the game so I can't test it by myself.
Re: [NPC Pack] SMW Pokey
Posted: Thu Sep 26, 2019 3:39 pm
by Emral
Mushroom King wrote: ↑Thu Sep 26, 2019 3:36 pm
Are they instantly defeated if hit in the head or having Yoshi eat the head? I don't have access to the game so I can't test it by myself.
No.
Re: [NPC Pack] SMW Pokey
Posted: Thu Sep 26, 2019 4:10 pm
by Mushroom King
Alright, thanks for the answer.
Re: [NPC Pack] SMW Pokey
Posted: Sat Sep 28, 2019 3:05 am
by Abrahamsitokun2004
Enji, Could you create one of these npcs?
Double cherry
Fire clow car
Re: [NPC Pack] SMW Pokey
Posted: Tue Oct 08, 2019 9:18 pm
by Teemster2
Enjl wrote: ↑Wed Sep 25, 2019 9:14 pm
After posting
here I begun communicating with Ivy, who made the other Pokey script I was aware of, and asked for their permission to continue their work to address some common issues with existing Pokey scripts.
Took about half an hour to get it all up and running. Should be stable. There might be an error I missed somewhere though. It's 3am.
Here's the download link:
https://drive.google.com/file/d/1eFrYYX ... sp=sharing
And a demo:
This NPC uses 2 IDs. The one that has an INI file is the "body" segment, and the only one you need to place in the editor.
NPC config:
walkspeed /default 1) - walk speed of the body segment (only needed on the body segment, 999 by default)
pokeybody (default 999) - id of the body segment (needed on both IDs)
pokeyhead (default 1000) - id of the head segment (needed on both IDs)
You are one of the last people keeping smbx 2.0 alive and active through new content.
Thanks for your hard work enjl. We have lost some great members but knowing your still strongly supporting the project makes me happy.
Re: [NPC Pack] SMW Pokey
Posted: Wed Oct 09, 2019 4:45 am
by Cedur
Teemster2 wrote:You are one of the last people keeping smbx 2.0 alive and active through new content.
This is surely an exaggeration, stemming from the fact that you're not part of any chats. The currently active SMBX2 devs also shouldn't be called "the last of the devs".
Re: [NPC Pack] SMW Pokey
Posted: Wed Oct 09, 2019 11:23 pm
by Teemster2
Cedur wrote: ↑Wed Oct 09, 2019 4:45 am
Teemster2 wrote:You are one of the last people keeping smbx 2.0 alive and active through new content.
This is surely an exaggeration, stemming from the fact that you're not part of any chats. The currently active SMBX2 devs also shouldn't be called "the last of the devs".
I understand. I did not mean to imply the dev team is dying out. I was just pointing out enjl is contributing a lot of content and is very active at the moment.
Back on topic. Pokey looks very nice. Thanks to both people who worked on it.
Re: [NPC Pack] SMW Pokey
Posted: Fri Mar 06, 2020 3:38 am
by PROX
So will this be converted to work well with beta 4?
Re: [NPC Pack] SMW Pokey
Posted: Fri Mar 06, 2020 6:09 am
by Emral
PROX wrote: ↑Fri Mar 06, 2020 3:38 am
So will this be converted to work well with beta 4?
Maybe if I learn about in what way it currently does not work well with beta 4.
Re: [NPC Pack] SMW Pokey
Posted: Fri Mar 06, 2020 10:09 am
by Murphmario
Enjl wrote: ↑Fri Mar 06, 2020 6:09 am
PROX wrote: ↑Fri Mar 06, 2020 3:38 am
So will this be converted to work well with beta 4?
Maybe if I learn about in what way it currently does not work well with beta 4.
It's still using pNPC.
Re: [NPC Pack] SMW Pokey
Posted: Fri Mar 06, 2020 11:36 am
by Emral
Murphmario wrote: ↑Fri Mar 06, 2020 10:09 am
Enjl wrote: ↑Fri Mar 06, 2020 6:09 am
PROX wrote: ↑Fri Mar 06, 2020 3:38 am
So will this be converted to work well with beta 4?
Maybe if I learn about in what way it currently does not work well with beta 4.
It's still using pNPC.
Just remove the line that loads pnpc and all instances of pnpc.wrap. The warning only ever appears in the editor, too, so it bears no impact on playing a level outside of the editor.
Re: [NPC Pack] SMW Pokey
Posted: Fri Mar 06, 2020 9:22 pm
by Chilly14
Enjl wrote: ↑Fri Mar 06, 2020 11:36 am
Murphmario wrote: ↑Fri Mar 06, 2020 10:09 am
Enjl wrote: ↑Fri Mar 06, 2020 6:09 am
Maybe if I learn about in what way it currently does not work well with beta 4.
It's still using pNPC.
Just remove the line that loads pnpc and all instances of pnpc.wrap. The warning only ever appears in the editor, too, so it bears no impact on playing a level outside of the editor.
Don't forget v.data._basegame.
Re: [NPC Pack] SMW Pokey
Posted: Sat Mar 07, 2020 4:07 am
by Emral
Chilly14 wrote: ↑Fri Mar 06, 2020 9:22 pm
Don't forget v.data._basegame.
What do you mean?