Page 3 of 3

Re: [NPC Pack] SMW Pokey

Posted: Tue Feb 02, 2021 6:00 pm
by TheGameyFireBro105
Here's the entire level. Every single file.
https://www.mediafire.com/folder/d75d4z ... e+Island+1

Re: [NPC Pack] SMW Pokey

Posted: Tue Feb 02, 2021 6:01 pm
by TheGameyFireBro105
Is it incompatible with anotherpowerup, or helmets.lua? they're in the episode folder.

Re: [NPC Pack] SMW Pokey

Posted: Wed Mar 17, 2021 6:27 am
by Julia Pseudo
I got this error while testing a level with this NPC, specifically when segments were killed by a Bombshell Koopa's explosion. The level continues running afterward with no further issues (and the segments are killed properly).
Spoiler: show
Image
Immediately followed by:
Spoiler: show
Image
I already removed the pNPC-related lines, by the way. I strongly believe that I did so cleanly.

Re: [NPC Pack] SMW Pokey

Posted: Wed Mar 17, 2021 8:23 am
by MrDoubleA
Pseudo wrote:
Wed Mar 17, 2021 6:27 am
I got this error while testing a level with this NPC, specifically when segments were killed by a Bombshell Koopa's explosion. The level continues running afterward with no further issues (and the segments are killed properly).
Spoiler: show
Image
Immediately followed by:
Spoiler: show
Image
I already removed the pNPC-related lines, by the way. I strongly believe that I did so cleanly.
It looks like you did the pnpc fix incorrectly? (Simply deleting some lines might not do it.)

Re: [NPC Pack] SMW Pokey

Posted: Wed Mar 17, 2021 1:41 pm
by Julia Pseudo
Ah shit alright, thanks for the pointer. I'll likely just redownload the unaltered one then since the pnpc warning is only an issue in the editor.

Re: [NPC Pack] SMW Pokey

Posted: Wed Mar 17, 2021 5:21 pm
by MrDoubleA
Pseudo wrote:
Wed Mar 17, 2021 1:41 pm
Ah shit alright, thanks for the pointer. I'll likely just redownload the unaltered one then since the pnpc warning is only an issue in the editor.
Enjl has a good tutorial on removing PNPC on his youtube channel.

Re: [NPC Pack] SMW Pokey

Posted: Wed Mar 17, 2021 5:49 pm
by Enjl
In addition to what was already mentioned above, I haaave noticed that there are quite a couple of bugs with this NPC. I tried to be clever when I wrote it but as it turns out that just meant that the system wasn't suited for many edge cases^^
Might need a rewrite sometime.

Re: [NPC Pack] SMW Pokey

Posted: Wed Mar 17, 2021 7:44 pm
by Julia Pseudo
Good to know on all points. Thanks to the both of you.

Re: [NPC Pack] SMW Pokey

Posted: Mon Jul 05, 2021 12:44 pm
by Julia Pseudo
Apparently since updating my SMBX version to the latest one (though I don't know if this is the causal factor for sure), I've run into more issues with this NPC – specifically, some body segments appear as head segments without apparent reason, even if they're at the top of the Pokey and the Pokeys otherwise work normally. Some of the Pokeys spawn normally, with a head at the top and the rest as body segments, and this is always consistent between repeated plays of the level: the one in the screenshot below always spawns with a head, a body, and then three heads for example. Here's an example of what I'm talking about:
Spoiler: show
Image
Edit: After taking the screenshot I realized I should clarify, this is definitely not caused by the sizable behind the pokey, as it spawns to the right of the sizable and exhibits this issue right away. It still behaves as if it were completely intact, just some of the body segments look like/are heads.

Edit 2: Upon further investigation it seems that this is caused by not placing the pokey's segments in order from bottom to top in the editor. If they are placed from bottom to top, then the Pokey works normally. So there is a workaround, but it was still very unexpected behavior to me.

Re: [NPC Pack] SMW Pokey

Posted: Sun Jul 24, 2022 1:59 pm
by FlamingHotVids
for some odd reason pokey's bottom part doesn't appear even after eating that part the part above it also becomes invisible
and in fact i can even take damage from that, help pls
Image