[NPC Pack] SMW Pokey

Share and discuss custom LunaLua code and content packs for SMBX2.
Emral
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9722
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix

[NPC Pack] SMW Pokey

Postby Emral » Wed Sep 25, 2019 9:14 pm

After posting here I begun communicating with Ivy, who made the other Pokey script I was aware of, and asked for their permission to continue their work to address some common issues with existing Pokey scripts.

Took about half an hour to get it all up and running. Should be stable. There might be an error I missed somewhere though. It's 3am.
Here's the download link:
https://drive.google.com/file/d/1eFrYYX ... sp=sharing

And a demo:
Spoiler: show
Image
This NPC uses 2 IDs. The one that has an INI file is the "body" segment, and the only one you need to place in the editor.

NPC config:
walkspeed /default 1) - walk speed of the body segment (only needed on the body segment, 999 by default)
pokeybody (default 999) - id of the body segment (needed on both IDs)
pokeyhead (default 1000) - id of the head segment (needed on both IDs)

PROX
Banned
Posts: 1953
Joined: Sun Jul 06, 2014 8:50 pm

Re: [NPC Pack] SMW Pokey

Postby PROX » Thu Sep 26, 2019 12:14 am

Awesome! Thanks so much!

TheTrueMarioMaster
Blooper
Blooper
Posts: 199
Joined: Mon Mar 19, 2018 11:58 pm

Re: [NPC Pack] SMW Pokey

Postby TheTrueMarioMaster » Thu Sep 26, 2019 12:47 am

Ironic how I bring up SMW Pokeys the previous day in a discord chat then suddenly I see them as an NPC pack today.

PROX
Banned
Posts: 1953
Joined: Sun Jul 06, 2014 8:50 pm

Re: [NPC Pack] SMW Pokey

Postby PROX » Thu Sep 26, 2019 1:02 am

TheTrueMarioMaster wrote:
Thu Sep 26, 2019 12:47 am
Ironic how I bring up SMW Pokeys the previous day in a discord chat then suddenly I see them as an NPC pack today.
I made a request earlier

Mushroom King
Blooper
Blooper
Posts: 175
Joined: Sun May 25, 2014 5:09 am

Re: [NPC Pack] SMW Pokey

Postby Mushroom King » Thu Sep 26, 2019 4:16 am

This look nice but why the body part had the head effect when hit?

Emral
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9722
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix

Re: [NPC Pack] SMW Pokey

Postby Emral » Thu Sep 26, 2019 4:36 am

Mushroom King wrote:
Thu Sep 26, 2019 4:16 am
This look nice but why the body part had the head effect when hit?
Not.. quite sure why that's a problem....
Spoiler: show
Image

PROX
Banned
Posts: 1953
Joined: Sun Jul 06, 2014 8:50 pm

Re: [NPC Pack] SMW Pokey

Postby PROX » Thu Sep 26, 2019 5:22 am

I love that you can do this now!
Spoiler: show
Image

Mushroom King
Blooper
Blooper
Posts: 175
Joined: Sun May 25, 2014 5:09 am

Re: [NPC Pack] SMW Pokey

Postby Mushroom King » Thu Sep 26, 2019 3:36 pm

Are they instantly defeated if hit in the head or having Yoshi eat the head? I don't have access to the game so I can't test it by myself.

Emral
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9722
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix

Re: [NPC Pack] SMW Pokey

Postby Emral » Thu Sep 26, 2019 3:39 pm

Mushroom King wrote:
Thu Sep 26, 2019 3:36 pm
Are they instantly defeated if hit in the head or having Yoshi eat the head? I don't have access to the game so I can't test it by myself.
No.

Mushroom King
Blooper
Blooper
Posts: 175
Joined: Sun May 25, 2014 5:09 am

Re: [NPC Pack] SMW Pokey

Postby Mushroom King » Thu Sep 26, 2019 4:10 pm

Alright, thanks for the answer.

Abrahamsitokun2004
Bob-Omb
Bob-Omb
Posts: 23
Joined: Fri Jul 26, 2019 3:41 am
Flair: Play smbx, it's the best, and there will be more!

Re: [NPC Pack] SMW Pokey

Postby Abrahamsitokun2004 » Sat Sep 28, 2019 3:05 am

Enji, Could you create one of these npcs?
Double cherry
Fire clow car

Teemster2
Rocky Wrench
Rocky Wrench
Posts: 622
Joined: Sat Jan 18, 2014 11:56 am

Re: [NPC Pack] SMW Pokey

Postby Teemster2 » Tue Oct 08, 2019 9:18 pm

Enjl wrote:
Wed Sep 25, 2019 9:14 pm
After posting here I begun communicating with Ivy, who made the other Pokey script I was aware of, and asked for their permission to continue their work to address some common issues with existing Pokey scripts.

Took about half an hour to get it all up and running. Should be stable. There might be an error I missed somewhere though. It's 3am.
Here's the download link:
https://drive.google.com/file/d/1eFrYYX ... sp=sharing

And a demo:
Spoiler: show
Image
This NPC uses 2 IDs. The one that has an INI file is the "body" segment, and the only one you need to place in the editor.

NPC config:
walkspeed /default 1) - walk speed of the body segment (only needed on the body segment, 999 by default)
pokeybody (default 999) - id of the body segment (needed on both IDs)
pokeyhead (default 1000) - id of the head segment (needed on both IDs)
You are one of the last people keeping smbx 2.0 alive and active through new content.

Thanks for your hard work enjl. We have lost some great members but knowing your still strongly supporting the project makes me happy.

Cedur
Raccoon Mario
Raccoon Mario
Posts: 7073
Joined: Tue Jun 28, 2016 10:14 am
Flair: I'm gone, for chess and minesweeper
Pronouns: he/him

Re: [NPC Pack] SMW Pokey

Postby Cedur » Wed Oct 09, 2019 4:45 am

Teemster2 wrote:You are one of the last people keeping smbx 2.0 alive and active through new content.

This is surely an exaggeration, stemming from the fact that you're not part of any chats. The currently active SMBX2 devs also shouldn't be called "the last of the devs".

Teemster2
Rocky Wrench
Rocky Wrench
Posts: 622
Joined: Sat Jan 18, 2014 11:56 am

Re: [NPC Pack] SMW Pokey

Postby Teemster2 » Wed Oct 09, 2019 11:23 pm

Cedur wrote:
Wed Oct 09, 2019 4:45 am
Teemster2 wrote:You are one of the last people keeping smbx 2.0 alive and active through new content.
This is surely an exaggeration, stemming from the fact that you're not part of any chats. The currently active SMBX2 devs also shouldn't be called "the last of the devs".
I understand. I did not mean to imply the dev team is dying out. I was just pointing out enjl is contributing a lot of content and is very active at the moment.

Back on topic. Pokey looks very nice. Thanks to both people who worked on it.

PROX
Banned
Posts: 1953
Joined: Sun Jul 06, 2014 8:50 pm

Re: [NPC Pack] SMW Pokey

Postby PROX » Fri Mar 06, 2020 3:38 am

So will this be converted to work well with beta 4?

Emral
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9722
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix

Re: [NPC Pack] SMW Pokey

Postby Emral » Fri Mar 06, 2020 6:09 am

PROX wrote:
Fri Mar 06, 2020 3:38 am
So will this be converted to work well with beta 4?
Maybe if I learn about in what way it currently does not work well with beta 4.

Murphmario
Chargin' Chuck
Chargin' Chuck
Posts: 2382
Joined: Fri Dec 20, 2013 7:07 pm
Pronouns: he/him

Re: [NPC Pack] SMW Pokey

Postby Murphmario » Fri Mar 06, 2020 10:09 am

Enjl wrote:
Fri Mar 06, 2020 6:09 am
PROX wrote:
Fri Mar 06, 2020 3:38 am
So will this be converted to work well with beta 4?
Maybe if I learn about in what way it currently does not work well with beta 4.
It's still using pNPC.

Emral
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9722
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix

Re: [NPC Pack] SMW Pokey

Postby Emral » Fri Mar 06, 2020 11:36 am

Murphmario wrote:
Fri Mar 06, 2020 10:09 am
Enjl wrote:
Fri Mar 06, 2020 6:09 am
PROX wrote:
Fri Mar 06, 2020 3:38 am
So will this be converted to work well with beta 4?
Maybe if I learn about in what way it currently does not work well with beta 4.
It's still using pNPC.
Just remove the line that loads pnpc and all instances of pnpc.wrap. The warning only ever appears in the editor, too, so it bears no impact on playing a level outside of the editor.

Chilly14
Snifit
Snifit
Posts: 234
Joined: Thu Jul 18, 2019 10:28 pm
Flair: wash your hands and stay at home
Pronouns: he/him

Re: [NPC Pack] SMW Pokey

Postby Chilly14 » Fri Mar 06, 2020 9:22 pm

Enjl wrote:
Fri Mar 06, 2020 11:36 am
Murphmario wrote:
Fri Mar 06, 2020 10:09 am
Enjl wrote:
Fri Mar 06, 2020 6:09 am

Maybe if I learn about in what way it currently does not work well with beta 4.
It's still using pNPC.
Just remove the line that loads pnpc and all instances of pnpc.wrap. The warning only ever appears in the editor, too, so it bears no impact on playing a level outside of the editor.
Don't forget v.data._basegame.

Emral
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9722
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix

Re: [NPC Pack] SMW Pokey

Postby Emral » Sat Mar 07, 2020 4:07 am

Chilly14 wrote:
Fri Mar 06, 2020 9:22 pm
Don't forget v.data._basegame.
What do you mean?


Return to “LunaLua”

Who is online

Users browsing this forum: No registered users and 1 guest

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari