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Armageddon Potato
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Postby Armageddon Potato » Sat May 10, 2014 4:33 am
Hey guys I was just wondering if it's possible to make one of those Key Doors on the overworld map open up once you've beaten a castle or something?
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bossedit8
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Postby bossedit8 » Sat May 10, 2014 4:44 am
This works like any other sceneries that if you beat a Level, the path not only up levels but deletes the sceneries on your way once you put a "Key Door" on your path...
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Armageddon Potato
- Guest
Postby Armageddon Potato » Sat May 10, 2014 5:20 am
Thanks for the reply! I assumed that's how it was supposed to work, but it left the Key Door in my way. Maybe I setup the overworld map wrong or something. I'll redo it, and try it again!
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Fuyu
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Postby Fuyu » Sat May 10, 2014 12:32 pm
No, I don't recommend you to do that. I assume you want an effect of a door being open once you reach it, but until you do it the door appears to be closed. If you want that, you'd need a tile with a door making it like it has a scenery, but in fact it doesn't. Since you can't place level entrances upon sceneries, only paths, this is the only way you can possibly do that kind of effect.
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RudeGuy
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Postby RudeGuy » Sat May 10, 2014 12:55 pm
Natsu wrote:If you want that, you'd need a tile with a door making it like it has a scenery, but in fact it doesn't. Since you can't place level entrances upon sceneries, only paths, this is the only way you can possibly do that kind of effect.
There's a level with the door graphic. Use it.
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MandL27
- Guest
Postby MandL27 » Sat May 10, 2014 1:48 pm
Christian07 wrote:Natsu wrote:If you want that, you'd need a tile with a door making it like it has a scenery, but in fact it doesn't. Since you can't place level entrances upon sceneries, only paths, this is the only way you can possibly do that kind of effect.
There's a level with the door graphic. Use it.
How would I go about making said level change its GFX to the open door (or remove itself entirely) after clearing it?
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RudeGuy
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Postby RudeGuy » Sat May 10, 2014 1:55 pm
MandL27 wrote:Christian07 wrote:Natsu wrote:If you want that, you'd need a tile with a door making it like it has a scenery, but in fact it doesn't. Since you can't place level entrances upon sceneries, only paths, this is the only way you can possibly do that kind of effect.
There's a level with the door graphic. Use it.
How would I go about making said level change its GFX to the open door (or remove itself entirely) after clearing it?
It's impossible, sorry.
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SuperWingedYoshi
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Postby SuperWingedYoshi » Sat May 10, 2014 1:58 pm
Christian07 wrote:It's impossible, sorry.
It can't be impossible because Phil did it in his SMB3 remake, too. I just can't really see how he did that.
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RudeGuy
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Postby RudeGuy » Sat May 10, 2014 2:01 pm
SuperWingedYoshi wrote:Christian07 wrote:It's impossible, sorry.
It can't be impossible because Phil did it in his SMB3 remake, too. I just can't really see how he did that.
scenery+tile. Well, for the fortresses
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SuperWingedYoshi
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Postby SuperWingedYoshi » Sat May 10, 2014 2:07 pm
Christian07 wrote:SuperWingedYoshi wrote:Christian07 wrote:It's impossible, sorry.
It can't be impossible because Phil did it in his SMB3 remake, too. I just can't really see how he did that.
scenery+tile. Well, for the fortresses
He also added key doors on the world map and made them disappear when the player unlocks the path.
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RudeGuy
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Postby RudeGuy » Sat May 10, 2014 2:39 pm
SuperWingedYoshi wrote:He also added key doors on the world map and made them disappear when the player unlocks the path.
I wonder why you wonder how he make it. derp.
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Fuyu
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Postby Fuyu » Sat May 10, 2014 5:24 pm
Anyway, I already said what you have to do in the previous page of this thread, please try it and tell me if it worked for you.
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