Scroll's Graphics

Share and discuss custom SMBX graphics.

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TheNightingale
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Scroll's Graphics

Postby TheNightingale » Tue Aug 20, 2019 10:56 pm

Since some time I have been doing small graphic edits for my levels so I decided to gather them and release them in one file. So far this small GFX pack just contains stuff like graphic recolors, edits, and rips (specially from Mario Editor), but if I ever learn to make good sprites I will probably make custom NPCs or even tilesets. All of the graphics are in GIF format so they can be used in any SMBX version.

Screenshots:
Spoiler: show

Image
Image
Image
Image


Download Version 1.0

FireyPaperMario
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Re: Scroll's Graphics

Postby FireyPaperMario » Wed Aug 21, 2019 6:14 am

I like how the wrap pipes looks very High Definition compare to the pipes in other GFX packs! ^^"

TheNightingale
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Re: Scroll's Graphics

Postby TheNightingale » Wed Aug 21, 2019 8:26 am

FireyPaperMario wrote:
Wed Aug 21, 2019 6:14 am
I like how the wrap pipes looks very High Definition compare to the pipes in other GFX packs! ^^"
Thanks, the original sprites are from the SMB3 HD Pack (found it in the community graphics pack), and I made them horizontal and a gray variant

However I don't know who's the author of that GFX pack so I can credit him in the folder (I put "Unknown Source" in the pipes folder if anything)

PROX
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Re: Scroll's Graphics

Postby PROX » Fri Aug 23, 2019 2:06 am

actually, that isn't a good thing. Using too many colors makes your sprite look blurry. Plus without the contrast, the pipe goes from looking metallic to something like plastic. Not to mention that the pipes clash with the rest of the graphics due to the drastic style change. I like how you experimented with the colors on the mushrooms, but some of the spots are shaded incorrectly. Your light source is all over the place on the spots. There are instances where the spots appear brighter in darker areas and darker in brighter areas which makes no sense whatsoever. All I can say is keep practicing.

TheNightingale
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Re: Scroll's Graphics

Postby TheNightingale » Fri Aug 23, 2019 8:07 am

PROX wrote:
Fri Aug 23, 2019 2:06 am
actually, that isn't a good thing. Using too many colors makes your sprite look blurry. Plus without the contrast, the pipe goes from looking metallic to something like plastic. Not to mention that the pipes clash with the rest of the graphics due to the drastic style change. I like how you experimented with the colors on the mushrooms, but some of the spots are shaded incorrectly. Your light source is all over the place on the spots. There are instances where the spots appear brighter in darker areas and darker in brighter areas which makes no sense whatsoever. All I can say is keep practicing.
Thanks for giving your opinion, I will consider this in the next version. What about the rest though?

MegaDood
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Re: Scroll's Graphics

Postby MegaDood » Fri Aug 23, 2019 8:18 am

I like the warp pipes, but at the same time I personally think they look a little out of place with the rest of the graphics. The others look fine though.

TheNightingale
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Re: Scroll's Graphics

Postby TheNightingale » Fri Aug 23, 2019 8:23 am

MegaDood wrote:
Fri Aug 23, 2019 8:18 am
I like the warp pipes, but at the same time I personally think they look a little out of place with the rest of the graphics. The others look fine though.
Thanks. I know they do, but they were meant to be used along with some more realistic tileset than the SMBX default ones, but anyway I will upload them with less colors in the next version

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Re: Scroll's Graphics

Postby MegaDood » Fri Aug 23, 2019 8:27 am

Scroll wrote:
Fri Aug 23, 2019 8:23 am
MegaDood wrote:
Fri Aug 23, 2019 8:18 am
I like the warp pipes, but at the same time I personally think they look a little out of place with the rest of the graphics. The others look fine though.
Thanks. I know they do, but they were meant to be used along with some more realistic tileset than the SMBX default ones, but anyway I will upload them with less colors in the next version
Ah ok, well good luck with the next version.

PROX
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Re: Scroll's Graphics

Postby PROX » Fri Aug 23, 2019 2:57 pm

Scroll wrote:
Fri Aug 23, 2019 8:07 am
PROX wrote:
Fri Aug 23, 2019 2:06 am
actually, that isn't a good thing. Using too many colors makes your sprite look blurry. Plus without the contrast, the pipe goes from looking metallic to something like plastic. Not to mention that the pipes clash with the rest of the graphics due to the drastic style change. I like how you experimented with the colors on the mushrooms, but some of the spots are shaded incorrectly. Your light source is all over the place on the spots. There are instances where the spots appear brighter in darker areas and darker in brighter areas which makes no sense whatsoever. All I can say is keep practicing.
Thanks for giving your opinion, I will consider this in the next version. What about the rest though?
the other things look fine. They seem to just be recolors from what I see, but the other recolors aren't bad. However, I personally am not a fan of the vibrant blue colors. Since you're just starting out on coloring, I will say that blue is a difficult color to work with at first. Idk if this will solve the problem completely, but I recommend desaturating the blue and maybe increase the contrast a tiny bit? idk, personally I would have to play around with it.

Emral
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Re: Scroll's Graphics

Postby Emral » Fri Aug 23, 2019 3:11 pm

The original pipe is something I made 7 years ago, just when I started doing spritework. Don't bother crediting me, though. You are free to take all credit for your alterations. I just wanted to clarify that "unknown source" bit.

Murphmario
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Re: Scroll's Graphics

Postby Murphmario » Fri Aug 23, 2019 7:06 pm

Why are the Right Mushroom Ends mirrored versions of the left ones?

TheNightingale
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Re: Scroll's Graphics

Postby TheNightingale » Fri Aug 23, 2019 8:58 pm

PROX wrote:
Fri Aug 23, 2019 2:57 pm
Scroll wrote:
Fri Aug 23, 2019 8:07 am
PROX wrote:
Fri Aug 23, 2019 2:06 am
actually, that isn't a good thing. Using too many colors makes your sprite look blurry. Plus without the contrast, the pipe goes from looking metallic to something like plastic. Not to mention that the pipes clash with the rest of the graphics due to the drastic style change. I like how you experimented with the colors on the mushrooms, but some of the spots are shaded incorrectly. Your light source is all over the place on the spots. There are instances where the spots appear brighter in darker areas and darker in brighter areas which makes no sense whatsoever. All I can say is keep practicing.
Thanks for giving your opinion, I will consider this in the next version. What about the rest though?
the other things look fine. They seem to just be recolors from what I see, but the other recolors aren't bad. However, I personally am not a fan of the vibrant blue colors. Since you're just starting out on coloring, I will say that blue is a difficult color to work with at first. Idk if this will solve the problem completely, but I recommend desaturating the blue and maybe increase the contrast a tiny bit? idk, personally I would have to play around with it.
Okay, thanks for the feedback! I will take this into consideration
Enjl wrote: The original pipe is something I made 7 years ago, just when I started doing spritework. Don't bother crediting me, though. You are free to take all credit for your alterations. I just wanted to clarify that "unknown source" bit.
Thanks for the clarification. Are you the actual creator of that "HD" pack? I'll credit you anyway
Murphmario wrote: Why are the Right Mushroom Ends mirrored versions of the left ones?
Lol I didn't notice that until I looked at the screenshots

Anyway in the next update the mushrooms are the thing that's going to change the most so far so I may fix that up

Emral
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Re: Scroll's Graphics

Postby Emral » Fri Aug 23, 2019 9:04 pm

I reiterate: Please don't credit me.

TheNightingale
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Re: Scroll's Graphics

Postby TheNightingale » Fri Aug 23, 2019 9:11 pm

Enjl wrote:
Fri Aug 23, 2019 9:04 pm
I reiterate: Please don't credit me.
I was gonna credit both you and me but ok

PopYoshi
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Re: Scroll's Graphics

Postby PopYoshi » Mon Oct 21, 2019 4:36 pm

I did not know you had a graphics pack :p
Looks pretty good, even when most of them are recolors. I hope I can see how you make your own graphics next time :3

TheNightingale
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Re: Scroll's Graphics

Postby TheNightingale » Sat Sep 19, 2020 5:48 pm

I lost the files of this pack and for some reason my MEGA account got deleted. So, if anyone has this pack downloaded please send it to me privately. I may continue experimenting with graphics in the future.
PopYoshi wrote: I did not know you had a graphics pack :p
Looks pretty good, even when most of them are recolors. I hope I can see how you make your own graphics next time :3
Thank you!


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