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Cliche Mario Bros.

Posted: Fri Aug 16, 2019 9:07 am
by BabyWeegee
Greetings, ladies and gentlemen. Thanks for checking out Cliche Mario Bros., my latest episode.

Wait, latest?

Yeah, about five years ago when I was actually active on this forum, I released a project called Search for the Stars (which I don't think has a download link anymore - probably for the better). This project started about three years ago, with work put in off-and-on, before finally getting finished this summer.

What am I getting into?
This is, as implied by the name, a fairly straightforward 1.3.0.1 episode. There are 26 levels and a total of 30 exits to find in this episode.

What are people saying about Cliche Mario Bros.?
"Incredible... this man is truly one of the greatest level designers of our time."
- Shigeru Miyamoto

"Yeah it's pretty good, I guess."
- guy I bribed to say he enjoyed the episode

"I don't know this person you're talking about."
- my mom

Enough crap, let's see some screenshots
Spoiler: show
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NOTE: just thought I should point out that there are not actually custom player graphics in this project, what you see is in the main graphics folder on my computer
Download link:
Spoiler: show

Thanks again for checking out this episode. I hope you enjoy Cliche Mario Bros.

UPDATE! WOW!

A day one patch? Who are you, EA? Yeah, as fate would have it, merely twelve hours after unleashing my episode upon the world, I noticed a couple slight oversights that I wanted to fix. So, reupload!

UPDATE 2
It was brought to my attention that Menacing Mole Hole was unbeatable.
I don't know when, how or why, but somehow a warp had its exit misplaced so that the level was not beatable. It is now fixed.

UPDATE 4/4/2020
Long overdue. A few miscellaneous bug fixes, as well as making a minor nerf to Skybridge Surge.
- Edited Menacing Mole Hole, Floodwater Foray, Torrid Tides and Bowser Castle. These levels formerly were entered by a warp. What I did not realize was that this would render checkpoints useless if the project was not set to restart level on death. These level entrances have been fixed.
- Fixed Toad House #4 so that it won't softlock the player.
- Gave a little hint in Torrid Tides as to where the secret exit is.
- A couple minor changes to enemy placement in Skybridge Surge to make it a little more enjoyable (hopefully).

Re: Cliche Mario Bros.

Posted: Fri Aug 16, 2019 10:39 am
by Cedur
coming back after longer than I've been here, cool ...

(jsyk, the term "vanilla" means "no custom graphics and other custom assets", which there are obviously a couple of)

Re: Cliche Mario Bros.

Posted: Fri Aug 16, 2019 11:13 am
by BabyWeegee
Cedur wrote:
Fri Aug 16, 2019 10:39 am
coming back after longer than I've been here, cool ...

(jsyk, the term "vanilla" means "no custom graphics and other custom assets", which there are obviously a couple of)
Yeah, just a couple... lol. Thanks mate, apparently I need to brush up on my terminology.

Re: Cliche Mario Bros.

Posted: Fri Aug 16, 2019 3:07 pm
by FireyPaperMario
BabyWeegee wrote:
Fri Aug 16, 2019 9:07 am
What are people saying about Cliche Mario Bros.?
"Incredible... this man is truly one of the greatest level designers of our time."
- Shigeru Miyamoto

"Yeah it's pretty good, I guess."
- guy I bribed to say he enjoyed the episode

"I don't know this person you're talking about."
- my mom

Best one sentence reviews ever in both SMBX & history. LMAO!!!!!

Re: Cliche Mario Bros.

Posted: Fri Aug 16, 2019 9:00 pm
by BabyWeegee
FireyPaperMario wrote:
Fri Aug 16, 2019 3:07 pm
BabyWeegee wrote:
Fri Aug 16, 2019 9:07 am
What are people saying about Cliche Mario Bros.?
"Incredible... this man is truly one of the greatest level designers of our time."
- Shigeru Miyamoto

"Yeah it's pretty good, I guess."
- guy I bribed to say he enjoyed the episode

"I don't know this person you're talking about."
- my mom

Best one sentence reviews ever in both SMBX & history. LMAO!!!!!
Honestly I'm more proud of the one-sentence reviews than the project. :lol:

Re: Cliche Mario Bros.

Posted: Mon Aug 19, 2019 2:09 pm
by liahim
Hello.how to pass Lv18 Menacing Mole Hole?

Re: Cliche Mario Bros.

Posted: Mon Aug 19, 2019 2:46 pm
by Cedur
liahim wrote:
Mon Aug 19, 2019 2:09 pm
Hello.how to pass Lv18 Menacing Mole Hole?

If you don't know how to pass a level / find a secret w/e I first suggest looking at the level in the editor

Re: Cliche Mario Bros.

Posted: Mon Aug 19, 2019 3:39 pm
by BabyWeegee
liahim wrote:
Mon Aug 19, 2019 2:09 pm
Hello.how to pass Lv18 Menacing Mole Hole?
Apparently at some point after I play tested it I must have somehow screwed that level up. If you download the level from the following link and replace the level in the episode folder, everything should work. Really sorry about that one.

https://drive.google.com/file/d/1wwwLui ... sp=sharing

Re: Cliche Mario Bros.

Posted: Tue Aug 20, 2019 1:41 pm
by liahim
Thanks.L18 passed,but now there is nothing in B4 Toad House

Re: Cliche Mario Bros.

Posted: Tue Aug 20, 2019 4:46 pm
by pikapika200
How do I get through Preposterous Pipeworks?

Re: Cliche Mario Bros.

Posted: Sat Aug 24, 2019 10:50 pm
by stageleft
Fun episode so far the difficulty is refreshing, looks like some bugs in here though. I just patched Menacing Mole Hole, now the B4 Toadhouse's switch isn't set up. Also the water level right after Menacing Mole Hole is very laggy for some reason, which sucks because the music and level were pretty good otherwise.

Re: Cliche Mario Bros.

Posted: Sun Sep 22, 2019 7:19 am
by MegaDood
This episode looks good, the graphics are quite pleasing. I like the traditional feel to it.

Re: Cliche Mario Bros.

Posted: Sat Dec 05, 2020 2:24 pm
by Josh starr 891
Where is the secret exit in Preposterous pipeworks??