Hiding the score you get from killing NPCs
Posted: Mon Aug 05, 2019 1:50 am
The title basically. When you kill an npc, you get a certain amount of points. If you kill multiple enemies, you also get life-ups. I want to disable both of them for visual reasons. When you kill an npc, the npc should just get killed and no points or 1/2-ups should be visible.
I'm not sure which hardcoded graphics the score uses, but I can't make font 2 or 3 invisible, because other things in the episode use these fonts. Is there an easy way to do this in lua?
I'm not sure which hardcoded graphics the score uses, but I can't make font 2 or 3 invisible, because other things in the episode use these fonts. Is there an easy way to do this in lua?