Score doesn't use hardcoded graphics, it uses effect-79.
To disable an npc's inherent score, set the "score" npc config variable to 0.
To disable the combo counter, use this code:
Code: Select all
--this sets the score counter to 0 to prevent 1ups
--redigit stores this in NPC 0
local function dummyNpcMem(offset, value, set)
return mem(readmem(0xB259E8, FIELD_DWORD) + 0xac00 + offset, value, set)
end
function onTick()
player:mem(0x56, FIELD_WORD, 0)
dummyNpcMem(0x24, FIELD_WORD, 0)
end