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[NPC Pack] SMB3 Canons Pack by Elf
Posted: Wed Jul 31, 2019 7:58 pm
by Archived
Archived
Re: [NPC Pack] SMB3 Canons Pack by Elf
Posted: Thu Aug 01, 2019 4:59 am
by Emral
No AI file. Do not recommend in its current state as it's a pain to modify. The code is also questionable in itself:
- Use of NPC config width and height rather than v.width and v.height
- Every NPC spawns a cannonball in BOTH the FIRST and SECOND player's sections if there are 2 players.
- Lots of duplicate code.
- Cannonball spawn locations are hard-coded in the wrong ways: Changing cannonball size produces offsets. The code doesn't use the overload of NPC.spawn that auto-centers.
Re: [NPC Pack] SMB3 Canons Pack by Elf
Posted: Sun Aug 11, 2019 1:07 pm
by Lord Exor
Is this the only cannons pack there is? It's quite buggy.
Re: [NPC Pack] SMB3 Canons Pack by Elf
Posted: Sun Aug 11, 2019 2:41 pm
by KateBulka
Lord Exor wrote: ↑Sun Aug 11, 2019 1:07 pm
Is this the only cannons pack there is? It's quite buggy.
No. 8lue Storm made one too, and i suggest you to check it out -
viewtopic.php?f=87&t=23372
Re: [NPC Pack] SMB3 Canons Pack by Elf
Posted: Sun Aug 11, 2019 2:57 pm
by Emral
Core wrote: ↑Sun Aug 11, 2019 2:41 pm
Lord Exor wrote: ↑Sun Aug 11, 2019 1:07 pm
Is this the only cannons pack there is? It's quite buggy.
No. 8lue Storm made one too, and i suggest you to check it out -
viewtopic.php?f=87&t=23372
Worth noting is that the pack linked here was created for Beta 3 and thus doesn't function as an NPC pack but as replacements instead. If I recall correctly, it's also not possible to normal-jump on the cannonballs in that pack. I think it would be much more helpful if you (Lord Exor) could describe in detail what kind of bugginess you're experiencing, so that the author of this pack has a chance to improve it.
Re: [NPC Pack] SMB3 Canons Pack by Elf
Posted: Mon Aug 19, 2019 11:00 pm
by Lord Exor
Enjl wrote: ↑Sun Aug 11, 2019 2:57 pm
Core wrote: ↑Sun Aug 11, 2019 2:41 pm
Lord Exor wrote: ↑Sun Aug 11, 2019 1:07 pm
Is this the only cannons pack there is? It's quite buggy.
No. 8lue Storm made one too, and i suggest you to check it out -
viewtopic.php?f=87&t=23372
Worth noting is that the pack linked here was created for Beta 3 and thus doesn't function as an NPC pack but as replacements instead. If I recall correctly, it's also not possible to normal-jump on the cannonballs in that pack. I think it would be much more helpful if you (Lord Exor) could describe in detail what kind of bugginess you're experiencing, so that the author of this pack has a chance to improve it.
https://plays.tv/s/MKhWcskK5NrV
The cannons react to gravity and layer movement in undesirable ways--they also don't fire soon enough once they appear on-screen, as they did in the source games. I'm savvy enough to change the velocity of the cannonballs to better match the velocity from the original game, but altering the firing delay once spawned eludes me.