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What on earth are the "Customizable" and "Dummy" objects?
Posted: Thu Jul 25, 2019 8:44 pm
by Something_Or_Other
I'm looking to create custom sprites, and these things look like what I'm supposed to use, however scouring the web for answers has left me empty handed. I cannot find any information on this topic. My questions are: 1. What's the difference between dummy and customizable objects? 2. what purpose do they serve? And 3. how do I use them? If an explanation
does exist somewhere, please direct me to it. Thanks!


(Also, do these images show? First post after all, I might mess some stuff up.)
Re: What on earth are the "Customizable" and "Dummy" objects?
Posted: Fri Jul 26, 2019 7:29 am
by IAmPlayer
Dummy objects are unfinished objects that will appear in the game in a future update. They are more like "reserved" spots for future objects (bgos, blocks, npcs). Whereas Custom objects are objects that you can use to create custom objects without taking real space, or overwriting any NPCs. As for using them, Custom blocks can be made to either create new unique blocks, or just to get more semisolids and sizable spaces. Either one works. Custom NPCs use npc-n.lua to get its properties and its AI to show up in the game instead of just showing in the editor. As for Dummy objects, you shouldn't use them.
Re: What on earth are the "Customizable" and "Dummy" objects?
Posted: Fri Jul 26, 2019 7:34 am
by sammerbro
Custom objects are used for new NPCs.
Dummy objects are unfinished objects. They will be finished in later builds of SMBX2.
Custom objects use npc-xxx.lua or a new block to show up in the game. Don't use Dummy objects.
Re: What on earth are the "Customizable" and "Dummy" objects?
Posted: Fri Jul 26, 2019 8:16 am
by Emral
In the future we're looking to making these not show up in the item browsers by default, since they're quite a bit of clutter. What the others said is correct.
Re: What on earth are the "Customizable" and "Dummy" objects?
Posted: Fri Jul 26, 2019 9:28 am
by Something_Or_Other
Okay, thank you guys for making that clear.
Re: What on earth are the "Customizable" and "Dummy" objects?
Posted: Sat Aug 03, 2019 10:27 pm
by Marvl101
It'd be nice if there was an option to Upload custom graphics and have them be renamed to fit custom blocks automatically, so that you don't need to replace enemies/blocks
Re: What on earth are the "Customizable" and "Dummy" objects?
Posted: Tue Aug 06, 2019 5:20 pm
by MECHDRAGON777
Marvl101 wrote: ↑Sat Aug 03, 2019 10:27 pm
It'd be nice if there was an option to Upload custom graphics and have them be renamed to fit custom blocks automatically, so that you don't need to replace enemies/blocks
If you mean like making the Graphics Pack change the name from lets say "Sand 3 0" into "Mushroom Top", then you can make an ini file named after the block you are replacing.
block-n.ini
for this example. You can look in data/_templates for further info on it. If you are asking about something else such as how to make something not replace something else, I believe that involves coding it yourself in lua, but correct me if I am wrong on that one.