[NPC Pack] Chilly's NPCs: v1.1.4 Beta Update

Share and discuss custom LunaLua code and content packs for SMBX2.
coolXD
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Re: [NPC Pack] Chilly's NPCs: v1.1.4 BETA Update

Postby coolXD » Wed Jun 23, 2021 9:20 am

We need a Steep Sine 1 "Down" and Steep Sine 2 "Up" with Soaring Spark.

Chilly14
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Re: [NPC Pack] Chilly's NPCs: v1.1.4 BETA Update

Postby Chilly14 » Wed Jun 23, 2021 10:07 am

coolXD wrote: ↑
Wed Jun 23, 2021 9:20 am
We need a Steep Sine 1 "Down" and Steep Sine 2 "Up" with Soaring Spark.
Hmm. I'll do that at some point; thank you for the suggestion!

Chilly14
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Re: [NPC Pack] Chilly's NPCs: v1.1.4 Beta Update

Postby Chilly14 » Wed Mar 09, 2022 10:35 pm

I'm sorry, but I had to remove the Helmee NPC over concerns of possibly being used without permission.

The good news is that the second beta for v1.1.4 will be dropping soon! Keep your eyes peeled!

ditditdit
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Re: [NPC Pack] Chilly's NPCs: v1.1.4 Beta Update

Postby ditditdit » Tue Mar 15, 2022 2:02 pm

noticed a typo:
Mad Thiwmp
small just noticed.

Just_Thomas
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Re: [NPC Pack] Chilly's NPCs: v1.1.4 Beta Update

Postby Just_Thomas » Thu Apr 18, 2024 2:31 pm

Yes, I know, I've dug up something old here.
I guess the Green Porcupos is not really working to it`s expectations.
Place a koopa shell (SMW, SMB3 .. I guess it does not matter) nearby and start the map and ... this error appears.
Does not happen with the other color variants as they do not appear to interact with the koopa shell in the first place.
Image

Chilly14
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Re: [NPC Pack] Chilly's NPCs: v1.1.4 Beta Update

Postby Chilly14 » Thu Apr 18, 2024 6:18 pm

Just_Thomas wrote: ↑
Thu Apr 18, 2024 2:31 pm
Yes, I know, I've dug up something old here.
I guess the Green Porcupos is not really working to it`s expectations.
Place a koopa shell (SMW, SMB3 .. I guess it does not matter) nearby and start the map and ... this error appears.
Does not happen with the other color variants as they do not appear to interact with the koopa shell in the first place.
Image
I'll be fixing this error when I eventually get around to updating this NPC pack to Beta 5.

Just_Thomas
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Re: [NPC Pack] Chilly's NPCs: v1.1.4 Beta Update

Postby Just_Thomas » Fri Apr 19, 2024 2:34 am

Chilly14 wrote: ↑
Thu Apr 18, 2024 6:18 pm
Just_Thomas wrote: ↑
Thu Apr 18, 2024 2:31 pm
Yes, I know, I've dug up something old here.
I guess the Green Porcupos is not really working to it`s expectations.
Place a koopa shell (SMW, SMB3 .. I guess it does not matter) nearby and start the map and ... this error appears.
Does not happen with the other color variants as they do not appear to interact with the koopa shell in the first place.
Image
I'll be fixing this error when I eventually get around to updating this NPC pack to Beta 5.
Thank you in advance. πŸ‘


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