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[Lava/Factory] Slamming Sumos
Posted: Fri Jul 05, 2019 9:26 pm
by MrCaves
Sumos are cool, here's a level full of them.
Difficulty: Very Challenging, can be used for later worlds
Exits: 1
Dragon Coins: None
Character Filter: None
Powerup Filters: No Hammer Suit
Sprites: Valtteri,Enjl,sunsoftdev101
Credit: Particles by 1AmPlayer
Update 7/6/19 - Added Checkpoints to the start of each section, Removed softlock in final section
Update 2/21/20 - Beta 4 Compatible
Update 9/13/20 - Changed final section entirely
- Added some powerups to section 1 and 3
- Changed a busy setup in section 3
- Nerfed a Charged Spiny setup in section 3
- Changed Color of Charged Sumos
- Changed a setup in Section 1
Quickfix 9/14/20 - Changed look of player filter blocks
https://www.dropbox.com/s/bptf0jqpjk8yb ... s.zip?dl=0
Re: [Lava/Factory] Slamming Sumos
Posted: Sat Jul 06, 2019 12:51 pm
by Emral
It would be super rad if there was a checkpoint at the start of each section. This is really cool but also... dang...
E: Stopping here for now because I have no idea how to survive this. The lightning comes so fast and the iteration times are fairly long!
Re: [Lava/Factory] Slamming Sumos
Posted: Sat Jul 06, 2019 1:39 pm
by MrCaves
Just updated, added checkpoints to the start of each section, Removed softlock in final section
Re: [Lava/Factory] Slamming Sumos
Posted: Sun Jul 07, 2019 1:53 am
by MECHDRAGON777
Just by looking at enjl's screen-shot, I recommend putting a sizable behind the red-liquid. Here is one I made specifically for the original tile-set.
I would also like to request to record the level as well if I have your permission.
Re: [Lava/Factory] Slamming Sumos
Posted: Sun Jul 07, 2019 9:39 am
by MrCaves
You have my permission, go for it
Re: [Lava/Factory] Slamming Sumos
Posted: Sun Jul 07, 2019 11:31 am
by Emral
I disagree with that sizeable suggestion. I think it looks better the way it is.
Re: [Lava/Factory] Slamming Sumos
Posted: Thu Feb 20, 2020 5:56 pm
by Valentine
This honestly feels like too many things to time at once, and the hitboxes on the sparks are a bit ambiguous if I'm gonna be honest.
Sometimes I just get killed on the lower conveyor belts, so maybe make the hitbox smaller? Also I'd recommend less particles on the sparks
I haven't beaten the level yet, so I might edit the post? Who knows.
Re: [Lava/Factory] Slamming Sumos
Posted: Fri Feb 21, 2020 10:07 pm
by MrCaves
Update - it's now Beta 4 compatible
Sancles-Chan wrote: ↑Thu Feb 20, 2020 5:56 pm
This honestly feels like too many things to time at once, and the hitboxes on the sparks are a bit ambiguous if I'm gonna be honest.
Sometimes I just get killed on the lower conveyor belts, so maybe make the hitbox smaller? Also I'd recommend less particles on the sparks
I haven't beaten the level yet, so I might edit the post? Who knows.
Some of those setups, specifically the shockwaves and electric discharges, were supposed to disappear in the lava.
Re: [Lava/Factory] Slamming Sumos
Posted: Sat Feb 22, 2020 4:05 am
by Valentine
beta 4 might be screwing with things? I don't know how it would though.
Re: [Lava/Factory] Slamming Sumos
Posted: Sat Feb 22, 2020 4:28 am
by Emral
MrCaves wrote: ↑Fri Feb 21, 2020 10:07 pm
Some of those setups, specifically the shockwaves and electric discharges, were supposed to disappear in the lava.
Had a quick look at the code, and it looks like NPCs 858, 860, 865 and 866 don't register the harm type for lava and thus aren't considered for dying to lava by default. That's my best guess.
Re: [Lava/Factory] Slamming Sumos
Posted: Sun Sep 13, 2020 12:19 am
by MrCaves
New update - Changed final section entirely
- Added some powerups to section 1 and 3
- Changed a busy setup in section 3
- Nerfed a Charged Spiny setup in section 3
- Changed Color of Charged Sumos
- Changed a setup in Section 1
Re: [Lava/Factory] Slamming Sumos
Posted: Sun Sep 13, 2020 2:13 am
by Emral
Oh hey welcome back!
I'll check out the changes when I get the chance.
E:
New final section is pretty dope. Only nitpick is that the spiny wall where you have to lower yourself on the donut blocks can be pretty demanding during an autoscroll in which you're likely to already hang back a little. I love the setup, but maybe it's better placed in a section where the player is able to wait.
The default sprite for the player filter blocks unfortunately seems to use a palette very close to that of the level's own background and tileset. Perhaps recolouring it green/yellow/cyan helps it stand out a little more. Especially near the beginning of the level I tended to parse things wrong.
A bit sad to see the switch section gone, because even if it was (probably unreasonably) demanding it was incredibly cool. Overall though I like the changes.
Re: [Lava/Factory] Slamming Sumos
Posted: Mon Sep 14, 2020 4:43 pm
by MrCaves
@ Enjl I lost interest in the switch section, thought it was boring.
Quickfix: Changed the look of the player filter blocks