Page 1 of 2

The 7 Worlds of Challenge

Posted: Thu Jun 27, 2019 7:49 pm
by ChromaNyan
Yep, I made another episode. This one is a world map styled world with 7 worlds (like the name suggests). These worlds are probably not the hardest thing you've ever played, but they don't hold your hand through it like my previous episode. Each world consists of 5-6 levels and a boss level. In 6 of those worlds, one of those stages is a town level, which sometimes gives you story. These are marked with a Yoshi's House level icon. Boss levels are marked with a star. There are also 2 secret levels. In total, there are 46 levels including boss and town levels.
Images because i kinda need images to not get this deleted: show
Image
Image
Image
Download: https://files.catbox.moe/u6fn7d.zip

February 28th 2024 Edit: The download link has been changed. Let me know if this causes any issues.

Re: The 7 Worlds of Challenge

Posted: Fri Jun 28, 2019 5:01 am
by Cedur
From the impression of the screenshots, you could have added way more scenery.

Re: The 7 Worlds of Challenge

Posted: Fri Jun 28, 2019 8:35 am
by ChromaNyan
Cedur wrote:
Fri Jun 28, 2019 5:01 am
From the impression of the screenshots, you could have added way more scenery.
i kinda added most of the scenery in the first world and then stopped due to the lack of options i had for scenery

Re: The 7 Worlds of Challenge

Posted: Fri Jun 28, 2019 9:06 am
by Cedur
NyanMC wrote:
Fri Jun 28, 2019 8:35 am
Cedur wrote:
Fri Jun 28, 2019 5:01 am
From the impression of the screenshots, you could have added way more scenery.
i kinda added most of the scenery in the first world and then stopped due to the lack of options i had for scenery

Did you feel obligated to make a vanilla episode? Even then, reoccuring scenery is far better than no scenery at all?!

Re: The 7 Worlds of Challenge

Posted: Fri Jun 28, 2019 9:46 am
by ChromaNyan
Cedur wrote:
Fri Jun 28, 2019 9:06 am
NyanMC wrote:
Fri Jun 28, 2019 8:35 am
Cedur wrote:
Fri Jun 28, 2019 5:01 am
From the impression of the screenshots, you could have added way more scenery.
i kinda added most of the scenery in the first world and then stopped due to the lack of options i had for scenery

Did you feel obligated to make a vanilla episode? Even then, reoccuring scenery is far better than no scenery at all?!
there's not really many background options for desert, ice, cave, and lava worlds (none that i know of for desert, cave, and lava, and the snow backgrounds don't work on ice, who would want to see bushes in any of those themes?) and i didn't want to design all new scenery for these since if i designed scenery for the levels it would look horrible

Re: The 7 Worlds of Challenge

Posted: Fri Jun 28, 2019 9:57 am
by Cedur
excuse me, but, have you ever used custom graphics?

I notice that the same criticism has been expressed for your prior episode

Re: The 7 Worlds of Challenge

Posted: Fri Jun 28, 2019 10:07 am
by ChromaNyan
Cedur wrote:
Fri Jun 28, 2019 9:57 am
excuse me, but, have you ever used custom graphics?

I notice that the same criticism has been expressed for your prior episode
Actually, yes I have, except the one custom graphic used in this episode looks terrible and so i tried to not use them. Besides, if I had the custom graphics shared across the entire episode, it would make it hard to tell if I'm placing my background tile in midair or not since from what I've seen custom graphics, custom sounds, etc. don't appear in the editor unless they're level exclusive. Also, I did try to only use the standard graphics (the episode only uses a single custom graphic and a single npc config throughout the whole episode)

Re: The 7 Worlds of Challenge

Posted: Sat Jun 29, 2019 10:54 pm
by dericobanjo
I just 100% beated your episode, it was very cool, level were very short so I'll more likely say that this episode is a short one but the episode made me laugh all the wayyyyyyyyyyy, nice episode.

Re: The 7 Worlds of Challenge

Posted: Sun Jun 30, 2019 8:52 am
by Cedur
When I said "did you ever use custom gfx" I meant "did you ever use completely different custom themes". And of course cgfx are usually level exclusive, that's why you place them in the respective level folders

Re: The 7 Worlds of Challenge

Posted: Sun Jun 30, 2019 9:50 am
by liahim
Hello remind please-how to jump on the colored shell and ride it

Re: The 7 Worlds of Challenge

Posted: Sun Jun 30, 2019 2:24 pm
by Cedur
liahim wrote:
Sun Jun 30, 2019 9:50 am
Hello remind please-how to jump on the colored shell and ride it

you probably won't come back to read this but

it's in the gameplay manual (just search for "rainbow shell")

Re: The 7 Worlds of Challenge

Posted: Sun Jun 30, 2019 3:09 pm
by KateBulka
Cedur wrote:
Fri Jun 28, 2019 9:57 am
excuse me, but, have you ever used custom graphics?

I notice that the same criticism has been expressed for your prior episode
You are saying it like it's the only way to make level look good and cool, because it's not.

Re: The 7 Worlds of Challenge

Posted: Sun Jun 30, 2019 3:12 pm
by Cedur
Core wrote:
Sun Jun 30, 2019 3:09 pm
Cedur wrote:
Fri Jun 28, 2019 9:57 am
excuse me, but, have you ever used custom graphics?

I notice that the same criticism has been expressed for your prior episode
You are saying it like it's the only way to make level look good and cool, because it's not.

It's definitely a way to make your levels better when you're under the (relatable) impression that the vanilla palette is too limited for a larger episode.

Re: The 7 Worlds of Challenge

Posted: Thu Jul 04, 2019 2:14 am
by MegaDood
Custom graphics don't need to be implemented to make a level look good, as Cedur was saying, they can be used to insert graphics for your desired theme to make it look good, but they're not compulsory. And there are plenty of options with the default ones, you just need to find which one fits with the environment.

Re: The 7 Worlds of Challenge

Posted: Thu Jul 04, 2019 6:18 pm
by GoombaQueen
I loved it! Thanks.

Re: The 7 Worlds of Challenge

Posted: Fri Jul 05, 2019 3:53 am
by Kmiecio_Yosh
The level with shell activation switch (Huge Inconvenience) is unbeatable, there's invisible wall beetwen shell and switch :(

Re: The 7 Worlds of Challenge

Posted: Sun Jul 14, 2019 10:07 pm
by ChromaNyan
Kmiecio_Yosh wrote:
Fri Jul 05, 2019 3:53 am
The level with shell activation switch (Huge Inconvenience) is unbeatable, there's invisible wall beetwen shell and switch :(
I could have swore I tested all of the levels and they worked. I'll edit this later once I see (or don't see) the issue.
Edit:

(if the youtube video didn't work then go to the link https://youtu.be/m9ideOxF2cM instead)

Re: The 7 Worlds of Challenge

Posted: Fri Jul 26, 2019 1:34 pm
by Kmiecio_Yosh
NyanMC wrote:
Sun Jul 14, 2019 10:07 pm
Kmiecio_Yosh wrote:
Fri Jul 05, 2019 3:53 am
The level with shell activation switch (Huge Inconvenience) is unbeatable, there's invisible wall beetwen shell and switch :(
I could have swore I tested all of the levels and they worked. I'll edit this later once I see (or don't see) the issue.
Edit:

(if the youtube video didn't work then go to the link https://youtu.be/m9ideOxF2cM instead)
I have this :(
Image

Re: The 7 Worlds of Challenge

Posted: Fri Jul 26, 2019 1:49 pm
by Cedur
Kmiecio_Yosh wrote:

have you taken a look at this level inside the editor?

Re: The 7 Worlds of Challenge

Posted: Fri Jul 26, 2019 2:54 pm
by Kmiecio_Yosh
Cedur wrote:
Fri Jul 26, 2019 1:49 pm
Kmiecio_Yosh wrote:

have you taken a look at this level inside the editor?
Yeah, there's something invisible and it blocks shells from hiting switch.