[Desert/Temple] Sticky Snakes

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MrCaves
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[Desert/Temple] Sticky Snakes

Postby MrCaves » Sat Jun 08, 2019 2:05 pm

Hello, I made a level about snakes

- No filters
- One Exit
- Dragon coins
- More challenging, can be used for later worlds
Sprites: Sednaiur, Valtteri, Solink

Image

Update 6/9/19 - Fixed Spawning
Update 2/21/20 - Beta 4 Compatible

Download:
https://www.dropbox.com/s/fo3uxwbm3763d ... s.zip?dl=0
Last edited by MrCaves on Fri Feb 21, 2020 10:26 pm, edited 2 times in total.

Cedur
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Re: [Desert/Temple] Sticky Snakes

Postby Cedur » Sat Jun 08, 2019 3:14 pm

Hey cool, thanks for contributing to the project!

Emral
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Re: [Desert/Temple] Sticky Snakes

Postby Emral » Sat Jun 08, 2019 3:54 pm

Spoiler: show
Image
Did a snake forget to spawn?


Really nice overall, I love it! The snakes are super cute.

MmmMario
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Re: [Desert/Temple] Sticky Snakes

Postby MmmMario » Sat Jun 08, 2019 10:41 pm

Can we get these lads as NPC packs? They're amazing!

IAmPlayer
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Re: [Desert/Temple] Sticky Snakes

Postby IAmPlayer » Sun Jun 09, 2019 12:31 am

I like it, it's well-made. There's some issues like the snakes despawning, so I'd recommend getting spawn zones in some areas to keep them from despawning.

MrCaves
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Re: [Desert/Temple] Sticky Snakes

Postby MrCaves » Sun Jun 09, 2019 6:07 am

Just updated, spawning should be fixed

Valentine
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Re: [Desert/Temple] Sticky Snakes

Postby Valentine » Sun Jun 09, 2019 8:47 am

Incredibly fun level! I'm tempted to say it could definitely work as like an world-ending castle, Only real nitpick I have is that at the beginning I didn't grasp that the snake would charge at me and just stood there like an idiot but that's basically it

Also I'm really hoping you make some more levels for this because I really enjoyed this one

Cedur
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Re: [Desert/Temple] Sticky Snakes

Postby Cedur » Mon Jun 17, 2019 12:14 pm

I don't think there's enough power-up support in Section 2 (I'd like to have a second one, and also another checkpoint). This place actually hurts if you don't have better gear, because the right guy spits on the only place you could walk:
Spoiler: show
Image
Overall I find this innovative but very difficult from Section 2 and onward. I'd also like to have a checkpoint after Section 3.

MegaDood
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Re: [Desert/Temple] Sticky Snakes

Postby MegaDood » Mon Feb 10, 2020 9:23 pm

Which version of SMBX is this level for?

SuperSmashbroFanX
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Re: [Desert/Temple] Sticky Snakes

Postby SuperSmashbroFanX » Mon Feb 10, 2020 10:35 pm

Can I use the snakes in this level for my level?

MrCaves
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Re: [Desert/Temple] Sticky Snakes

Postby MrCaves » Mon Feb 10, 2020 10:43 pm

SuperSmashbroFanX wrote: Can I use the snakes in this level for my level?
No, the level and the snakes are made specifically for this collab
MegaDood wrote:
Mon Feb 10, 2020 9:23 pm
Which version of SMBX is this level for?
The level was made using the PAL version, once when the new devkit comes out I'll update it to fit beta 4

MrCaves
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Re: [Desert/Temple] Sticky Snakes

Postby MrCaves » Fri Feb 21, 2020 10:29 pm

Just updated, it's Beta 4 Compatible


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