NSMB DS Project
Posted: Thu May 30, 2019 2:20 pm
This is an Idea I had for years, and I tried doing this before, using actual graphics from the game but that got nowhere. Now that I set rules for myself I actually remade the entire game, kinda. Not everything is spot on from the original, as I have no skill in lunalua coding, So I did the best I can in "vanilla" SMBX 2.0 BETA 3. Some elements are remade and some are changed completely.
Progress:
New Super Mario Bros DS Remake is out NOW! Get it by clicking the link below!
viewtopic.php?f=36&t=24123
Major Changes:
Self Explanatory
Credits:
I didn't make this alone.
Made with SMBX 2.0 BETA 3
Progress:
New Super Mario Bros DS Remake is out NOW! Get it by clicking the link below!
viewtopic.php?f=36&t=24123
Major Changes:
- Since BETA 4 isn't viable to make projects on yet, star coins wont be tracked in game, which means you'll have to manually track them yourself. But collecting all coins in a stage rewards you with a star, which can be used when you beat the game.
- Star paths from the original are removed, as well as Red Flying ? Blocks and hammer bros from the Map.
- Luigi is unlocked form the start.
- Mushroom houses don't disappear in exchanged for more rare and luck based items in it.
- The Mega Mushroom and Mini Mushroom is replaced with the Leaf, Ice Flower, Tanookie Suit, and Hammer Suit.
- The Realistic Graphics on the DS is changed to a classic Mario All-stars Style.
- The Flag Pole is replaced by the roulette cards, and the Hud is more of a SMB3 Style.
- Koopalings are the tower bosses, as well as Bowser Jr, and different Boss that are usually basic bosses in SMBX. Sorry.
- The Blue House rewards you with Spoiler: show
- World 4 and 7 are now accessable by beating the boss normally, so you beat worlds traditionally and linearly.
Self Explanatory
Spoiler: show
I didn't make this alone.
Spoiler: show