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[NPC Pack] Elite Koopa Troopas
Posted: Sun May 26, 2019 3:27 pm
by 8lue Storm
Need some hardcore enemies for your last worlds/levels? Some brawny bodyguards for special power-ups and valuable items? Well, you've come to the right place!
The Elite Koopas are custom NPCs that were used in SMW Hacking (
footage), and were done before in SMBX by reghrhre in LFFTMK; but back then, there wasn't any LunaLua to make custom NPC behavior smooth and easy, so they ended up being... Weird.
Nevertheless, I made a NPC pack just for them. Have fun!
In-game footage!
Download! (comes as a test level and its folder.)
Also! There may or may not be an update featuring their airborne versions, if I can figure out their behavior from the footages.
Re: [NPC Pack] Elite Koopa Troopas
Posted: Sun May 26, 2019 3:33 pm
by Emral
fuck
Re: [NPC Pack] Elite Koopa Troopas
Posted: Sun May 26, 2019 3:36 pm
by 8lue Storm
Enjl wrote: ↑Sun May 26, 2019 3:33 pm
fuck
???
Re: [NPC Pack] Elite Koopa Troopas
Posted: Sun May 26, 2019 3:37 pm
by Emral
I hate these enemies with a passion and a half.
Re: [NPC Pack] Elite Koopa Troopas
Posted: Sun May 26, 2019 3:42 pm
by Cedur
Can they all be killed with spinjumps?
Re: [NPC Pack] Elite Koopa Troopas
Posted: Sun May 26, 2019 3:46 pm
by 8lue Storm
Cedur wrote: ↑Sun May 26, 2019 3:42 pm
Can they all be killed with spinjumps?
Spinjumping on them has the same effect as jumping regularly on them.
Oh, and thanks for reminding me of kill reasons! I forgot to make them immune to iceballs.
Re: [NPC Pack] Elite Koopa Troopas
Posted: Sun May 26, 2019 4:18 pm
by PROX
Oh yes.. I remember these guys....
Re: [NPC Pack] Elite Koopa Troopas
Posted: Sun May 26, 2019 4:18 pm
by Valentine
good
Re: [NPC Pack] Elite Koopa Troopas
Posted: Sun May 26, 2019 4:22 pm
by 8lue Storm
Re: [NPC Pack] Elite Koopa Troopas
Posted: Sun May 26, 2019 4:55 pm
by Teemster2
Do they have death effects? I wanted use a para hammer bro once but when it was dying it turned into a goomba so I passed. I like professional looking levels so if these have death effects I will use them. I don't want them turning into another npc when dying... They look unrealistic so I have mixed feelings but I like how they are harder to kill.
Re: [NPC Pack] Elite Koopa Troopas
Posted: Sun May 26, 2019 4:58 pm
by 8lue Storm
Teemster2 wrote: ↑Sun May 26, 2019 4:55 pm
Do they have death effects? I wanted use a para hammer bro once but when it was dying it turned into a goomba so I passed. I like professional looking levels so if these have death effects I will use them. I don't want them turning into another npc when dying... They look unrealistic so I have mixed feelings but I like how they are harder to kill.
They have death effects, but... They're all the Green Beach Koopa. I couldn't figure out a way to change it.
Re: [NPC Pack] Elite Koopa Troopas
Posted: Sun May 26, 2019 5:00 pm
by Emral
The commented part maps effect ids to harm types
Re: [NPC Pack] Elite Koopa Troopas
Posted: Sun May 26, 2019 5:19 pm
by 8lue Storm
Enjl wrote: ↑Sun May 26, 2019 5:00 pm
The commented part maps effect ids to harm types
Yes, but the effect for ALL the koopas is 62, and I can't choose their color.
Re: [NPC Pack] Elite Koopa Troopas
Posted: Sun May 26, 2019 5:31 pm
by Emral
8lue Storm wrote: ↑Sun May 26, 2019 5:19 pm
Enjl wrote: ↑Sun May 26, 2019 5:00 pm
The commented part maps effect ids to harm types
Yes, but the effect for ALL the koopas is 62, and I can't choose their color.
Have you tried debugging how the variant value of smbx animations is used by the koopa effects? Just like in the lava effect example I screenshotted, you can provide more information than just ID: {id=62, variant=1}
(if they don't use variant they might use npcID which is also worth checking for and can also be passed)
Re: [NPC Pack] Elite Koopa Troopas
Posted: Wed May 29, 2019 8:06 am
by MmmMario
I swear the red elite koopas threw the fireballs closer to themselves.
Also, another question - will you do the elite parakoopas???
Re: [NPC Pack] Elite Koopa Troopas
Posted: Wed May 29, 2019 8:45 am
by Emral
MmmMario wrote: ↑Wed May 29, 2019 8:06 am
I swear the red elite koopas threw the fireballs closer to themselves.
Also, another question - will you do the elite parakoopas???
8lue Storm wrote: ↑Sun May 26, 2019 3:27 pm
Also! There may or may not be an update featuring their airborne versions, if I can figure out their behavior from the footages.
Re: [NPC Pack] Elite Koopa Troopas
Posted: Sat Aug 10, 2019 7:09 pm
by Hammerless Penguin
im using smbx2 and for some reason they arent working for me. when I place them in it instantly crashes the level. Is the verion I have of smbx outdated?
Re: [NPC Pack] Elite Koopa Troopas
Posted: Sat Aug 10, 2019 7:16 pm
by sammerbro
mariosonicgamer55677 wrote: ↑Sat Aug 10, 2019 7:09 pm
im using smbx2 and for some reason they arent working for me. when I place them in it instantly crashes the level. Is the verion I have of smbx outdated?
Are you using MAGLX3 or PAL?
Re: [NPC Pack] Elite Koopa Troopas
Posted: Sun Aug 11, 2019 1:19 am
by Hammerless Penguin
sammerbro wrote: ↑Sat Aug 10, 2019 7:16 pm
mariosonicgamer55677 wrote: ↑Sat Aug 10, 2019 7:09 pm
im using smbx2 and for some reason they arent working for me. when I place them in it instantly crashes the level. Is the verion I have of smbx outdated?
Are you using MAGLX3 or PAL?
I just solved the problem earlier by downloading PAL before you replied. The koopas are working properly now but thanks for helping anyways.
Re: [NPC Pack] Elite Koopa Troopas
Posted: Sat Aug 17, 2019 3:37 pm
by FlyingGym
These are really good for minibosses and maybe even stronger enemy! I haven't tried to beat all of them yet but so far they are a fun challenge. (Also, Is there a separate sprite sheet found for the SMB3 Elite Koopas?)