I bring to you Super Mario Hammer, with 8 worlds with 4 levels each.
I didn't consider the other characters, but I suppose you could play it with characters other than Mario if you want to.
Going back to the first level in a world if you get a game over is optional; if you want to play like that, I have sprinkled in a decent amount of coins and 1-ups in the levels.
Also, for you Koopas the Quick and Il Piantissimos out there, here's a fun challenge: my speed run record is 23:23.23.
Just finished playing this episode. It was fun in parts but there's a lot of cut-off tiling and the world map is really underdeveloped, and there's a lot of repetition too. Despite the problems, I did enjoy the more classic feel to this episode. I feel like many people try to go over the top with big gimmicks and open-world style levels when sometimes simplicity is just more enjoyable.
Overall not a great episode as a whole, but I did enjoy it and I think you should try your hands at making another episode. Credits music was really nice too (though it'd be good if you could spawn the actual credits to enable 100% completion).
That is not nuff said. If introduced correctly, Hammer Bros can definitely fit within a second level, depending on the intended overall difficulty curve of the episode.
From what I can see so far, it looks like you're going for a traditional episode. Some of the levels like the desert and ice blocks look pretty interesting, but I feel that some of the levels look a bit bland and empty.
Re: Super Mario Hammer
Posted: Sun May 26, 2019 12:50 am
by rlopez3
definitely, i liked very much this episode, is simple and very funny. i can finished this episode and i arrived to the credits.
thanks you 123fendas for giving me a funny moment .