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I wrote a new post and updated my episode

Posted: Sun May 12, 2019 1:30 pm
by TheBigMonster
I wrote a new post and updated my episode

Re: Mario and Luigis Island Version 2.0 - MAGLx3 build/English

Posted: Sun May 12, 2019 1:39 pm
by Darkonius Mavakar
It is not recommended to release episodes that use the MAGLX3 build, as the disclaimer said in the download topic, just FYI

Re: Mario and Luigis Island Version 2.0 - MAGLx3 build/English

Posted: Sun May 12, 2019 1:53 pm
by TheNightingale
If the levels are hard and there are no checkpoints, the people won't have a great experience with them at all. And as Darkonius said, MaGLX3 build episodes are discouraged

Re: Mario and Luigis Island Version 2.0 - MAGLx3 build/English

Posted: Sun May 12, 2019 1:55 pm
by Emral
400 megabytes? Jesus christ! The episode I've been working on for 2 years doesn't even take up half as much space! Converting music to ogg doesn't save any space unless you also loop them.

And yeah, what Darkonius said. Expect this to become unplayable on future versions unless updated.

E: Yeah you're even using NPCs that were explicitly left out of the tileset itemboxes for being unfinished. This'll break.

Added in 24 minutes 42 seconds:
You can't enter various levels on the overworld. There's also bugs all over the place. Was this game tested?

Information:

Posted: Mon May 13, 2019 8:39 am
by TheBigMonster
I am sorry that I am releasing the episode with the Maglx build that I accidentally created with Maglx a few months ago. Once Beta 4 is released, Beta 4 can be used. Until then, I fix the mistakes, I promise. This episode is difficult, but can only be played out by good players :)

Added in 15 minutes 3 seconds:
Re: ?
I ask therefore call me the errors that occur in the game so I can try to fix it

Re: Mario and Luigis Island Version 2.0 - MAGLx3 build/English

Posted: Mon May 13, 2019 9:35 am
by Luna
As I promised to you, I will do a stream on it.
Also, the bugs with the map most likely appear since I designed it without the level's names in mind.

Re: Information:

Posted: Mon May 13, 2019 11:22 am
by Emral
TheBigMonster wrote:
Mon May 13, 2019 8:54 am
I am sorry that I am releasing the episode with the Maglx build that I accidentally created with Maglx a few months ago. Once Beta 4 is released, Beta 4 can be used. Until then, I fix the mistakes, I promise. This episode is difficult, but can only be played out by good players :)

Added in 15 minutes 3 seconds:
Re: ?
I ask therefore call me the errors that occur in the game so I can try to fix it
Just try to play the game as normal, you will notice them. Various levels on the overworld cannot be entered, you're using unfinished piranha plant enemies, and the final boss doesn't trigger game end. Just to name the few most glaring ones I found.

You're also softlocked in the final level if you don't have 15 stars. I, for one, didn't know the game even had stars until that door. None of the star coins had their IDs properly registered either, so I just assumed they were haphazardly placed.

Re: Information:

Posted: Mon May 13, 2019 11:31 am
by KateBulka
TheBigMonster wrote:
Mon May 13, 2019 8:54 am
I am sorry that I am releasing the episode with the Maglx build that I accidentally created with Maglx a few months ago. Once Beta 4 is released, Beta 4 can be used. Until then, I fix the mistakes, I promise. This episode is difficult, but can only be played out by good players :)

Added in 15 minutes 3 seconds:
Re: ?
I ask therefore call me the errors that occur in the game so I can try to fix it
No-checkpoints doesn't makes game difficult, it makes it frustrating. Is theres any reason why you didn't placed checkpoints in levels?

Posted: Tue May 14, 2019 11:35 am
by TheBigMonster
You need 15 Starcoins to enter the boss

Added in 5 minutes 27 seconds:
Bugs
I promise you that I will fix the bug again in beta 4

Added in 1 hour 34 minutes 39 seconds:
Checkpoints is on
https://www.mediafire.com/file/klpd0cn2 ... d.zip/file I used the checkpoints

Re: Mario and Luigis Island Version 2.0 - MAGLx3 build/English

Posted: Tue May 14, 2019 1:20 pm
by Emral
TheBigMonster wrote:
Tue May 14, 2019 1:15 pm
You need 15 Starcoins to enter the boss
Not how things work.
The star lock is for the SMB3 and SMW star NPCs.
Star coins add to a seperate counter which you need to use lua for to access at the moment.
The game is untested and unbeatable.

Re: Mario and Luigis Island Version 2.0 - MAGLx3 build/English

Posted: Sat May 25, 2019 11:25 pm
by MegaDood
The episode looks alright, but I agree with Scroll about people being discouraged to play if there are no checkpoints. Also there is some clash with the first image, with the enemies and pipes mixed with the backgrounds.