[NPC Pack] SMM Fishbone

Share and discuss custom LunaLua code and content packs for SMBX2.

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Emral
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[NPC Pack] SMM Fishbone

Postby Emral » Sun May 12, 2019 11:50 am

Uploading more things I made for SLAM.
This is the targeting fishbone from Super Mario Maker and the New Soup series.
I made them red to make them more distinct next to the vanilla ones.

Image

A download link can be found here:
https://drive.google.com/file/d/1Uj3vm9 ... sp=sharing

Installation instructions can be found in the handbook or in my thread.

Modifications and adaptations of the code is permitted. If you use this particular code as a basis for an enhanced version of these NPCs, please give credit.

Mushroom King
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Re: [NPC Pack] SMM Fishbone

Postby Mushroom King » Sun May 12, 2019 2:27 pm

Looking great!

PROX
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Re: [NPC Pack] SMM Fishbone

Postby PROX » Tue May 14, 2019 2:33 am

Oh nice, I was waiting for someone to make these! These will definitely make water levels more interesting

Teemster2
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Re: [NPC Pack] SMM Fishbone

Postby Teemster2 » Thu May 30, 2019 3:42 am

Enjl wrote:
Sun May 12, 2019 11:50 am
Uploading more things I made for SLAM.
This is the targeting fishbone from Super Mario Maker and the New Soup series.
I made them red to make them more distinct next to the vanilla ones.

Image

A download link can be found here:
https://drive.google.com/file/d/1Uj3vm9 ... sp=sharing

Installation instructions can be found in the handbook or in my thread.

Modifications and adaptations of the code is permitted. If you use this particular code as a basis for an enhanced version of these NPCs, please give credit.
This is really good. Will these npcs you make be added to 2.0 or are you guys trying to limit them so 2.0 does not take so long to load?

Emral
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Re: [NPC Pack] SMM Fishbone

Postby Emral » Thu May 30, 2019 6:24 am

No clue. I'm just procrastinating on more important things.

PROX
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Re: [NPC Pack] SMM Fishbone

Postby PROX » Thu May 30, 2019 10:14 pm

if they casually swim and hit a wall, they die. Also their field of vision should be wider. It seems like you have to be right in front of them in order for them to activate. Also they can leave the water as well.

MegaDood
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Re: [NPC Pack] SMM Fishbone

Postby MegaDood » Sat Jun 01, 2019 5:14 am

Great! I love how smooth it all looks, and the sound effects are correct as well. Are we allowed to use these for our own episodes? If we credit you of course.

ElectriKong
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Re: [NPC Pack] SMM Fishbone

Postby ElectriKong » Sat Jun 01, 2019 6:59 am

MegaDood wrote:
Sat Jun 01, 2019 5:14 am
Are we allowed to use these for our own episodes?
If the answer was no, this thread wouldn't exist.

Teemster2
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Re: [NPC Pack] SMM Fishbone

Postby Teemster2 » Sun Jun 02, 2019 2:18 am

PROX wrote:
Thu May 30, 2019 10:14 pm
if they casually swim and hit a wall, they die. Also their field of vision should be wider. It seems like you have to be right in front of them in order for them to activate. Also they can leave the water as well.
They are already dead so I'm not sure why hitting a wall would kill them. I would love to see enjl make them invincible. It would add a nice level of difficulty we don't see much of in the game and we already have another fish bones anyways. Having more invincible npcs in the game would be cool.

newgamer762
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Re: [NPC Pack] SMM Fishbone

Postby newgamer762 » Sun May 02, 2021 1:43 am

Image

Image

I wonder why....


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