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How to put multiple custom music files in one section?
Posted: Sun May 04, 2014 4:31 pm
by mariogeek2
Hello, forumers. I was playing Super Mario Quest Infinity, and I was playing Sux's level Spectral Skyfall. I noticed that it had 2 custom music files in 1 section. It starts off in the last section with Mario Kart DS Luigi's Mansion theme and when you talk to a toad it changes to a song from Castlevania: Symphony of the Night. Could somebody tell me how he did this?
Re: How to put multiple custom music files in one section?
Posted: Sun May 04, 2014 4:34 pm
by zlaker
I've played the game, but I haven't come so far and I didn't know this was even possible. I think he replaced one of the music files in the SMBX folder. Not sure haven't played for weeks.
Re: How to put multiple custom music files in one section?
Posted: Sun May 04, 2014 4:36 pm
by bossedit8
By doing this, make a room that looks the same as the first one (Duplicate) and make instand warps at the bottom that the player must have to touch it in order to transport to the copied room but you can use a different custom music on it...
Re: How to put multiple custom music files in one section?
Posted: Sun May 04, 2014 4:39 pm
by mariogeek2
bossedit8 wrote:By doing this, make a room that looks the same as the first one (Duplicate) and make instand warps at the bottom that the player must have to touch it in order to transport to the copied room but you can use a different custom music on it...
I knew about that method, but I checked, and it's all in the same section. No duplicate sections or instant warps in sight.
Re: How to put multiple custom music files in one section?
Posted: Mon May 05, 2014 10:55 pm
by Compound Fraxure
I believe it's possible to make multiple custom songs play with LunaDLL.
Re: How to put multiple custom music files in one section?
Posted: Tue May 06, 2014 1:43 am
by leif_erikson
You can use lunadll, but I don't think that hack he mentioned is using it.
Re: How to put multiple custom music files in one section?
Posted: Tue May 06, 2014 1:44 am
by Danny
It's impossible to put more than one multiple custom music file in one section unless you used the cloning technique that people have given you.
Re: How to put multiple custom music files in one section?
Posted: Tue May 06, 2014 8:08 am
by sleepy
Isn't it possible doing that with events? I remember replicating something similar to that when messing with boss fights.
Re: How to put multiple custom music files in one section?
Posted: Tue May 06, 2014 8:10 am
by FutureNyanCat
It could be related to LunaDLL. Ask Sux about it.
Re: How to put multiple custom music files in one section?
Posted: Tue May 06, 2014 11:02 am
by mariogeek2
It wasn't LunaDLL. I'm sure of it. I was running it in regular SMBX 1.3.0.1 without LunaDLL capabilities. Also it wasn't two sections that were clones of one another. The previous section you were in played the luigi's mansion music from Mario Kart DS. When you warped to the last section, it kept playing that music. When you talked to the toad, it changed to music from Castlevania; Symphony of the Night. I opened the level in the level editor, and the mp3 for the castlevania music was in the custom music slot, but the music for that section was set to none. Apparentally, whenever you talked to the toad, it activated an event that changed the music from 'None' to 'Custom'. Now all we've got to figure out is how he got the Luigi's Mansion music from Mario Kart DS to play when the music was set to 'None'.
Re: How to put multiple custom music files in one section?
Posted: Tue May 06, 2014 11:14 am
by FanofSMBX
mariogeek2 wrote:It wasn't LunaDLL. I'm sure of it. I was running it in regular SMBX 1.3.0.1 without LunaDLL capabilities. Also it wasn't two sections that were clones of one another. The previous section you were in played the luigi's mansion music from Mario Kart DS. When you warped to the last section, it kept playing that music. When you talked to the toad, it changed to music from Castlevania; Symphony of the Night. I opened the level in the level editor, and the mp3 for the castlevania music was in the custom music slot, but the music for that section was set to none. Apparentally, whenever you talked to the toad, it activated an event that changed the music from 'None' to 'Custom'. Now all we've got to figure out is how he got the Luigi's Mansion music from Mario Kart DS to play when the music was set to 'None'.
Idea: when you talk to the toad, warp to a cloned section with the SOTN music.
(There's a cloning bug - you know how the default screen height is 18.75 or such? You have to set both sections to anything other than said part-number (but still the same of course) or the blocks will be shifted a bit in the new section. Save first, try it, and ask me if you have trouble)
Re: How to put multiple custom music files in one section?
Posted: Wed May 07, 2014 4:40 pm
by mariogeek2
FanofSMBX wrote:mariogeek2 wrote:It wasn't LunaDLL. I'm sure of it. I was running it in regular SMBX 1.3.0.1 without LunaDLL capabilities. Also it wasn't two sections that were clones of one another. The previous section you were in played the luigi's mansion music from Mario Kart DS. When you warped to the last section, it kept playing that music. When you talked to the toad, it changed to music from Castlevania; Symphony of the Night. I opened the level in the level editor, and the mp3 for the castlevania music was in the custom music slot, but the music for that section was set to none. Apparentally, whenever you talked to the toad, it activated an event that changed the music from 'None' to 'Custom'. Now all we've got to figure out is how he got the Luigi's Mansion music from Mario Kart DS to play when the music was set to 'None'.
Idea: when you talk to the toad, warp to a cloned section with the SOTN music.
(There's a cloning bug - you know how the default screen height is 18.75 or such? You have to set both sections to anything other than said part-number (but still the same of course) or the blocks will be shifted a bit in the new section. Save first, try it, and ask me if you have trouble)
Did you not read that post I put up and you quoted? I said there was NO cloned section! It was all in one section. I checked.
Re: How to put multiple custom music files in one section?
Posted: Sat May 10, 2014 11:16 am
by Sux
Well, I never used Lunadll ( I don't know why this exist tbh )
I'd made what bossedit8 say, is a old level, I think than I was the first person do it. Damn, nobody cares.
Is a simple event...
Re: How to put multiple custom music files in one section?
Posted: Sun May 11, 2014 9:37 am
by FutureNyanCat
Wait what...a simple event? Can you show us how you did that?