Royalty-free Ideas!

Forum for submissions to the Official™ SLAM Collab project!

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Emral
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Royalty-free Ideas!

Postby Emral » Fri May 10, 2019 10:59 am

Interested in making a level for this but starving for ideas? Thinking of adding some little spark to whatever it is you're doing? Got some ideas but not enough to turn them into a level? Tadaah! Here's the spot.

Sometimes you just really gotta get some of that chlorophyll since you don't have enough in designing, or you wanna share some with someone else, so post pics of neat things you found here which you aren't planning on including in any of your own levels. Other people can comment on the ideas and use them if they were what they were looking for! The best timeline would be if someone could open up this thread and scroll through and just find inspiration en masse.

Rules:
1. Don't feel pressured about the novelty of your idea. It can be incredibly simple, it can be incredibly complex, doesn't matter!
2. Make sure people can tell how to replicate it. A gif is usually enough, but if you use odd NPC settings you might wanna add a paragraph.
3. Feel free to brainstorm with others to develop ideas you see even further! If you see an idea here and have some ideas for how to make it even BETTER but don't wanna make a level around it, post the ideas anyway, so maybe someone else will feel even more inspired to pick it up.

I'll start.
Paddlewheel more like Puzzlewheel: show
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Thwomps and Layers: show
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kr4k1n
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Re: Royalty-free Ideas!

Postby kr4k1n » Sat May 11, 2019 9:28 pm

I really like the second gif in Thwomps and Layers where the Thwomp drops when you make the donut fall and starts moving towards the pipe to block it.

MmmMario
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Re: Royalty-free Ideas!

Postby MmmMario » Sat May 11, 2019 9:41 pm

Damn I should have seen this thwomp thing before I finished my level.

Which is all about thwomps.

8lue Storm
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Re: Royalty-free Ideas!

Postby 8lue Storm » Wed May 22, 2019 5:38 pm

also on the topic of thwomps and layers ignore the hud please thank you

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Re: Royalty-free Ideas!

Postby 8lue Storm » Sun Jun 02, 2019 2:42 pm

feed the yoshi (also leaf ability)
Spoiler: show
Image
Image
NOTE: Feeding powerups to a Baby Yoshi will make them instantly grow, contrary to regular NPCs. Powerups also cancel any eating effects the Baby Yoshi may have (e.g. Purple Baby Yoshi won't cause an earthquake when eating a powerup).
NOTE: The tail thing™ does NOT work with Ice Flowers, Poison Mushrooms, Items That Can Be Held, Super Leaves, SMB2 Mushrooms or 3-up Moons (it does the effect and sound but it doesn't change anything).

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Re: Royalty-free Ideas!

Postby IAmPlayer » Fri Jun 14, 2019 11:27 pm

Here's some simple concept. The player can only move in the direction as the enemy NPCs. If they try to move in the other direction, they can't, because the key is blocked (unpressed immediately). This can be bypassed by spin jumping, so disabling spinjump will be useful to make players not being able to bypass this gimmick.
Spinies dictate my movement: show
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Emral
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Re: Royalty-free Ideas!

Postby Emral » Sat Jun 15, 2019 6:05 am

8lue Storm wrote:
Sun Jun 02, 2019 2:42 pm
feed the yoshi (also leaf ability)
Spoiler: show
Image
Image
NOTE: Feeding powerups to a Baby Yoshi will make them instantly grow, contrary to regular NPCs. Powerups also cancel any eating effects the Baby Yoshi may have (e.g. Purple Baby Yoshi won't cause an earthquake when eating a powerup).
NOTE: The tail thing™ does NOT work with Ice Flowers, Poison Mushrooms, Items That Can Be Held, Super Leaves, SMB2 Mushrooms or 3-up Moons (it does the effect and sound but it doesn't change anything).
Super rad. Curious why it doesn't work on things like ice flowers...
1AmPlayer wrote:
Fri Jun 14, 2019 11:27 pm
Here's some simple concept. The player can only move in the direction as the enemy NPCs. If they try to move in the other direction, they can't, because the key is blocked (unpressed immediately). This can be bypassed by spin jumping, so disabling spinjump will be useful to make players not being able to bypass this gimmick.
Spinies dictate my movement: show
Image
Sounds like a lot of waiting.. Do you have some ideas for setups that would benefit from this? What I'm thinking could be more fun is "why not make the player control the spiny directly?"

8lue Storm
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Re: Royalty-free Ideas!

Postby 8lue Storm » Sun Jun 16, 2019 4:08 pm

Enjl wrote:
Sat Jun 15, 2019 6:05 am
Super rad. Curious why it doesn't work on things like ice flowers...
Probably because they were added after 1.2? Not sure.

8lue Storm
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Re: Royalty-free Ideas!

Postby 8lue Storm » Thu Jun 20, 2019 2:32 pm

8lue Storm wrote:
Sun Jun 02, 2019 2:42 pm
feed the yoshi (also leaf ability)
also
Spoiler: show
Image

MECHDRAGON777
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Re: Royalty-free Ideas!

Postby MECHDRAGON777 » Fri Jun 21, 2019 2:33 am

8lue Storm wrote:
Thu Jun 20, 2019 2:32 pm
8lue Storm wrote:
Sun Jun 02, 2019 2:42 pm
feed the yoshi (also leaf ability)
also
Spoiler: show
Image
Is this glitch wise to focus a level around? I do think it is neat however that we now have uses for this glitch outside of just killing enemies, but still.

ElectriKong
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Re: Royalty-free Ideas!

Postby ElectriKong » Fri Jun 21, 2019 3:04 am

MECHDRAGON777 wrote:
Fri Jun 21, 2019 2:33 am
8lue Storm wrote:
Thu Jun 20, 2019 2:32 pm
8lue Storm wrote:
Sun Jun 02, 2019 2:42 pm
feed the yoshi (also leaf ability)
also
Spoiler: show
Image
Is this glitch wise to focus a level around? I do think it is neat however that we now have uses for this glitch outside of just killing enemies, but still.
What glitches do exist in the screen though.

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Re: Royalty-free Ideas!

Postby MECHDRAGON777 » Fri Jun 21, 2019 3:07 am

Electriking wrote:
Fri Jun 21, 2019 3:04 am
MECHDRAGON777 wrote:
Fri Jun 21, 2019 2:33 am
8lue Storm wrote:
Thu Jun 20, 2019 2:32 pm

also
Spoiler: show
Image
Is this glitch wise to focus a level around? I do think it is neat however that we now have uses for this glitch outside of just killing enemies, but still.
What glitches do exist in the screen though.
Yoshi-Item-Cannon ~ Dismount a Yoshi while an item is on her tounge to make the item fly as if it was thrown.

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Re: Royalty-free Ideas!

Postby Cedur » Thu Jul 18, 2019 7:35 am

If you make jump blocker blocks invisible you can create horizontal floating in space.

(edit: it doesn't work that easily, it takes more effort)
Last edited by Cedur on Thu Jul 18, 2019 11:26 am, edited 1 time in total.

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Re: Royalty-free Ideas!

Postby FireyPaperMario » Thu Jul 18, 2019 8:09 am

How about this for a idea:

A fast paced idea that's like the Mega play arcade version of Sonic 1*! As former admin Pixelpest said it's possible to make this a reality, with heavy use of Lunalua that is!


*In case you guys didn't know what the Mega Play arcade version looks like, here's a video of it:


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Re: Royalty-free Ideas!

Postby Cedur » Thu Jul 18, 2019 8:15 am

FireyPaperMario wrote:

what's so special about this, just a strict time limit?

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Re: Royalty-free Ideas!

Postby sammerbro » Thu Jul 18, 2019 8:23 am

FireyPaperMario wrote:
Thu Jul 18, 2019 8:09 am
How about this for a idea:

A fast paced idea that's like the Mega play arcade version of Sonic 1*! As former admin Pixelpest said it's possible to make this a reality, with heavy use of Lunalua that is!


*In case you guys didn't know what the Mega Play arcade version looks like, here's a video of it:

Is this an idea for speedrun levels?

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Re: Royalty-free Ideas!

Postby FireyPaperMario » Thu Jul 18, 2019 8:41 am

sammerbro wrote:
Thu Jul 18, 2019 8:23 am
Is this an idea for speedrun levels?
You Betcha! ^^"

Emral
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Re: Royalty-free Ideas!

Postby Emral » Thu Jul 18, 2019 10:51 am

You can make speedrun levels without time limits by making the design facilitate going fast.

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Re: Royalty-free Ideas!

Postby Chilly14 » Wed Aug 07, 2019 12:23 pm

BOOM BOOM BOO CIRCLE
Spoiler: show
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MECHDRAGON777
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Re: Royalty-free Ideas!

Postby MECHDRAGON777 » Wed Aug 07, 2019 5:06 pm

Chilly14 wrote:
Wed Aug 07, 2019 12:23 pm
BOOM BOOM BOO CIRCLE
Spoiler: show
Image
This gives me an idea for a Kaizo level by seeing this. I question the "Donot hurt me" part, but still interesting to attach a boo circle to a boom-boom. Though for normal levels, I would not recommend using more boos than three.


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