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[NPC Pack] SM3DW Rammerheads

Posted: Sat May 04, 2019 8:33 pm
by Emral
My procrastination brings you yet another NPC pack. This time, I present to you the Rammerhead NPC from 3D World.
This one is a tad tricky and techy. If you want to change their sprites you need to make sure to edit their colliders as well (in the npc-n.lua files). It's not trivial!

The basic NPC AI follows the idea of "a lineguided NPC that rotates to face its facing vector". You can do regular jumps on the belly, but you need to spinjump on the spikes!

A polished version of these NPCs may be included in SMBX2 basegame in the future.

I am also intending to use these for a level in SLAM, so in order to prevent repetition, I encourage you to use these for your own projects instead!

A download link can be found here:
https://drive.google.com/file/d/1Pi-BE0 ... sp=sharing

Installation instructions can be found in the handbook or in my thread.

Furthermore, if you would like to see the NPC in action, you can view a gif of them below:
https://i.imgur.com/Vo3LqmR.mp4

Modifications and adaptations of the code is permitted. If you use this particular code as a basis for an enhanced version of these NPCs, please give credit.

Re: [NPC Pack] SM3DW Rammerheads

Posted: Sun May 05, 2019 3:26 am
by Eri7
This looks really cool, am i allowed to recreate it in 38A? I will give you credit!

Re: [NPC Pack] SM3DW Rammerheads

Posted: Sun May 05, 2019 7:32 am
by Emral
Eri7 wrote:
Sun May 05, 2019 3:26 am
This looks really cool, am i allowed to recreate it in 38A? I will give you credit!
Please do not use my sprites if you decide to do so.

Re: [NPC Pack] SM3DW Rammerheads

Posted: Sun May 05, 2019 7:36 am
by Eri7
Enjl wrote:
Sun May 05, 2019 7:32 am
Eri7 wrote:
Sun May 05, 2019 3:26 am
This looks really cool, am i allowed to recreate it in 38A? I will give you credit!
Please do not use my sprites if you decide to do so.
Why not? Is there a problem with that? What if i recolor them, is that ok?

Re: [NPC Pack] SM3DW Rammerheads

Posted: Sun May 05, 2019 7:48 am
by MmmMario
Eri7 wrote:
Sun May 05, 2019 7:36 am
Enjl wrote:
Sun May 05, 2019 7:32 am
Eri7 wrote:
Sun May 05, 2019 3:26 am
This looks really cool, am i allowed to recreate it in 38A? I will give you credit!
Please do not use my sprites if you decide to do so.
Why not? Is there a problem with that? What if i recolor them, is that ok?
SquishyRex has some too, use his.

Added in 3 minutes 13 seconds:
And also Enjl I think the side-view sprite of the rammerhead looks pretty weird. The rammer bit is too long, and there's barely any body or tail shown.

Re: [NPC Pack] SM3DW Rammerheads

Posted: Sun May 05, 2019 8:02 am
by Emral
Eri7 wrote:
Sun May 05, 2019 7:36 am
Enjl wrote:
Sun May 05, 2019 7:32 am
Eri7 wrote:
Sun May 05, 2019 3:26 am
This looks really cool, am i allowed to recreate it in 38A? I will give you credit!
Please do not use my sprites if you decide to do so.
Why not? Is there a problem with that? What if i recolor them, is that ok?
I would just prefer if you didn't use them. Even recoloured.

Re: [NPC Pack] SM3DW Rammerheads

Posted: Sun May 05, 2019 8:12 am
by Eri7
Enjl wrote:
Sun May 05, 2019 8:02 am
Eri7 wrote:
Sun May 05, 2019 7:36 am
Enjl wrote:
Sun May 05, 2019 7:32 am

Please do not use my sprites if you decide to do so.
Why not? Is there a problem with that? What if i recolor them, is that ok?
I would just prefer if you didn't use them. Even recoloured.
Well it seems really weird that only I am not allowed to use them in 38A but ok then...

Re: [NPC Pack] SM3DW Rammerheads

Posted: Sun May 05, 2019 8:13 am
by Emral
Eri7 wrote:
Sun May 05, 2019 8:12 am
Enjl wrote:
Sun May 05, 2019 8:02 am
Eri7 wrote:
Sun May 05, 2019 7:36 am


Why not? Is there a problem with that? What if i recolor them, is that ok?
I would just prefer if you didn't use them. Even recoloured.
Well it seems really weird that only I am not allowed to use them in 38A but ok then...
The sprites and their AI were made specifically for this NPC pack. Stop taking everything personally. Your attitude in this thread is making me reconsider allowing adaptation of this code at all.

Re: [NPC Pack] SM3DW Rammerheads

Posted: Sun May 05, 2019 8:17 am
by MmmMario
Eri7 wrote:
Sun May 05, 2019 8:12 am
Enjl wrote:
Sun May 05, 2019 8:02 am
Eri7 wrote:
Sun May 05, 2019 7:36 am


Why not? Is there a problem with that? What if i recolor them, is that ok?
I would just prefer if you didn't use them. Even recoloured.
Well it seems really weird that only I am not allowed to use them in 38A but ok then...
I'm pretty sure you're just not allowed to use the sprites, whatever version you're using or whoever you are.

Re: [NPC Pack] SM3DW Rammerheads

Posted: Thu May 09, 2019 7:13 am
by PROX
Oh yes please! These will definitely make water levels more interesting

Re: [NPC Pack] SM3DW Rammerheads

Posted: Thu May 09, 2019 7:38 am
by MmmMario
PROX wrote:
Thu May 09, 2019 7:13 am
Oh yes please! These will definitely make water levels more interesting
Now let's get the Frog Suit and we might actually have fun and enjoyable water levels

Re: [NPC Pack] SM3DW Rammerheads

Posted: Thu May 09, 2019 7:39 am
by IAmPlayer
MmmMario wrote:
Thu May 09, 2019 7:38 am
PROX wrote:
Thu May 09, 2019 7:13 am
Oh yes please! These will definitely make water levels more interesting
Now let's get the Frog Suit and we might actually have fun and enjoyable water levels
I think Rocky's working on it.

Re: [NPC Pack] SM3DW Rammerheads

Posted: Thu May 09, 2019 7:44 am
by Eri7
MmmMario wrote:
Thu May 09, 2019 7:38 am
PROX wrote:
Thu May 09, 2019 7:13 am
Oh yes please! These will definitely make water levels more interesting
Now let's get the Frog Suit and we might actually have fun and enjoyable water levels
The penguin suit would be much, much better!

Re: [NPC Pack] SM3DW Rammerheads

Posted: Thu May 09, 2019 7:46 am
by MmmMario
Eri7 wrote:
Thu May 09, 2019 7:44 am
MmmMario wrote:
Thu May 09, 2019 7:38 am
PROX wrote:
Thu May 09, 2019 7:13 am
Oh yes please! These will definitely make water levels more interesting
Now let's get the Frog Suit and we might actually have fun and enjoyable water levels
The penguin suit would be much, much better!
Penguin is just frog with iceballs and more sliding (like the blue shell) . It could be an easy build-on on the frog suit.

Re: [NPC Pack] SM3DW Rammerheads

Posted: Thu May 09, 2019 7:51 am
by Eri7
MmmMario wrote:
Thu May 09, 2019 7:46 am
Eri7 wrote:
Thu May 09, 2019 7:44 am
MmmMario wrote:
Thu May 09, 2019 7:38 am


Now let's get the Frog Suit and we might actually have fun and enjoyable water levels
The penguin suit would be much, much better!
Penguin is just frog with iceballs and more sliding (like the blue shell) . It could be an easy build-on on the frog suit.
I already know what the penguin suit is, I even designed 3 levels around it (in 38A). But the penguin suit can slide on water as well which makes it more mobile/versatile than the frog suit. Also i dont think it will be easy to implement since its way more complex than the frog suit.

Re: [NPC Pack] SM3DW Rammerheads

Posted: Thu May 09, 2019 8:25 am
by KateBulka
Well that's some cool stuff! I'm really excited to see a polished version of it in SMBX2 basegame, if it will ever be made.

Re: [NPC Pack] SM3DW Rammerheads

Posted: Sun May 12, 2019 11:48 am
by Emral
I've updated the download link with a new version that responds more sensibly to various edge cases.

Re: [NPC Pack] SM3DW Rammerheads

Posted: Sat Jun 01, 2019 5:11 am
by MegaDood
I really like these, the adaption from 3D to 2D has been done really well. I also like how there are two colours, as it gives the pack some more variety.

Re: [NPC Pack] SM3DW Rammerheads

Posted: Sat Jun 01, 2019 5:12 am
by Emral
MegaDood wrote:
Sat Jun 01, 2019 5:11 am
I really like these, the adaption from 3D to 2D has been done really well. But the fact they seem to only be able to be placed on a rail makes me wonder if you can have a group of them infinitely spawning and swimming in one direction, similar to how the lifts worked in the original Super Mario Bros.
You don't need my NPC pack for that. Cheep Cheeps can do that.

Re: [NPC Pack] SM3DW Rammerheads

Posted: Sat Jun 01, 2019 5:42 am
by MegaDood
Enjl wrote:
Sat Jun 01, 2019 5:12 am
MegaDood wrote:
Sat Jun 01, 2019 5:11 am
I really like these, the adaption from 3D to 2D has been done really well. But the fact they seem to only be able to be placed on a rail makes me wonder if you can have a group of them infinitely spawning and swimming in one direction, similar to how the lifts worked in the original Super Mario Bros.
You don't need my NPC pack for that. Cheep Cheeps can do that.
Ah ok. Would I be able to recolor the cheep-cheeps to match the sprites you created? I will credit you, of course.