Super Linguini And Macaroni - BETA 4 DEVKIT UPDATE! (v1.1.2)

Forum for submissions to the Official™ SLAM Collab project!
RudeGuy
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Re: Super Linguini And Macaroni - DEVKIT UPDATE! (v1.1.1)

Postby RudeGuy » Fri Jun 28, 2019 3:39 pm

so i take you can just make any kind of level as long it's using the devkit?

Valentine
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Re: Super Linguini And Macaroni - DEVKIT UPDATE! (v1.1.1)

Postby Valentine » Fri Jun 28, 2019 3:45 pm

RudeGuy wrote:
Fri Jun 28, 2019 3:39 pm
so i take you can just make any kind of level as long it's using the devkit?
Yeah basically

Valentine
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Re: Super Linguini And Macaroni - WE HAVE A DISCORD NOW

Postby Valentine » Tue Jul 02, 2019 8:34 am

There is now a discord for SLAM!
Join it now: https://discord.gg/4NvduUa

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Re: Super Linguini And Macaroni - WE HAVE A DISCORD NOW

Postby FireyPaperMario » Sun Jul 21, 2019 6:41 am

Out of curiosity, can we submit levels for the SLAM Collab with custom themes, such as a level that has the same level biome as let's just use for example, Spring Yard Zone*? If no, sorry for wasting your time with this post.



*lol, I really don't know what biome Spring Yard Zone really is tbh.

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Re: Super Linguini And Macaroni - WE HAVE A DISCORD NOW

Postby Emral » Sun Jul 21, 2019 6:50 am

FireyPaperMario wrote:
Sun Jul 21, 2019 6:41 am
Out of curiosity, can we submit levels for the SLAM Collab with custom themes, such as a level that has the same level biome as let's just use for example, Spring Yard Zone*? If no, sorry for wasting your time with this post.



*lol, I really don't know what biome Spring Yard Zone really is tbh.
One of the first submissions was a skyward biome of bone, so... I don't see why not.

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Re: Super Linguini And Macaroni - WE HAVE A DISCORD NOW

Postby ChromaNyan » Sun Aug 11, 2019 10:10 am

This looks fun, I want to make a level for it maybe, but one question before I do:
Are the only characters available to us the only ones in the test level?

Emral
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Re: Super Linguini And Macaroni - WE HAVE A DISCORD NOW

Postby Emral » Sun Aug 11, 2019 10:39 am

NyanMC wrote:
Sun Aug 11, 2019 10:10 am
This looks fun, I want to make a level for it maybe, but one question before I do:
Are the only characters available to us the only ones in the test level?
There's a bullet point about characters in the first post in this topic.
-You can request a character for any character (or characters) of your choosing in your level thread. The characters allowed are Mario, Luigi, Toad, Peach, Link, Wario and Uncle Broadsword. The characters which are globally available to play as in every level (which doesn't filter them out), are Mario, Luigi and Toad. The others are to be used only in levels designed for them.

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Re: Super Linguini And Macaroni - WE HAVE A DISCORD NOW

Postby MmmMario » Tue Aug 13, 2019 11:48 pm

Will the devkit be getting another update? If so, when?

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Re: Super Linguini And Macaroni - WE HAVE A DISCORD NOW

Postby Cedur » Wed Aug 14, 2019 3:18 am

Suggestion: invisible sticky blocks

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Re: Super Linguini And Macaroni - WE HAVE A DISCORD NOW

Postby Emral » Wed Aug 14, 2019 5:27 am

MmmMario wrote:
Tue Aug 13, 2019 11:48 pm
Will the devkit be getting another update? If so, when?
Why would it? Is there anything wrong with it right now? If so, please include it in your message.
Cedur wrote:
Wed Aug 14, 2019 3:18 am
Suggestion: invisible sticky blocks
What would be the use case?

Cedur
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Re: Super Linguini And Macaroni - WE HAVE A DISCORD NOW

Postby Cedur » Wed Aug 14, 2019 5:35 am

Enjl wrote:What would be the use case?

as I already posted in the royalty-free ideas thread: horizontal floating in space.

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Re: Super Linguini And Macaroni - WE HAVE A DISCORD NOW

Postby Emral » Wed Aug 14, 2019 5:37 am

Cedur wrote:
Wed Aug 14, 2019 5:35 am
Enjl wrote:What would be the use case?

as I already posted in the royalty-free ideas thread: horizontal floating in space.
No, I mean I'm struggling to think of scenarios where I would want untelegraphed horizontal floating in my levels. I'm curious regarding what practical scenarios these blocks might be useful for and whether they would end up being used frequently.

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Re: Super Linguini And Macaroni - WE HAVE A DISCORD NOW

Postby Valentine » Wed Aug 14, 2019 6:48 am

Cedur wrote:
Wed Aug 14, 2019 3:18 am
Suggestion: invisible sticky blocks
you can easily pull this off with custom graphics, if you need both types it's easy enough to copy the sticky block code, change the id and put it into a luna.lua file in the level folder

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Re: Super Linguini And Macaroni - WE HAVE A DISCORD NOW

Postby Hammerless Penguin » Mon Sep 09, 2019 7:15 pm

Are star coins or the PAL Version of smbx2 in general Allowed?

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Re: Super Linguini And Macaroni - WE HAVE A DISCORD NOW

Postby TheNightingale » Mon Sep 09, 2019 11:07 pm

mariosonicgamer55677 wrote:
Mon Sep 09, 2019 7:15 pm
Are star coins or the PAL Version of smbx2 in general Allowed?
Actually, the beta 3.5 MaGLX3 build was the intended version of this project, but as the PAL build is an update to MaGLX3, then it should be fine to use for the project

The star coins, as the main post reads, are gonna be resprited dragon coins, so if you will use them you should have 5 of them in one level

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Re: Super Linguini And Macaroni - WE HAVE A DISCORD NOW

Postby ElectriKong » Tue Sep 10, 2019 2:08 am

Scroll wrote:
Mon Sep 09, 2019 11:07 pm
mariosonicgamer55677 wrote:
Mon Sep 09, 2019 7:15 pm
Are star coins or the PAL Version of smbx2 in general Allowed?
Actually, the beta 3.5 MaGLX3 build was the intended version of this project

Actually you are expected to use PAL because that is now the latest version.

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Re: Super Linguini And Macaroni - WE HAVE A DISCORD NOW

Postby Cedur » Tue Sep 10, 2019 4:03 am

mariosonicgamer55677 wrote:
Mon Sep 09, 2019 7:15 pm
Are star coins or the PAL Version of smbx2 in general Allowed?

The dragon coins in the levels are in fact reskinned star coins, to make them show up in the HUD and to have them saved at checkpoints.

Speaking of which, is there going to be any reward for getting dragon coins?

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Re: Super Linguini And Macaroni - WE HAVE A DISCORD NOW

Postby TheNightingale » Tue Sep 10, 2019 8:53 am

Electriking wrote:
Tue Sep 10, 2019 2:08 am
Scroll wrote:
Mon Sep 09, 2019 11:07 pm
mariosonicgamer55677 wrote:
Mon Sep 09, 2019 7:15 pm
Are star coins or the PAL Version of smbx2 in general Allowed?
Actually, the beta 3.5 MaGLX3 build was the intended version of this project

Actually you are expected to use PAL because that is now the latest version.
That's what I meant...

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Re: Super Linguini And Macaroni - BETA 4 DEVKIT UPDATE SOON

Postby Valentine » Sat Feb 01, 2020 1:12 pm

Soooooo, with beta 4 out, I'll have to update the devkit to current standards, so if you find any bugs when switching over from pal edition to beta 4 when it comes to the devkit or something, just wait a bit I guess?

The update should be coming out around the 11th or 12th, sorry for the long wait but I can't do anything smbx-related next week.

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Re: Super Linguini And Macaroni - BETA 4 DEVKIT UPDATE SOON

Postby ShadowStarX » Sat Feb 01, 2020 2:36 pm

There seems to be something off with Star/Dragon Coins.


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