This is the long-awaited sequel to JUMP. Started by aterraformer as a smaller collab inspired by the VIPs, it quickly spiralled out of control and became a true sequel headed by lolyoshi, Sixcorby, and Lazy, and was saved by worldpeace several times over. JUMP½ features even more of the wacky design and creativity JUMP is known for, on top of several new features and a significantly less brutal difficulty curve.
JUMP's storehouses and dragon coin reward system return, along with the level info menu, hint movies, and a retry system for the hardest levels. This hack also boasts a brand new ASM-heavy boss or two, new unlockable items, plenty of hidden puzzles and 3-UP moons, saving at any time on the overworld, and a few other neat features.
This hack has been over three years in the making, and development hell has finally released its demons!
Re: JUMP½
Posted: Sat Apr 20, 2019 3:41 pm
by Valentine
oh god is that screenshot a sequel to keep a positive altitude? I didn't think I should be as scared as I am now but now I am as scared as I am now
Day 1 Let's play post coming in an hour stay tuned
Re: JUMP½
Posted: Sat Apr 20, 2019 3:41 pm
by FireyPaperMario
That looks very interesting to play. Might try it out sometime in the future
Re: JUMP½
Posted: Sat Apr 20, 2019 4:12 pm
by Eri7
Seems fun to play, does it however require a good PC to play this or i can still play it with my shitty pc?
Seems fun to play, does it however require a good PC to play this or i can still play it with my shitty pc?
I don't think it would be worse than mine, it will die inmediately (maybe) with that game lol
ask to TawPawNaw if you want proof
Re: JUMP½
Posted: Sun Apr 21, 2019 7:56 am
by MegaDood
How do I play ROM hacks exactly? I've never been too sure on it.
Re: JUMP½
Posted: Sun Apr 21, 2019 8:05 am
by Valentine
If you don't mind I'm just gonna link the second video of the let's play here too.
Probably not gonna link it every time so from this point onwards, those interested should keep up with it themselves
A voice as smooth as mulberry silk, yet a tongue as vile as the rattlesnake's. It makes for good commentary indeed. I should really play this, seems like my type of level design.
A voice as smooth as mulberry silk, yet a tongue as vile as the rattlesnake's. It makes for good commentary indeed. I should really play this, seems like my type of level design.
As we find out today, Waddle has a type for level design.
A voice as smooth as mulberry silk, yet a tongue as vile as the rattlesnake's. It makes for good commentary indeed. I should really play this, seems like my type of level design.
As we find out today, Waddle has a type for level design.
This has long been established! I'm very open when it comes to the type of levels I prefer. Sanct describes it aptly as "romhack-y" levels and I think this literal romhack embodies that vibe I love so much perfectly.
A voice as smooth as mulberry silk, yet a tongue as vile as the rattlesnake's. It makes for good commentary indeed. I should really play this, seems like my type of level design.
As we find out today, Waddle has a type for level design.
This has long been established! I'm very open when it comes to the type of levels I prefer. Sanct describes it aptly as "romhack-y" levels and I think this literal romhack embodies that vibe I love so much perfectly.
Huh, never thought so. However, I know something about your levels and that is that they are very well-designed!