This is the long-awaited sequel to JUMP. Started by aterraformer as a smaller collab inspired by the VIPs, it quickly spiralled out of control and became a true sequel headed by lolyoshi, Sixcorby, and Lazy, and was saved by worldpeace several times over. JUMP½ features even more of the wacky design and creativity JUMP is known for, on top of several new features and a significantly less brutal difficulty curve.
JUMP's storehouses and dragon coin reward system return, along with the level info menu, hint movies, and a retry system for the hardest levels. This hack also boasts a brand new ASM-heavy boss or two, new unlockable items, plenty of hidden puzzles and 3-UP moons, saving at any time on the overworld, and a few other neat features.
This hack has been over three years in the making, and development hell has finally released its demons!
If you don't mind I'm just gonna link the second video of the let's play here too.
Probably not gonna link it every time so from this point onwards, those interested should keep up with it themselves
A voice as smooth as mulberry silk, yet a tongue as vile as the rattlesnake's. It makes for good commentary indeed. I should really play this, seems like my type of level design.
A voice as smooth as mulberry silk, yet a tongue as vile as the rattlesnake's. It makes for good commentary indeed. I should really play this, seems like my type of level design.
As we find out today, Waddle has a type for level design.
A voice as smooth as mulberry silk, yet a tongue as vile as the rattlesnake's. It makes for good commentary indeed. I should really play this, seems like my type of level design.
As we find out today, Waddle has a type for level design.
This has long been established! I'm very open when it comes to the type of levels I prefer. Sanct describes it aptly as "romhack-y" levels and I think this literal romhack embodies that vibe I love so much perfectly.
A voice as smooth as mulberry silk, yet a tongue as vile as the rattlesnake's. It makes for good commentary indeed. I should really play this, seems like my type of level design.
As we find out today, Waddle has a type for level design.
This has long been established! I'm very open when it comes to the type of levels I prefer. Sanct describes it aptly as "romhack-y" levels and I think this literal romhack embodies that vibe I love so much perfectly.
Huh, never thought so. However, I know something about your levels and that is that they are very well-designed!