I'm not quite sure what bugs you're talking about. Has your work station been infected? In that case, you should remove the insects post haste!
Graphics
They be good. 10/10. OK, I'm not really just going to say that! You pulled off the SMB 1 feel nicely with the extra grass and modified Piranha Plant graphics, with some small adjustments too. My favorite part was the midway flag. Truly an excellent use of graphical grammaries! However, the blocks/platform thing at the end seemed out of place. Come to think of it, so do the square blocks under the final Hammer Bros. 9/10
Gameplay
I'll say it. In my opinion, the first section was not only the toughest, but also the weakest. Something about the standing green and fire-spitting Piranha Plants disagrees with me. However, once I took to the skies, the level was more fun, especially the Bullet Bill parts. Lengthwise, unless this level was meant to lead up to something, I feel it was on the short side. 7/10
Replay Value
I don't sense much, as there's not too many ideas we haven't seen elsewhere. The SMW platforms disguised as SMB see-saws was clever, yes, but that idea alone is certainly not enough for many players to return. 6/10
Overall, you've created a decent level, given your 12 hour effort. With some work, I believe you can create more memorable levels that everyone will want to review!
The fire spitting Piranha Plant is inspired by Mario Forever. (have you seen World 6 and World 8 yet?) It's okay to use that.
Re: A normal grassland level
Posted: Sat May 10, 2014 2:16 am
by Navi
Uhm what do you mean?
Re: A normal grassland level
Posted: Sat May 10, 2014 8:48 am
by FutureNyanCat
Snow Luigi Revamped wrote:Uhm what do you mean?
You inspired your fire-spitting Piranha Plants (or I call Venus Fountain Traps) from Mario Forever. It has the same mechanics.
Re: A normal grassland level [UPDATED]
Posted: Tue May 13, 2014 8:48 am
by Navi
OH THAT
Nope.
Updated the level, same gameplay but has a bit differences with the blocks and the sky platforms.
Re: A normal grassland level [UPDATED]
Posted: Sat May 17, 2014 9:00 am
by FutureNyanCat
Nexus wrote:OH THAT
Nope.
Then where did you get the inspiration of your fire-spitting Piranha Plant? Tell me more!
Re: A normal grassland level [UPDATED]
Posted: Sun May 18, 2014 8:42 am
by Navi
I used bossedit8's graphics.
THE END.
Re: A normal grassland level [UPDATED]
Posted: Sun May 18, 2014 8:47 am
by bossedit8
Nexus wrote:I used bossedit8's graphics.
THE END.
Yeah, he asked me to use those graphics what I made for Airship Attack so he can use for his work so there is no problem to that.
Re: A normal grassland level [UPDATED]
Posted: Thu May 29, 2014 7:52 am
by Navi
I'd like to request a review.
Re: A normal grassland level [UPDATED and needs review]
Posted: Sat Jun 21, 2014 7:16 am
by Navi
Uhm. I'd like to request a review cuz i'm waiting for months here.
Re: A normal grassland level [UPDATED and needs review]
Posted: Sat Jun 21, 2014 8:34 am
by zlaker
A normal grassland level by Nexus
Atmosphere 7/10: Another SMB1 level. Haven’t seen those for while. Now let’s cut to the chase; The SMB3 Spike Koopa didn’t honestly fit to the level’s theme, the SMB2 Shy Guy should’ve been replaced with another kind of NPC that was SMB1 and the Luigi didn’t either fit to the level. It’s these kind of errors I usually easily find so I suggest you fixing it. I did like the SMB1 Note Blocks though.
Gameplay 5/10: The level did have a pretty bad NPC placement and a pretty bad Coin placement. I felt the level was spammy and I had to play a couple of times to finish it. The Coin placement was bad and really weird. Sometimes it was too many coins and not enough coins. Also when you jumped on the Koopa Paratroopa it turned into a SMB3 Spike Koopa which hurts the player which I think you should fix.
Level Design 4/10: I didn’t honestly like the design of this level. I have nothing against linear levels, but this one was a pretty bad one. It wasn’t that fun of a level IMO.
So overall I’m giving ya 5/10 on this.
Re: A normal grassland level [Re-review]
Posted: Mon Aug 18, 2014 11:30 pm
by Navi
Needs a re-review, tried to update this with the help of Luigifan2010's review in Knux Forums.
Re: A normal grassland level [Re-review]
Posted: Sun Aug 24, 2014 7:18 am
by SuperMarioBuilder16
Alex48 wrote:Needs a re-review, tried to update this with the help of Luigifan2010's review in Knux Forums.
Off Topic: You know, you remind me of Jenny in my robot dreams...
Re: A normal grassland level [Re-review]
Posted: Mon Sep 15, 2014 3:15 am
by Marina
SuperMarioBuilder16 wrote:
Alex48 wrote:Needs a re-review, tried to update this with the help of Luigifan2010's review in Knux Forums.
You know, you remind me of Jenny in my robot dreams...
Please don't make useless, off-topic posts.
Re: A normal grassland level [Re-review]
Posted: Mon Sep 15, 2014 3:17 am
by Navi
Please. Make. a. review.
Re: A normal grassland level [Re-review]
Posted: Tue Oct 14, 2014 5:56 pm
by zioy
A normal grassland level by Alex48 Re-reviewed by KoolKat
Design/Placement
Let's save the best for last, shall we? The design and placement were OK. I don't really know why, but it just felt lacking to me. Maybe the design was too repetitive or just flat-out overused. Either way I didn't really like the design. The sizables felt too large, the grass was awkward, and the platform was unpredictable at first. The level was too flat, and that is a bad thing in terms of design/placement. As for the NPCs, the placement was a little too grouped. Some areas had too many NPCs, and some had barely any at all. I'd spread them out a bit. As for the coins, it's really the same thing. Space them out a bit. My main point that balances out the negatives here is that in my opinion, it was the perfect length for a SMB1 level, so nostalgia points there (inb4 "BIASED REVIEW !!!!11!!1!!!!!!!!11!1").
Atmosphere
This level reminded me alot of SMF to be honest. The general blocks and music definitely helped this as well. The entire level was essentially SMB1-styled, but the Luigis really didn't fit, since SMB1 uses colored outlines and SMB3 uses gray outlines. Other than that, the atmosphere was good, especially in the ground section. The sky area was a little iffy (more mushrooms?) and the normal cloud background for SMB1 would be better (find it in the UCGFX pack, since everything is in there) unless you add more mushrooms and less generic cloud platforms, in which case that would work better. The atmosphere wasn't original, but sometimes that's a good thing. I liked how you used vanilla SMBX music since people go overboard with custom music nowadays to point where it doesn't even fit at all.
Gameplay
This section is basically how I felt playing it. First off, the first Fire Lotus Piranha Plant was really annoying, as well as the Bullets + Hammer Bros area where I found myself barely able to dodge them at the same time. This could be considered a way to add fair difficulty as the timing had to be spot-on perfect, but I personally didn't like it that much. I'd also remove the Paratroopa-jumping part, since that stuff is usually really more Kaizo-oriented (and it's also mean to the player if they're playing as Link or Toad).