SMW Remake -- progress #1 -

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CDSMBX
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SMW Remake -- progress #1 -

Postby CDSMBX » Tue Apr 16, 2019 3:28 pm

I am making a Super Mario World Remake for SMBX 1.4.4
I have only done Yoshi's House so far as the sprites of the backgrounds took a total of 3 days to make.
[question, does anyone know how to like make blocks with sizable physics (stand on top, when you jump from the bottom you get to the top) ,change the textbox sprites and make berries (currently using redcoins as a substitute)]

[YOSHI'S HOUSE]

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Eri7
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Re: SMW Remake -- progress #1 -

Postby Eri7 » Tue Apr 16, 2019 4:59 pm

Hey, valterri already made a remake of SMW but i you are doing one for 1.4 so i guess its fine.
[question, does anyone know how to like make blocks with sizable physics (stand on top, when you jump from the bottom you get to the top)
Yes, you can edit the block properties by right clicking them from the tool box and then doing this.
Image
And do the same for the npc collision as well.
change the textbox sprites
You can't do that since this is a hardcoded gfx and 38A doesn't allow us to modify them, the only solution is to make your own textbox system, this one is a good one but is a bit complicated to use:
viewtopic.php?t=18502
and make berries (currently using redcoins as a substitute)]
How do berries work in SMW? It shouldn't be hard to implement them.

CDSMBX
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Re: SMW Remake -- progress #1 -

Postby CDSMBX » Tue May 21, 2019 10:16 am

Eri7 wrote:
Tue Apr 16, 2019 4:59 pm
Hey, valterri already made a remake of SMW but i you are doing one for 1.4 so i guess its fine.
[question, does anyone know how to like make blocks with sizable physics (stand on top, when you jump from the bottom you get to the top)
Yes, you can edit the block properties by right clicking them from the tool box and then doing this.
Image
And do the same for the npc collision as well.
change the textbox sprites
You can't do that since this is a hardcoded gfx and 38A doesn't allow us to modify them, the only solution is to make your own textbox system, this one is a good one but is a bit complicated to use:
viewtopic.php?t=18502
and make berries (currently using redcoins as a substitute)]
How do berries work in SMW? It shouldn't be hard to implement them.
huh i can't find valterri's remake,
my SMW remake is just for practicing using SMBX and just sharing progress if i feel like it
also i saw a post on how to make diagonal semi solids and it was a little complicated...

Image

Darkonius Mavakar
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Re: SMW Remake -- progress #1 -

Postby Darkonius Mavakar » Tue May 21, 2019 11:39 am

This is what Eri7 was referring to:
viewtopic.php?f=36&t=444
Though this is more of a reimagining than a remake;

If you still do plan continuing this, i recommend using SMBX 2.0MX instead of 38a/1.4, as it has a ton of SMW-related npcs and features, including proper switch palace switches and such, if you need a download, you can find it here:

http://codehaus.wohlsoft.ru/downloads.html

ThePieSkyHigh
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Re: SMW Remake -- progress #1 -

Postby ThePieSkyHigh » Tue May 21, 2019 12:20 pm

Plus, 1.4 isn't even an official version. But, if you continue in 38A/1.4 it would be another playable episode for those users. Theres a whole lot more playing in 2.0 than 1.4, but you pick

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Re: SMW Remake -- progress #1 -

Postby MegaDood » Fri May 24, 2019 1:21 am

ThePieSkyHigh wrote:
Tue May 21, 2019 12:20 pm
Plus, 1.4 isn't even an official version. But, if you continue in 38A/1.4 it would be another playable episode for those users. Theres a whole lot more playing in 2.0 than 1.4, but you pick
I think some use 1.4 because the teascript language lets you do things easier than LunaLua, or maybe it's just a choice of preference? I don't use 1.4 so don't quote me on that.

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Re: SMW Remake -- progress #1 -

Postby ThePieSkyHigh » Fri May 24, 2019 9:59 am

MegaDood wrote:
Fri May 24, 2019 1:21 am
ThePieSkyHigh wrote:
Tue May 21, 2019 12:20 pm
Plus, 1.4 isn't even an official version. But, if you continue in 38A/1.4 it would be another playable episode for those users. Theres a whole lot more playing in 2.0 than 1.4, but you pick
I think some use 1.4 because the teascript language lets you do things easier than LunaLua, or maybe it's just a choice of preference? I don't use 1.4 so don't quote me on that.
I suppose. Again, its his choice. I dont think 1.4 has 37364849483 remakes of level 1-1 of SMB. (YET.)


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