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Meadow's field (the first I made in over 7 years) -MAGLx3 version-

Posted: Sat Apr 13, 2019 6:58 pm
by Yatagarasu
It's been a while since I made a level. And now, after 7 years I've decided to make another level. It's a small level, meant for something in a world 1. I've used the MAGLx3 version of SMBX to create the level, so in order to play it, you'll need the latest version.

Here are some screens;
Spoiler: show
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Here is download link:
https://drive.google.com/file/d/12n-Bzx ... p=drivesdk

Credits:
Witchking 666 (blocks)
Crazydev (Special blocks)

I hope you enjoy!

Re: Meadow's field (the first I made in over 7 years) -MAGLx3 version-

Posted: Sun Apr 14, 2019 1:52 am
by MegaDood
I played your level, and here is what I have to say.
The level design was really good, I especially loved the branching paths and the level looked stunning, the styles mixed really well. However, due to the number of blocks, the game ran slowly for me, I don't know if it's just me or the level. Anyway, the best part in my opinion was the barrel cannons, and it's a shame they weren't used further in the level, as the later part of the level went for a more simple layout. Well done with your level.

Re: Meadow's field (the first I made in over 7 years) -MAGLx3 version-

Posted: Wed Jun 05, 2019 11:03 pm
by TheBossCDA
Sweet level. Off the bat, the music choice seemed a bit confusing to me, but once the barrel section kicked in, I think it fit really well. I like how you stuck to a few key enemies and varied them really neatly. It's cool having to fight a hammer bro on the ground in one section, and in the next section, having to avoid that same enemy but while shooting around in barrels.

Speaking of the barrels, I think that was the strongest point of the level. I wish the element was used more liberally in the beginning, and like MegaDood said, the end. Specifically, I think it would help to have had a more thorough introduction to the mechanic for those who haven't placed the DKC games. Maybe you could have had one earlier in the level in an empty location void of enemies (so the player has less to focus on) that could be simply jumped into. Currently, players have to risk jumping a huge gap to try out the mechanic for the first time.
Also, maybe the music could have been grassland ambiance until you activate this new first barrel, triggering the guitar to kick in. Or maybe not. I'm just a sucker for dynamic music in my levels ;)

I also wish there could have been more secrets. I climbed all over the place using the vines, and each time I got to an interesting little alcove or pit, I expected secrets, but didn't find many. The ones I did find were cool, I just wish there could have been more of them.

Re: Meadow's field (the first I made in over 7 years) -MAGLx3 version-

Posted: Fri Jun 14, 2019 3:23 am
by AggressivePeanut90
Pretty forest level! That's nice!