Googolplexian+ Levels
Posted: Mon Apr 01, 2019 3:41 pm
by Googolplexian+
Da first level of special levels series (Not really), testing out level designs to find which one's da best.
https://drive.google.com/file/d/1kz1bpU ... tvwPR/view
A hint of the level
Let me know what you think in the comments below.
Re: Googolplexian+ Levels
Posted: Thu Apr 11, 2019 6:40 am
by MegaDood
After playing your level, here is what I have to say.
The level was simple and had a simple design. This wasn't a bad thing, and I feel that it didn't take away from the experience. The level itself was quite fun to me. However, the secret hide and seek minigame is where I have my criticism. I understand the whole point of the minigame, but I felt there was too much backtracking that didn't feel too necessary. The first part after talking to the NPC at the end of the level was well done though, having to go above the stage and carry a shell, but from there it just got a bit monotonous. I also felt that there was not much reward for finding the secret exit, other than a few 1-ups. Overall, it wasn't a bad level, and I understand the backtracking and secret exit was optional, but a secret that requires a lot of work should lead to something more satisfying.
Anyway, well done with your level regardless.
Re: Googolplexian+ Levels
Posted: Thu Apr 11, 2019 4:51 pm
by Googolplexian+
MegaDood wrote: ↑Thu Apr 11, 2019 6:40 am
After playing your level, here is what I have to say.
The level was simple and had a simple design. This wasn't a bad thing, and I feel that it didn't take away from the experience. The level itself was quite fun to me. However, the secret hide and seek minigame is where I have my criticism. I understand the whole point of the minigame, but I felt there was too much backtracking that didn't feel too necessary. The first part after talking to the NPC at the end of the level was well done though, having to go above the stage and carry a shell, but from there it just got a bit monotonous. I also felt that there was not much reward for finding the secret exit, other than a few 1-ups. Overall, it wasn't a bad level, and I understand the backtracking and secret exit was optional, but a secret that requires a lot of work should lead to something more satisfying.
Anyway, well done with your level regardless.
Thanks. I will make sure I improve the secrets in the game. Thank you for you constructive criticism.
Re: Googolplexian+ Levels
Posted: Thu Apr 11, 2019 9:02 pm
by MegaDood
Googolplexian+ wrote: ↑Thu Apr 11, 2019 4:51 pm
MegaDood wrote: ↑Thu Apr 11, 2019 6:40 am
After playing your level, here is what I have to say.
The level was simple and had a simple design. This wasn't a bad thing, and I feel that it didn't take away from the experience. The level itself was quite fun to me. However, the secret hide and seek minigame is where I have my criticism. I understand the whole point of the minigame, but I felt there was too much backtracking that didn't feel too necessary. The first part after talking to the NPC at the end of the level was well done though, having to go above the stage and carry a shell, but from there it just got a bit monotonous. I also felt that there was not much reward for finding the secret exit, other than a few 1-ups. Overall, it wasn't a bad level, and I understand the backtracking and secret exit was optional, but a secret that requires a lot of work should lead to something more satisfying.
Anyway, well done with your level regardless.
Thanks. I will make sure I improve the secrets in the game. Thank you for you constructive criticism.
No problem, good luck for the next level.
Re: Googolplexian+ Levels
Posted: Fri Apr 12, 2019 12:03 am
by Googolplexian+
MegaDood wrote: ↑Thu Apr 11, 2019 9:02 pm
Googolplexian+ wrote: ↑Thu Apr 11, 2019 4:51 pm
MegaDood wrote: ↑Thu Apr 11, 2019 6:40 am
After playing your level, here is what I have to say.
The level was simple and had a simple design. This wasn't a bad thing, and I feel that it didn't take away from the experience. The level itself was quite fun to me. However, the secret hide and seek minigame is where I have my criticism. I understand the whole point of the minigame, but I felt there was too much backtracking that didn't feel too necessary. The first part after talking to the NPC at the end of the level was well done though, having to go above the stage and carry a shell, but from there it just got a bit monotonous. I also felt that there was not much reward for finding the secret exit, other than a few 1-ups. Overall, it wasn't a bad level, and I understand the backtracking and secret exit was optional, but a secret that requires a lot of work should lead to something more satisfying.
Anyway, well done with your level regardless.
Thanks. I will make sure I improve the secrets in the game. Thank you for you constructive criticism.
No problem, good luck for the next level.
Actually, thanks to Luigikid, I'm actually making a Luigikid Fangame that he told me he wants to play.