So I've been looking around and I found various people attempt to make "cannon pipes" (pipes that shoot you out of them) and I came across this:
He says it "works properly, can be used continuously and can be used by both players when playing 2 Player mode. It's also solid on all sides, so this is a fully functioning Pipe Cannon." How does he do that? Any time I try looking for one, it is a different type the that can only be entered once. This guy's, though, seems a heck of a lot better. Sadly, his download link does not work and I cannot find another copy. Can someone try making this, or come forward if they downloaded this test? It would be fairly useful for some people, including myself.
Re: Request for a PROPER Cannon Pipe
Posted: Sat May 03, 2014 3:26 pm
by SMBXxer
Why can't you just make it?
Re: Request for a PROPER Cannon Pipe
Posted: Sat May 03, 2014 3:30 pm
by zlaker
SMBXxer wrote:Why can't you just make it?
He said he wants to do the same way as guy made.
Re: Request for a PROPER Cannon Pipe
Posted: Sat May 03, 2014 3:36 pm
by SMBXxer
zlakerboy357 wrote:
SMBXxer wrote:Why can't you just make it?
He said he wants to do the same way as guy made.
Oh, in that case I can't help you.
Re: Request for a PROPER Cannon Pipe
Posted: Sat May 03, 2014 3:44 pm
by Megar
Go in the pipe, come out going a direction then have instant warps spawn and keep teleporting you up?
Re: Request for a PROPER Cannon Pipe
Posted: Sat May 03, 2014 3:53 pm
by SMBXxer
Blueoak wrote:Go in the pipe, come out going a direction then have instant warps spawn and keep teleporting you up?
I don't really think that would work, if it could it would be pretty buggy.
Re: Request for a PROPER Cannon Pipe
Posted: Sat May 03, 2014 3:56 pm
by zlaker
I'm on my phone right now so I can't post the tourial now. I'll post it here tomorrow okay?
Just watch the events use there. Also, for make it complete you need some layers and events.
Re: Request for a PROPER Cannon Pipe
Posted: Sun May 04, 2014 6:36 am
by Emral
The exit to the pipe is actually ~3 blocks below the entrance. The pipe is entirely foreground objects. Once you exit, an event triggers (SMB1 Axe) whick moves invisible platforms you're standing on upwards while locking the player in *up* position. The blocks which were shooting you up then hide, travel back and show again.