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Beating Every SMBX Episode [Micro Levels Review]

Posted: Wed Mar 20, 2019 6:18 pm
by Archived
Archived

Re: Journey to Completion

Posted: Thu Mar 21, 2019 7:21 pm
by Eri7
Damn Eclipsed, you are doing way too much for this community...
But this is very interesting and i will be checking out your progress.

Re: Journey to Completion

Posted: Thu Mar 21, 2019 9:25 pm
by TheNightingale
Eri7 wrote:
Thu Mar 21, 2019 7:21 pm
Damn Eclipsed, you are doing way too much for this community...
And by the way, I feel like if he were the official SMBX streamer/showcaser

Re: Journey to Completion

Posted: Sat Mar 23, 2019 3:39 pm
by Marcus248
Honestly, wasn't too sure if he was going to hold onto this task, it's impressive that you're making so much progress. Keep up the good work, bro!

Re: Journey to Completion

Posted: Sat Mar 23, 2019 8:45 pm
by Archived
Archived

Re: Journey to Completion - Help on this jump please

Posted: Sun Mar 24, 2019 10:52 pm
by Archived
Archived

Re: Journey to Completion - Help on this jump please

Posted: Mon Mar 25, 2019 1:37 am
by MegaDood
I feel like you're an explorer on a quest to discover the unknown... This incredible journey should be written into SMBX lore. Also, does this thread get updated every time an episode is completed?

Re: Journey to Completion - Help on this jump please

Posted: Mon Mar 25, 2019 7:43 am
by Emral
About the jump, there's a bit of missing information for me to fully judge what might be going on, but I'll give it a shot anyway.
With Peach, and I think Mario too, a running full jump has the potential to get you over the entire setup. I don't know what's on the other side, so that might just land you in a pit.
Spinjumping on the crabs won't get you far, as you probably already figured out, and a running spinjump to the thwomp might be possible as Luigi, but I'm uncertain.
Another idea I had was to down-stab the crabs and then the spikes next to the Thwomp as Link. If character change is an option, this seems like the most plausible way to approach this setup to me, again without knowing what's further to the right.

I hope some of this information proves to be useful to you.

Re: Journey to Completion - Help on this jump please

Posted: Mon Mar 25, 2019 9:28 am
by Archived
Archived

Re: Journey to Completion - Jump Update

Posted: Mon Mar 25, 2019 2:31 pm
by Taycamgame
This is exactly why testing is important. Feels bad that you went through this trouble for nothing.
Also is it me or do all kaizo levels just not care about the look of the level? Almost every one i've seen, basically just blocks here and there (like the screenshot shows)

Re: Journey to Completion - Forbidden Kaizo 2+3 Review

Posted: Tue Mar 26, 2019 1:29 am
by Archived
Archived

Re: Journey to Completion - Forbidden Kaizo 2+3 Review

Posted: Tue Mar 26, 2019 1:53 am
by SAStar777
So this is what this Journey to Completion thread is. (I first saw it at some point when it got the latest reply but didn't feel like checking it out before. Have seen many of the episodes done on stream, though, and have clipped some funny moments as well as that one point Eclipsed needed to analyze.)

Yeah, that Forbidden Kaizo 3 episode is...not a good one.
What is is in a nutshell (spoiler in case you want to read the review first): show
It's like Rage Mario, except without a ton of 1-block parkour and with a level that ended up being considered impossible. Doesn't even reach fake kaizo-tier of difficulty in all but one level, and said level needed patching.

...Btw, where's Days 1-21 in this blog? (I was honestly looking for any mention of that one Super Mario Galaxy inspired episode that turned out to be unfinished.)

Re: Journey to Completion - Forbidden Kaizo 2+3 Review

Posted: Tue Mar 26, 2019 1:56 pm
by 55jedat555
Taycamgame wrote: Also is it me or do all kaizo levels just not care about the look of the level? Almost every one i've seen, basically just blocks here and there (like the screenshot shows)
Firstly, to make things clearer, there's barely any Kaizo in SMBX, so the picture you get from looking at such levels/episodes gives limited representation on what's actually going on in, for instance, the Kaizo ROM hacking communities. Secondly, aesthetics never played an important role in (traditional) Kaizo level design, seeing as it focuses on the gameplay (and cheese prevention, to assure the level is only beatable the way it was intended to be beaten in) rather than making it look pretty and appealing. You can refer to this document to get an even better picture of what Kaizo actually is about: https://docs.google.com/document/d/1U5a ... J5TeE/edit

Re: Journey to Completion - Insane Link Level

Posted: Tue Mar 26, 2019 4:53 pm
by Archived
Archived

Re: Journey to Completion - Various Reviews

Posted: Sun Mar 31, 2019 4:09 am
by Archived
Archived

Re: Journey to Completion - Various Reviews

Posted: Sun Mar 31, 2019 4:59 am
by SAStar777
Eclipsed wrote:
Sun Mar 31, 2019 4:14 am
Troll Island
Spoiler: show
There's 3 levels with literally no indication of where door warps are. Rating 0/10
Wow, really? I missed this one when it was streamed, and this...isn't what I expected it to be.

Anyway, the other day, I broght up the SMBX Classics Collection after remembering about it since they were episodes made before 2014. Eclipsed said he'll save those for the end of page 1 to ensure good quality at the end of this. ...Except for Valtteri Island since he'll reach Revisited before then.

I have to wonder, though. Eclipsed, if, for some reason, you reach another episode in the collection before you reach the collection itself, which I HIGHLY doubt, will you take it on right there and then as well?

Re: Journey to Completion - Various Reviews

Posted: Sun Mar 31, 2019 5:10 pm
by Archived
Archived

Re: Journey to Completion - 2 Reviews

Posted: Thu Apr 11, 2019 1:50 am
by Archived
Archived

Re: Journey to Completion - 2 Reviews

Posted: Thu Apr 11, 2019 2:31 pm
by SAStar777
Eclipsed wrote:
Thu Apr 11, 2019 1:50 am
Pit of 100 Trials 0/10
Spoiler: show
Essentially you had to kill the right enemy almost 100 times to progress to the next section. Was extremely repetitive and dragged out for way too long. To top it all off the ending was a boss rush with no interesting layouts, so needless to say I did not have fun with this episode. Also was not sure if restart level on death was active or not, the episode has no checkpoints at all so if it was not active you had to play essentially 1 hour without dying.
Based on this, it sounds like this was a lot like one of the Pits of 100 Trials in Super Paper Mario, so the details of this episode didn't surprise me.

...And now I can only guess what you'd think if/when you take on any Pit of 100 Trials in either Paper Mario game with at least one.

Re: Journey to Completion - 2 Reviews

Posted: Fri Apr 12, 2019 5:04 am
by MegaDood
SAStar777 wrote:
Thu Apr 11, 2019 2:31 pm
Eclipsed wrote:
Thu Apr 11, 2019 1:50 am
Pit of 100 Trials 0/10
Spoiler: show
Essentially you had to kill the right enemy almost 100 times to progress to the next section. Was extremely repetitive and dragged out for way too long. To top it all off the ending was a boss rush with no interesting layouts, so needless to say I did not have fun with this episode. Also was not sure if restart level on death was active or not, the episode has no checkpoints at all so if it was not active you had to play essentially 1 hour without dying.
Based on this, it sounds like this was a lot like one of the Pits of 100 Trials in Super Paper Mario, so the details of this episode didn't surprise me.

...And now I can only guess what you'd think if/when you take on any Pit of 100 Trials in either Paper Mario game with at least one.
Wasn't it also used in a Super Mario World ROM hack?