This is the place for video games!
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Hello
- Spiny

- Posts: 28
- Joined: Mon May 12, 2014 8:35 pm
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Postby Hello » Fri Mar 15, 2019 10:54 pm
Last edited by Hello on Fri Apr 26, 2019 5:07 pm, edited 2 times in total.
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TheNightingale
- Charged Spiny

- Posts: 1971
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Postby TheNightingale » Fri Mar 15, 2019 11:30 pm
This looks very interesting and well done. I might give it a try
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MmmMario
- Monty Mole

- Posts: 127
- Joined: Sun Aug 05, 2018 6:28 am
- Flair: Yeet
Postby MmmMario » Sat Mar 16, 2019 4:03 am
Oh wow, nice! Is work on Hello Engine still continuing?
Added in 2 minutes 52 seconds:
However, the physics seem a bit too agile, floaty and slippery
Those goombas should also respond sooner.
And where are the smoke particle effects?
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Valentine
- Silver Yoshi Egg

- Posts: 2027
- Joined: Wed Jan 01, 2014 6:50 am
- Flair: pronoun police
- Pronouns: She/Her (Any)
Postby Valentine » Sat Mar 16, 2019 5:13 am
The man shows up again to just post his fangame and then not even look at the site again until he has a new one.
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FireyPaperMario
- Wart

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Postby FireyPaperMario » Sat Mar 16, 2019 6:26 am
Looks like this fan game was inspired by other 3-D Mario games.
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Core
- Fuzzy

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Postby Core » Sat Mar 16, 2019 8:16 am
Sancles-Chan wrote: ↑Sat Mar 16, 2019 5:13 am
The man shows up again to just post his fangame and then not even look at the site again until he has a new one.
So well said.
Also it looks pretty dead, particles would be good stuff to add. Jump animation and wall jump look really weird. Also i wonder why brick walls come out of the wall, not some hole?
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TheNightingale
- Charged Spiny

- Posts: 1971
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Postby TheNightingale » Sat Mar 16, 2019 8:17 am
Sancles-Chan wrote: ↑Sat Mar 16, 2019 5:13 am
The man shows up again to just post his fangame and then not even look at the site again until he has a new one.
Well, that's true lol
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Eri7
- Banned
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Postby Eri7 » Sat Mar 16, 2019 9:52 am
Sancles-Chan wrote: ↑Sat Mar 16, 2019 5:13 am
The man shows up again to just post his fangame and then not even look at the site again until he has a new one.
Advertisement at its finest...
Also the game lacks polish and it doesn't look like something that can stand out compared to official nintendo 3d mario games...
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ElectriKong
- Posts: 4646
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Postby ElectriKong » Sat Mar 16, 2019 10:33 am
What is this input lag? It makes the game completely unplayable.
Also the game blurrs out when I move.
I wanted to give this a try, but with these glaring issues, I don't think it is attempting to play sadly.
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nomoshasori3453
- Bob-Omb

- Posts: 23
- Joined: Tue Mar 12, 2019 6:31 am
Postby nomoshasori3453 » Sat Mar 16, 2019 2:06 pm
ah yes, the 2d games where horrible, but this... just speaks for itself.
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TheNightingale
- Charged Spiny

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Postby TheNightingale » Sat Mar 16, 2019 2:16 pm
FireyPaperMario wrote: ↑Sat Mar 16, 2019 6:26 am
Looks like this fan game was inspired by other 3-D Mario games.
It is, I guess
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ElectriKong
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Postby ElectriKong » Sat Mar 16, 2019 2:44 pm
Looks like those physics are to 38A what 38A physics are to SMBX.
Thank god we have a trailer to see that there are a lot of things wrong with this game, but it is also misleading as there is no way one can play that well when takes like a full second for button presses to convert into movement in the game. I already made a short rant about the input lag 3 posts above and this definitely needs fixing. Whether the rest of the game is good or not means nothing when one critical issue makes it impossible to experience that in the first place. I'm sure if Night Kawata was still here he would have torn this game to shreds by now.
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Hello
- Spiny

- Posts: 28
- Joined: Mon May 12, 2014 8:35 pm
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Postby Hello » Sat Mar 16, 2019 3:55 pm
Electriking wrote: ↑Sat Mar 16, 2019 10:33 am
What is this input lag? It makes the game completely unplayable.
Also the game blurrs out when I move.
I wanted to give this a try, but with these glaring issues, I don't think it is attempting to play sadly.
If you experience input lag, or any kind of lag, lower the resolution and/or graphics settings to fix it.
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ElectriKong
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Postby ElectriKong » Sat Mar 16, 2019 4:24 pm
Hello wrote: ↑Sat Mar 16, 2019 3:55 pm
Electriking wrote: ↑Sat Mar 16, 2019 10:33 am
What is this input lag? It makes the game completely unplayable.
Also the game blurrs out when I move.
I wanted to give this a try, but with these glaring issues, I don't think it is attempting to play sadly.
If you experience input lag, or any kind of lag, lower the resolution and/or graphics settings to fix it.
I did try lowering the GFX settings before, which didn't fix anything. But lowering resolution did work, thanks for the solution.
Added in 21 minutes 4 seconds:
So the game is pretty fun, but the physics definitely feels off, and makes precise jumps harder to make.
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Hello
- Spiny

- Posts: 28
- Joined: Mon May 12, 2014 8:35 pm
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Postby Hello » Sun Mar 17, 2019 2:52 pm
I released a quick update to Super Mario Prism (v1.0.1) to address common complaints:
-Tweaked the physics.
-Sped up some animations
-Fixed some bugs.
-Disabled Unity's axis smoothing on keyboard controls.
-Disabled more special effects on low quality settings.
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MegaDood
- Torpedo Ted

- Posts: 1650
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Postby MegaDood » Fri Mar 22, 2019 7:46 am
Looks quite good. Still has a ton of polish and things to add, but it looks quite nice.
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Black Mamba
- Rip Van Fish

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Postby Black Mamba » Sat Mar 23, 2019 3:57 am
how many different times are people gonna make mario in unity before people stop eating the slop like weebs at a chinese buffet
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FireyPaperMario
- Wart

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Postby FireyPaperMario » Sat Mar 23, 2019 5:35 pm
Uzendayo wrote:
how many different times are people gonna make mario in unity before people stop eating the slop like weebs at a chinese buffet
I don't know.... I guess thousands....
P.S. If I would make a PC fan/flash game, I would NOT use unity
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Hello
- Spiny

- Posts: 28
- Joined: Mon May 12, 2014 8:35 pm
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Postby Hello » Sun Mar 24, 2019 12:35 am
Released another update (v1.0.2) with more fixes.
-Tweaked the physics. (Definitely not slippery)
-Fixed some bugs.
-Added some normal maps that were missing.
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Hello
- Spiny

- Posts: 28
- Joined: Mon May 12, 2014 8:35 pm
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Postby Hello » Tue Apr 23, 2019 9:34 pm
Released another update (v1.0.3) with more fixes.
-Mouse camera controls.
-Physics tweaks.
-Bug fixes.
This will be the final update for Super Mario Prism. The rest of the physics improvements would break this game's level design if I included them, so I will release the updated physics in a separate new game with new levels later on.
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